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What did YOU do for KSP2?


Vl3d

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1 hour ago, RocketRockington said:

This seems unlikely since KSP1 was running under Take2 for what, 4-5 years, and had a public bug tracker the whole time.  I think it's far more likely they haven't gotten around to setting one up, or realize that it's kind of moot at this stage of development - many bugs reported now are already tracked and by the time they got around to reviewing public bugs it'd just be busy work clearing out a massively backlog of dupes & known fixed issues.

The bug tracker for KSP1 was established by Squad before Take Two took over. It's a little different from starting all over again with a new company and a new game.

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2 minutes ago, Anth12 said:

The bug tracker for KSP1 was established by Squad before Take Two took over. It's a little different from starting all over again with a new company and a new game.

Sure, it's not the same situation, but if it was a legal  or policy issue of some sort, T2 would have made Squad pull it down.  That's why I'm saying there's another reason.

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26 minutes ago, RocketRockington said:

Sure, it's not the same situation, but if it was a legal  or policy issue of some sort, T2 would have made Squad pull it down.  That's why I'm saying there's another reason.

It's one thing to remove something established for an acquired property like KSP1 and another to establish a feature for a new product like KSP2.  I hope we see a publicly accessible bug tracker for KSP2.

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7 minutes ago, Superfluous J said:

That other reason is likely that over the past 3 years IG has been using a different bug tracker and changing now is either a low priority or just not something they want to do.

If they used a tracker that can't have a public component exposed to outside users, that's yet another lesson they failed to learn from KSP1.  

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I haven't done a thing for KSP2 except keep an open mind about following its development and maybe purchasing it at some point.

For KSP1, I was most involved with the Fanworks forum where I tried to do my bit to encourage, and maybe even help, other writers. At least I hope it was helpful!

I started and maintained the Fanworks Library thread which was basically a forum index of fanfic and other written work. It's a little out of date now though.

I also wrote and posted my own fanfic, with a lot of community encouragement along the way especially when life outside the forum was getting stressful. Thanks and acknowledgements page is here,  but if you want the rough numbers, it's a  450,000 word story, written over seven years, and  picking up just short of half a million thread views along the way.

That was my contribution to the community anyway, although I don't think I contributed much to the game directly.

Edited by KSK
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