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Everything posted by JebTheDestroyer

  1. Here you go: https://github.com/SkyPhoenix999/Artemis-Construction-Kit-RO-Configs The description says there's no support for RP1, but I've found that there is some basic support for it, at least when it comes to avionics. This person also has some configs for other mods for RO/RP1 with varying degrees of completeness/support.
  2. Not a user of this mod, but IRL Dragon spacecraft, crew and cargo, use the smaller Draco thrusters located at the nose of the spacecraft, near the docking port for most maneuvers. Not sure if the mod includes any special features related to this, but if not you could always set the control point to reverse and just point retrograde with them, or maybe use the fore thrusters if that's easier.
  3. Using this with RSS/RO/RP1 and just wanted to let you know that this mod doesn't move most of the procedural parts. Any possibility of a fix?
  4. Is there any chance this could be made to work with Principia somehow? Would love to be able to plan my reentries ahead of time with it.
  5. Man this mod looks so cool! I wish I could use it with Realism Overhaul someone please make RO/RP1 configs
  6. Trying to rescale some parts for RO, and I was wondering if anyone had the exact heights of some of the parts. I tried going into the .cfg files for some of the parts to get their exact heights based off their nodes, but I realized they are offset for interstages and such. Does anyone know where I can find the dimensions of these parts? Also, to the devs, I'm curious about the design philosophy when it comes to scaling for the Saturn parts. I know you guys usually multiply the IRL diameter of the rocket/spacecraft by 0.625, and then round it to the nearest KSP size (sometimes creating new sizes), but the Saturn seems different. I get why the S-IC diameter stages are 6.25m but the S-IVB sized stages would be around 4.125m if scaled the same way. Does it have to do with the size of Apollo? Also, is the height of BDB parts scaled the same way as diameter, or is it calculated differently? Any help is greatly appreciated.
  7. Does anyone know of any/have any plans to make a RO patch for this mod? Really wanna use it in RSS.
  8. Yeah, I'm kind of a junkie when it comes to modding KSP. Anyway, I tried what you said and the problem wasn't appearing, so I'm starting to think it wasn't your mod. Here's my log just in case: https://drive.google.com/file/d/1SP7HwO1o8wK2Bwi5F4JCckEWPw3lx9Ir/view?usp=share_link I'm gonna see if I can get support from the RO Discord, but if there's anything you can do to help, I'd really appreciate it. 100% get it if you don't want to/don't have the time though.
  9. Been trying to use this with RO/RP1, but it randomly causes my gimbals to lock when still in atmosphere. Here's my log: https://drive.google.com/file/d/12MHzgamau9rd_5fIjtnunO15eHy8y9yy/view?usp=share_link
  10. They're completely compatible, but I'd recommend deleting the Orion and SLS parts from reDIRECT so you don't have any duplicate parts. Also, it might be worth checking out Photon Corp for the 4 and 5 segment shuttle boosters.
  11. Just submitted a couple of issues for you to look at when you get a chance.
  12. Would you prefer if I submit the Issues as multiple separate ones, or all of them in one? Also keep in mind that I'm very new to RO, so take them with a grain of salt.
  13. Noticed a few other issues. Mind if I submit them on the Issues section on the GitHub?
  14. I also noticed that the heat shield doesn't have any ablator and the CM decoupler doesn't stage/can't decouple.
  15. Is it possible to delete the other stuff out of BDB and just keep the Delta IV fairing and ICPS?
  16. Don't know if this is the right place to ask this, but I've been wondering for a while. Is your name pronounced (ner-tee) or (ner-tee-uh)? @Nertea
  17. Is it possible to disable the Real Date style dating system and replace it with the stock kind? I find the stock system much easier to use when planning multi launch missions with multiple transfer windows.
  18. Noticed that all(?) of the inflatable habitats from SSPXR start inflated in the VAB, and will not deflate regardless of enabling/disabling the habitat. Any help would be appreciated.
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