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[Poll] So what are we thinking about 1000 part ships?


RocketRockington

What happened to 1000 part ships people thought KSP2 was bringing to the table  

159 members have voted

  1. 1. Do you think KSP2 should have been able to do 1000 part ships at reasonable frame rates

    • Yes I thought so before the launch, and still think they should now.
      118
    • Yes I thought so before the launch, but after the launch I don't think it matters.
      14
    • No I didn't think they should have before the launch, didn't change my mind after.
      25
    • No before the launch, but somehow now I think they should?
      2
  2. 2. Do you think KSP2 will ever have 1000 part ships at reasonable framerates?

    • Yes
      68
    • No
      91
  3. 3. Do you think KSP2 currently has the foundations to make 1000 part ships running well a reality?

    • Yes
      40
    • No
      119


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1 minute ago, Scarecrow71 said:
38 minutes ago, Bej Kerman said:

What do you mean? Most people reported performance gains and we're only a few patches in.

First, just because other people reported performance increase doesn't mean everyone did.  I did not.  I've been at 20 foe since launch, and the last patch did not affect that either positively or negatively.

And I'm just saying that doesn't represent the majority of players who do see performance gains.

2 minutes ago, Scarecrow71 said:

Secondly, my comment that you quoted was about my lack of faith in getting future patches, not about performance improvements.

Either way.

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On 5/4/2023 at 11:11 AM, Scarecrow71 said:

Assuming we even get them.  Which I have next to no hope for.

No hope of getting any patches that improve things in the future? What is that based on? I'm just curious, because I can see some people being disappointed in how slow the progress has been, and in the fact that Intercept opted not to go for high cadence of patches, but even if you personally not seeing performance from the first two patches, the ones that were literally targeted just to put out the worst fires as quickly as possible, it seems a strange conclusion to make that there cannot be future improvement, when so many other people have reported improved stability and performance. That sounds like a non sequitur, so I'm wondering if I'm missing additional context.

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  • 2 weeks later...

Here at 5:26 you can hear something about performance for large crafts. The question was about crafting in more than 1000 parts.

...hopefully, that's a much much much higher part count that what you would have experienced...

September 2019. Then the grass was greener, the sky was bluer, KSP2 was supposed to be released in the spring of 2020, the multiplayer was already being tested. And we were naive.

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26 minutes ago, Alexoff said:

Here at 5:26 you can hear something about performance for large crafts. The question was about crafting in more than 1000 parts.

...hopefully, that's a much much much higher part count that what you would have experienced...

September 2019. Then the grass was greener, the sky was bluer, KSP2 was supposed to be released in the spring of 2020, the multiplayer was already being tested. And we were naive.

You would never say this video is 3 years in the past, quite the opposite, It's as if @ShadowZone is actually a time traveler :lol:

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32 minutes ago, GGG-GoodGuyGreg said:

You would never say this video is 3 years in the past, quite the opposite, It's as if @ShadowZone is actually a time traveler :lol:

Already closer to 4 years. I wonder how that version of KSP2 was better than today's? Then we had video cards and processors noticeably weaker than today, and the developers were already engaged in high performance for interstellar ships :kiss:

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