obney kerman Posted December 25, 2022 Share Posted December 25, 2022 Another cool interstellar ship design I'd want to make is probably the Exodus series colony ship from the Destiny video game series: Apparently these are designed to SSTO from Earth and get underway on their interplanetary and/or interstellar journies using the fuel in the three spherical tanks on the top, which are later converted into habitation spaces for the colonists once the fuel in them is all used up. Not sure why they wouldn't just be built in space, but it seems to work for them (hostile extraterrestrial influence notwithstanding). Link to comment Share on other sites More sharing options...
GaussFlux Posted December 25, 2022 Share Posted December 25, 2022 Oh man, I completely forgot about the exodus ships! Those even look like a kerbal designed them. Link to comment Share on other sites More sharing options...
Vl3d Posted December 25, 2022 Share Posted December 25, 2022 1 hour ago, obney kerman said: Another cool interstellar ship design I'd want to make is probably the Exodus series colony ship from the Destiny video game series: Apparently these are designed to SSTO from Earth and get underway on their interplanetary and/or interstellar journies using the fuel in the three spherical tanks on the top, which are later converted into habitation spaces for the colonists once the fuel in them is all used up. Not sure why they wouldn't just be built in space, but it seems to work for them (hostile extraterrestrial influence notwithstanding). Aero forces would break that in little pieces. Link to comment Share on other sites More sharing options...
obney kerman Posted December 25, 2022 Share Posted December 25, 2022 1 hour ago, Vl3d said: Aero forces would break that in little pieces. Oh yeah, that's very true. If I do make a replica of it, I don't expect to ever have it touch atmosphere. Maybe I'll use it on airless moons and dwarf planets for easy ISRU refueling. In the Destiny universe I don't mind though, considering it's a game where a physics-defying god came to ~2040s-era humanity and gave us all of its technology (and helped terraform Mars, Venus, Titan, Mercury, Io, Europa, and probably a few others I'm forgetting). It's a fun mix of realistic-ish technology and designs, paired with antimatter and warp drives and straight-up high fantasy. (Hence why I don't feel bad about using the constantly-debated metallic hydrogen engines for them, lol.) Link to comment Share on other sites More sharing options...
Luriss Posted December 26, 2022 Share Posted December 26, 2022 Provided I can do it, I'm aiming to try build a Von Neumann probe; one big mothership that can build all the infrastructure and industry in a system before the Kerbals arrive, and then build a copy of itself to repeat the process. Link to comment Share on other sites More sharing options...
The Aziz Posted January 16, 2023 Share Posted January 16, 2023 I'm fresh after the movie so forgive my nerdiness, but as alternative to Odyssey, I want something already mentioned here That's assuming I'd have some alternatives for propulsion other than the Crucible. Link to comment Share on other sites More sharing options...
tstein Posted January 16, 2023 Share Posted January 16, 2023 Unfortunately the lack of robotics at least or now leave my most beloved idea of ships out fo question. I always try to minimize the launch volume as much as I can and then unpack in orbit. Usually my ships have more in common with optimus prime than with anything else. Link to comment Share on other sites More sharing options...
GoldForest Posted January 16, 2023 Author Share Posted January 16, 2023 2 minutes ago, tstein said: Unfortunately the lack of robotics at least or now leave my most beloved idea of ships out fo question. I always try to minimize the launch volume as much as I can and then unpack in orbit. Usually my ships have more in common with optimus prime than with anything else. What ship would that be? And don't worry, Infernal Robotics will be ported over, no doubt of that. Link to comment Share on other sites More sharing options...
Vl3d Posted January 16, 2023 Share Posted January 16, 2023 10 minutes ago, GoldForest said: Infernal Robotics will be ported over, no doubt of that. Myself and other players DO NOT WANT buggy mods that fulfill base game mechanics. All they do is insert bugs and even if they were welcome in KSP1 because of how indie the game was, KSP2 has a big team and budget and corporate backing. Robotics should be implemented by the devs when they can, at the highest standard of quality. Link to comment Share on other sites More sharing options...
GoldForest Posted January 16, 2023 Author Share Posted January 16, 2023 (edited) 3 hours ago, Vl3d said: Myself and other players DO NOT WANT buggy mods that fulfill base game mechanics. All they do is insert bugs and even if they were welcome in KSP1 because of how indie the game was, KSP2 has a big team and budget and corporate backing. Robotics should be implemented by the devs when they can, at the highest standard of quality. Infernal Robotics is only buggy because of KSP 1's code base, and the mod still managed to be better than the robotics that Squad put in. Most bugs in KSP 1 mods are due to KSP 1 itself, and not the mod. Base game mechanics? Robotics won't be added to KSP 2 by Intercept. I believe they said no to robotics. Someone will create a robotics mod for KSP 2. Will it be better than something Intercept would do? No one can know. Until Intercept decides to put robotics in, our only chance for robotics right now is mods. And those mods will be of "High quality" because modders have passion. In the words of Nertea. "Modders going to mod." BTW, some mods for KSP 1 set the standard for quality. Like infernal Robotics, which Stock Robotics did not match. Edited January 16, 2023 by GoldForest Link to comment Share on other sites More sharing options...
tstein Posted January 16, 2023 Share Posted January 16, 2023 18 minutes ago, GoldForest said: What ship would that be? And don't worry, Infernal Robotics will be ported over, no doubt of that. On my memory I had a ship where the top with the docking port and the capsule was over gtor hinge with another jr port and it bent outward to connect into a part folded to the other side so they detached and formed a hover. On the return the reverse was made . I alwasy loved to try to solve this type of scenarios (althoguh I woudl love more compact connectors of some sort as well) Link to comment Share on other sites More sharing options...
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