ShadowZone

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About ShadowZone

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    Sr. Spacecraft Engineer

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  1. The journey to the Moon would take a few days and on July 20th, 1969, the LEM would safely touch down. I decided to do a Saturn style Eve mission, actually sending a Saturn V Replica to the surface of Eve. I'll try to return the 3 brave Kerbals in it on July 20th. Do any of you do some Apollo 11 anniversary stuff as well? Update July 20th: We now have confirmation that the lunar excursion module has safely touched down in the sea of tranquility. Congratulations to Neil Armstrong and Buzz Aldrin! To celebrate the Moon landing, which occured at this moment 49 years ago, here's the Saturn V from the previous video launching back up from Eve and returning to Kerbin:
  2. ShadowZone

    What did you do in KSP today?

    After a few weeks break, I did another thing:
  3. ShadowZone

    The biggest challenge to ever exist!

    It is depending on the mission constraints. If a part of the vehicle may detach and land on the more challenging bodies (Tylo, Laythe, Slate, Eve), then it's totally possible. I am currently doing a "GTO" mission (Grand Tour + Outer Planets Mod). Launched one giant ship into orbit, launched the Eve return vehicle and docked it, started at Eve and went along from there. Of course the entire Eve return vehicle is scrap afterwards, so I'm left with the mothership and the lander designed to tackle the tougher nuts. The new parts also include the entire ISRU/mining stuff, so that helps of course. I already did an OPM tour with one ship + lander, the "Ozymandias" mission, you can watch it here if you so desire.
  4. ShadowZone

    What did you do in KSP today?

    I decided to launch a Saturn V against its will. Meaning it was on full throttle but it couldn't stop the larger behemoth from pushing it into orbit.
  5. Happy I could contribute to this. Hope you guys enjoy the missions!
  6. ShadowZone

    [1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17

    Thanks for the clarification. I was under the impression this is an inofficial KJR continuation that could be used by everybody.
  7. ShadowZone

    [1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17

    I tried 3.4.1 and 3.4.1-p1 on 1.4.3 --> game crashes on multiple occasions, for instance staging or using the cheat menu to set the vehicle to a specific orbit. Was too frustrated to try anything else.
  8. What you did in your mission is exactly what I was looking for, thank you!
  9. I want to create a mission where the Kerbal only has a limited amount of time to perform a task. If that fails, the mission should fail. I tried branching off of the start node with a "time since node" node set to the time limit, but that's not helping since the condition is met either way, since the time will run out regardless. Is there any way to set up some sort of IF condition? Or check whether condition A was met earlier than condition B?
  10. I made a simple test mission here: https://wetransfer.com/downloads/9ac371bed74d138d96c1a2e4f3a17eb420180503203827/9025316c0801af53442b27541447cf4920180503203827/deaee1 2 vessels, both identical. Goal is to move a Kerbal from capsule A to capsule B. I added a "boarded" constraint on the first, so this one first has to EVA and then enter again. Then you can transfer to the intended cockpit. As soon as that's done, the mission triggers "success" because the second craft isn't even checked.
  11. I am currently working on a complex mission. I want to check if a certain Kerbal has entered a specific part of my vessel. However, as soon as I switch to that vessel, the node is triggered automatically, no matter where the Kerbal is. I have no idea how to fix this. Help? EDIT: if I add a "Kerbal boarded" check beforehand it works correctly. But this is not possible in the mission scenario I have planned. It would make no sense to EVA and board just to correctly transfer the Kerbal to its correct capsule.
  12. ShadowZone

    What did you do in KSP today?

    I made a GIF ... Based on this video of me spinning a rover and some rockets uncontrollably: https://www.youtube.com/watch?v=NI2NZRl8qQM
  13. The faulty savegame is in Year 9, the working one is only a few minutes old. Haven't tried timewarping yet.
  14. Interesting detail: On an "old" 1.4.0 savegame the clouds look blocky. On a completely fresh savegame I just started in 1.4.2, the clouds look perfect. Is there any data related to EVE saved within the persistence.sfs file? Oh and I would also like to thank Waz for continuing this mod! I can't imagine playing KSP without it anymore.