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ShadowZone

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    Sr. Spacecraft Engineer

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  1. Thanks for the update (video as well as the HUD explanation). I feel a bit dumb now posting a video in which I negatively remark that we haven't seen any real gameplay since the announcement 2 years ago. Here's to hoping there will be more soon
  2. Thanks for sharing and the kind words, guys! I'll post another KSP2 video tomorrow (Friday, September 3rd) which will take a look at how to create a great product and how not to lose focus of what's important while doing so. 2 years since the announcement --> 2 videos. Hope next year we don't have to keep speculating but can actually play it - I don't want to do 3 videos in one week
  3. Already found 2 potential bugs with the ground anchor and have another regarding folders. I'll be in touch
  4. First off, thank you! KSP rekindled my love for space exploration and space flight I once had as a kid. By sparking that interest again, I learned more about orbital mechanics, rocket engineering, astrophysics and cosmology than I could have imagined. I am truly grateful for that. Looking forward to the update!
  5. At 02:21 that appears to be our first look at a redesigned Tylo, or am I totally mistaken? It looks forboding... as it should!
  6. I am actually writing the script for one right now. Not a "news" video since there hasn't been anything major, more something along the lines what I believe are some of the biggest challenges around a certain topic for KSP2. Fingers crossed I might be able to release it this Friday.
  7. Hello! i has a question. why dont you upload video daily?

    1. Show previous comments  3 more
    2. JB182
    3. ShadowZone

      ShadowZone

      Hey JB182,

      the simple truth is: I don't have the time or energy to do that. I work full time and have to take care of my two children. This has priority over KSP and doing YouTube videos.

      I could upload "low effort" videos every day, but I don't think this would be something my viewers would be interested in.

      I try to upload every week, but it has been hard during the entire pandemic, since in addition to doing my job I now also have to be surrogate school teacher for my kids who have to stay at home until our national lockdown is lifted (which might be never because our government has completely dropped the ball on vaccine purchases).

      I hope that clears things up :)

       

    4. JB182

      JB182

      oh hi ShadowZone! so you have child and you dont have enough time and energy. thanks for your reply!

  8. first 2 seconds of this video: https://www.youtube.com/watch?v=yaON1dBfsEU I gladly accept my new responsibility as a meme
  9. If it was about the money, they would go for a mobile game. Console market is almost 10 billlion dollars more than PC and mobile is twice that of PC (see below). KSP 1 on console was a bad move because it had to be a port of a game that never was intended to be on console in the first place. If the developers are smart, they will lay the foundations for a less cumbersome conversion to consol for KSP 2. Especially since the upcoming console generation is a PC in fancy case. I get a lot of comments per week by disappointed console players on my videos. And it really breaks my heart that there are people out there that paid money to enjoy the fun we have with KSP and can't have nearly the same experience. And no, "buy a PC instead" is not an option for many of them.
  10. I can only relay the information I have received, and that was that it is a planet and it is named "Puf". The name is also supposedly a hint about the planet's character. But I have no clue as to what that should mean. Potentially a lack of language or cultural knowledge on my part.
  11. No, the cruise stage is jettisoned before the vehicle enters Mars's atmosphere. Tony Bela did an excellent infographic on the process:
  12. Use KAL-1000s to manipulate the RPM to go over the allowed maximum. You can do the same with thrust level on engines, that leads to hilarious results, see Danny's video on Crew Dragon or his single stage to infinity. Yes, you could consider it cheating... or just exploiting that the game allows you to do with the parts available.
  13. That is a great Ingenuity recreation! I especially like the use of the antenna to hide the fact the blades are "hovering" above the body and the use of struts as landing gear. I went with the small grip strips. And yeah, flying is really only possible in the low atmospheric regions. Good thing I am not participating, then The size was something that came about due to the fact that there are no smaller parts than 0.625m ... Ingenuity's body is only 14cm in diameter and has a "wing span" of 120cm. With the smallest probe body I had to make Perseverance around it so large that then the fairing/head shield combo got big and then the cruise stage and then of course I ended up with a 120m Atlas V replica... For the rover's wheels, I went with small rotors and the structural tubes. Luckily those were the size I needed them to be, but I think ruggedized wheels would have been roughly the same size but didn't nearly look as good.
  14. I no longer use two monitors, but I do use a monitor so wide I have KSP running 1440p and can have my browser open beside it. Would love to have the map view separate. However, this would even further increase the divide between console and PC. And console players have been treated very poorly regarding updates. Would hope to see KSP2 giving them more love or design the game in such a way that updates for them can get released easier. But since KSP2 will have multiplayer, this opens up the idea of a "mission control" role in multiplayer. Players 1,2,3 can't access map view, Player 4 can only access map view and is in communication with the other three, coordinating them to rendezvous or tells them when to point their rockets where and how long to throttle etc. Definitely would not be everybody's cup of tea but I could imagine it being fun when playing together. Yes, every new feature adds potential new pitfalls in development. There's no way around it. That's why good product managers /product owners prioritize their backlog based on what will yield the highest impact on the market. We'll see whether or not this will make it. But it's fun contemplating it and having a discussion around it
  15. One more thing about those wonderful rings. Will the particles/asteroids in that ring have a hitbox or will they be just decoration like the trees and rocks in KSP1 and the vehicle will pass through them? Could you bring some of those back home?
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