twich22 Posted February 28, 2023 Share Posted February 28, 2023 My action groups seem to have broken. They were working normally for a while, however now they dont work at all. Does anyone know how to fix this? I was looking through my game files and save files to try to find action groups but didnt have any success. Steps to recreate bug: Delete all KSP 2 files Clean install game Start new campaign Build simple craft in VAB Add any custom action group command launch vehicle attempt to use action group Profit Link to comment Share on other sites More sharing options...
Barral69Gaming Posted March 14, 2023 Share Posted March 14, 2023 I just now came to this forum to see if anyone else had reported action groups. I see you have. Me too. I can't get anything on an action group to function. I have to manually to extend antenna and solar panels at the moment and it's annoying. Liveable, but annoying. Link to comment Share on other sites More sharing options...
ElliotWizerd Posted March 16, 2023 Share Posted March 16, 2023 same here can not use them either. Link to comment Share on other sites More sharing options...
Shingiuk Posted April 15, 2023 Share Posted April 15, 2023 can also confirm i'm having trouble with action groups. i mostly use them to turn on/off wing flaps, change control between modules, group multiple panels/antenna etc, yet none appear to be working. Link to comment Share on other sites More sharing options...
Filed.Teeth Posted April 16, 2023 Share Posted April 16, 2023 I've never had them not totally work, but I have noticed that if you're using them on a part placed with symmetry you need to put only one part of the group in the action group, which will affect them all. For instance, I've got 4 fins on a rocket, placed with 4x symmetry. and want to disable the pitch roll and yaw prior to re-entry. if I put all four in, no workee, if I only put on in the action group, all four toggle. Link to comment Share on other sites More sharing options...
wasml Posted April 30, 2023 Share Posted April 30, 2023 Was going to note that some parts work and some don't - but Filed.Teeth may have the answer - the parts that weren't working were placed with symmetry. Link to comment Share on other sites More sharing options...
Turbo Ben Posted May 1, 2023 Share Posted May 1, 2023 It's not symmetry, at least not in my case - I have a Laythe lander that uses 3 Panther jet engines. I had engine mode set to 1 action group and then shut down to another. The mode change works fine, the shutdown doesn't. Link to comment Share on other sites More sharing options...
Jason_25 Posted May 1, 2023 Share Posted May 1, 2023 11 hours ago, Turbo Ben said: It's not symmetry, at least not in my case - I have a Laythe lander that uses 3 Panther jet engines. I had engine mode set to 1 action group and then shut down to another. The mode change works fine, the shutdown doesn't. This is the "patch 2 engine bug" and is unrelated to action groups. If you change the independent throttle setting you can "shutdown" the engine and stop fuel usage that way. It is ok if the engine remains activated in space because patch 2 fixed the engine restart bug. The engine shutdown setting does work but the engine has to "spin down" first for some reason. It is not ideal but at least you have a workaround. Link to comment Share on other sites More sharing options...
Klapaucius Posted May 1, 2023 Share Posted May 1, 2023 It is inconsistent for me. I have a craft where the action group will open bay days and toggle the engines, but it will not toggle the ladders. Link to comment Share on other sites More sharing options...
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