linuxgurugamer Posted January 14, 2023 Share Posted January 14, 2023 (edited) This mod was made by @jfrouleau, updated a bit by @zolotiyeruki. Original page is here: https://forum.kerbalspaceprogram.com/index.php?/topic/184193-110x-precise-editor-1401-august-31-2020/ After being contacted via PM with a request to adopt this, I reviewed and decided to adopt. Both the previous authors have given their blessings. Introduction The KSP craft editor is an approximative tool where the part's position and angle are not displayed anywhere so we have to rely on primitive techniques like counting the number of grid snaps or placing parts "by eye". While this is the Kerbal spirit, this become annoying for the serious craft builder. So this mod is intended to remedy that and offer a more accurate alternative part placement method than mouse and gizmos. This might change your craft building experience ! Features Set part position or rotation exact value. Increment / decrement position or rotation by a certain value. All part transformations in absolute or local mode. Automatically update all symmetry counterparts, struts and fuel lines. Coordinate system axes shown on part selection. Show the precise location of the center of mass, center of lift and center of thrust. Set the attachment rules. Attach any part to any part. Show the position and size of the part collider bounds. Show the distance between 2 parts or their colliders to help with the creation of kerbal mechanical devices ! Has /10 and x10 buttons for the - / + values New Features Added code to set defaults if cfg file is missing Optimized a bit by having the Collider window only do the raycast if it's visible Now able to select robotic parts Copy/paste Position (XYZ), with locking Copy/paste Rotation (XYZ), with locking Note: The Copy/Paste/Lock buttons are icons, when the mouse is over them, the button gets highlighted and the icon can't be seen Added an Undo stack, dealing with Position and Rotation Undo operations get saved on the Undo stack Added an undo button User's Manual This mod has a single key. To edit a part, hover the mouse over it and press "P". The Precise Editor button in the toolbar will show the vessel window where the coordinates for the CoM, CoL and CoT are displayed. The dialog shown has been improved with the following features: Separate Copy/paste for the Position and Rotation, with locking. An Undo button, which a displayed count of how many undo operations are in the stack Undo stack is cleared when the window is closed or a new part is selected Copy/paste storage is cleared when the window is closed or a new part is selected Useful Information Units for position are in meters with 4 decimals of precision so 0.0001 is 1/10th of a millimeter. Units for rotation are in degrees and angles are Euler angles You can copy/paste a value while editing a field. Parts can be moved anywhere inside the VAB/SPH. No maximum distance from parent part limitation. This mod is accurate enough to place parts in perfect symmetry without actually using symmetry mode. To center a part on an axis with its parent part, simply set the local position to 0 on the corresponding axis. Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary Availability Download: https://spacedock.info/mod/3198/Precise Editor Continued Source code: https://github.com/linuxgurugamer/PreciseEditor/releases License: GPLv3 CKAN soon Contributors @canisin History (from the original author) The motivation to make this mod came to me from making stock helicopters. I needed a way to make the most accurate bearings possible, center the rotor with the CoM and balance fuel so that the CoM stays constant. Also I was terribly annoyed while trying to adjust the authority limiter to exactly 50 and the slider keeps skipping from 51 to 49 back and forth. Precise Editor was born and it delivered the goods ! Now I share it with other players so that they can enjoy it and make better crafts. Since this mod was created, the game has changed a few things. For instance, there is no need to make stock bearings anymore with the robotic parts and the precision editing of tweakables is now stock. Edited January 16, 2023 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
matthyno Posted January 16, 2023 Share Posted January 16, 2023 Looks cool! Quote Link to comment Share on other sites More sharing options...
jfrouleau Posted January 16, 2023 Share Posted January 16, 2023 Ohhhhh ! New features, that's exciting ! Quote Link to comment Share on other sites More sharing options...
josuenos Posted February 5, 2023 Share Posted February 5, 2023 There appears to be a bug with the "Zero" button. If you attach a wing at a diagonal angle to the Z axis (i.e. 45 deg) and hit zero, it doesn't properly set the part to zero rotation and each time you hit zero it will switch to a new rotation. Seems to happen for both Local and Absolute. Quote Link to comment Share on other sites More sharing options...
Derb Posted March 13, 2023 Share Posted March 13, 2023 Changing one of the rotation values changes the other 2 by a seemingly random amount. Surely this isn't intentional. If I am trying to pitch a part up only, why does it yaw and roll a bit? Quote Link to comment Share on other sites More sharing options...
Tahvohck Posted July 7, 2023 Share Posted July 7, 2023 The X and Z axis for rotation seem to be flipped in the UI. This can be seen most readily in absolute position mode with a large angle. Pressing +/- on one actually rotates the other. You can also see the effect by leaving the window open but using the stock rotation tool. As you can see here, the rail is rotated around the red axis (X) but the 10 degree rotation is listed in the blue (Z) field. Rotating it further back causes additional rotation in the Z box. Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted October 4, 2023 Share Posted October 4, 2023 Using this with RSS/RO/RP1 and just wanted to let you know that this mod doesn't move most of the procedural parts. Any possibility of a fix? Quote Link to comment Share on other sites More sharing options...
NoSTs Posted Friday at 12:59 AM Share Posted Friday at 12:59 AM I love this mod, it makes designing in KSP much easier faster and most of all Precise. Thanks to this I can overcome the quirks of the KSP builder and actually position things where I want them. No more tweaking. I was able to build some really incredible things that I wouldn't have been able to do otherwise, This mod also trained me for CAD. I really wish more people would know and use this tool. Thanks for updating it linuxgurugamer, and thanks @jfrouleau for making it in the first place. Quote Link to comment Share on other sites More sharing options...
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