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[1.12.x] KSC Floodlights Mk2


tg626

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KSC Floodlights Mk2 (KSCFLT02)

Yet another Floodlight/Lightning Arrester Tower for Kerbal Space Program & Kerbal Konstructs

 

 

Stone Blue's KSCFLT01 This Mod's KSCFLT02
68747470733a2f2f692e696d6775722e636f6d2f 68747470733a2f2f692e696d6775722e636f6d2f

Description

Using the mesh file so generously supplied by Stone Blue, I have remixed yet another version of the lightning arrester / floodlight tower for the launch pad as KSC.

Once installed alongside Kerbal Konstructs (and it's dependencies) it will create 3 towers around the launch pad with automatic dusk/dawn operation (originally added by Stone Blue). Each tower can also be manually toggled (with satisfying sound effects) by clicking on the tower it's self.

Changes from previous versions

It remains somewhat over-sized (my placements, like Stone Blue's, scales the towers to 0.7 of their original size), but I did make the following alterations:

  • Resized / Re-meshed the lamp panel border.
  • Added "struts" to support the lamp panel.
  • Reduced range and altered power to provide a lower light level more in line with the lighting provided by the built in water tower spotlight (See NOTE below).
  • Added sound effect (powered by built in KK functionality)
  • Corrected delay in tower being "ready" to be clicked again after being clicked - tower can not be clicked again as soon as the light is fully on or off.
  • Altered / Re-skinned to have a white/gray coloring and detailed extinguished lamps.

Prototype Info

2008%20LC39B%20plan%20lightning%20system%2002.jpg In 2009, LC-39B saw the installation of three nearly 600' tall towers as part of a new "Lightning Protection System" at the historic launch pad. Previous uses for Apollo and the Space Shuttle did not have such comprehensive protection. These towers, meant to be a more attractive target for "Zeus", are by necessity significantly taller than the launch vehicles they protect. They are painted a light gray color from top to bottom and hold cables aloft to harmlessly redirect electrical discharges to the ground and away from launch vehicles.
Further Reading @ NASA.gov https://www.nasa.gov/feature/lightning-towers-stand-tall-at-nasa-kennedy-s-launch-pad-39b

NOTE:

  • Set up was performed with [EVE](https://github.com/LGhassen/EnvironmentalVisualEnhancements/releases/), [Scatterer](https://github.com/LGhassen/Scatterer/releases), [Parallax](https://github.com/Gameslinx/Tessellation/releases), and [Waterfall](https://github.com/post-kerbin-mining-corporation/Waterfall/releases) MODs installed. If you do not have these MODs, YMMV.

DOWNLOAD:

 

Edited by tg626
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These are good changes. Thanks to both of the recent maintainers for bringing this along.

I especially appreciated that I didn't need to uninstall the previous version first, as there are no name conflicts. That way you can place an instance of a new one right next to an old one and see the differences easily.  I'm scaling to 0.7 in some places and 0.6 in others. The change in brightness is working really well for me, it allows me to move them closer, onto the pad's actual grounds.

As the instructions say, one should be sure to remove the instances file if they're not on stock Kerbin, and I believe the group file should be removed as well.

Thanks for wrestling with the click stuff, too. That's much better now.

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