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Ideas For Fairings


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Someone started talking about making fairings transparent in the following thread:

I'd like to expand on this idea.  Not just making them transparent, but a few other thoughts on fairings and what to do with them.

  1. To stick with the original intent of the above-referenced thread, I agree that they should be made transparent.  KSP1 gives you the ability to see inside the fairing, and this doesn't exist any longer in KSP2.  You can't even hover over the fairing and have it splice away to see inside like you can in KSP1.  Why?  Why can we not see what's inside the fairing?  At least give us the option to do so.  You know, have some kind of switch or toggle that turns the fairing on/off (not getting rid of the fairing, but turning on/off the ability to see the fairing itself).
  2. Enough with the "Cannot place fairing due to interference from other parts" or whatever the message is.  If I want to clip parts, then by jove, let me clip parts.  Most of the time my fairing happens to be the same size (diameter) as the command module I'm putting it around, yet I can't do that because of the part clipping error.  And a lot of time I have to make the fairing so wide at the base to avoid this that it creates so much drag as to make the fairing useless.  Please, please, PLEASE - let me clip the darned parts if I want to.
  3. The ejection force is a joke.  No matter how high I set that slider, the fairing just slowly leaks off like I'm washing butter off fork.  There is no force behind the ejection at all; it simply decouples and then floats away harmlessly.  The fairing should split at the seams based on deployment method, and the speed with which it does so should be related directly to the force in kN you set with the slider.
  4. Fairings should be able to be created so as to make a seamless/aerodynamic ship.  That is, in KSP1 we can take a fairing and attach the top part of it to another part of the ship (like a decoupler) and it creates a connected tube.  I know we have tubes in KSP2, but they don't work either (they come out conical or way off from where we want them attached).  And if the point of procedural parts is to "clean up all those samey-type parts and eliminate the clutter", then what's the point of having both fairings and tubes?  One please, and make it fairings that can be used like tubes.

That's the short list, and the most important things (at least, they are important to me).

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45 minutes ago, Scarecrow71 said:

Enough with the "Cannot place fairing due to interference from other parts" or whatever the message is.  If I want to clip parts, then by jove, let me clip parts.  Most of the time my fairing happens to be the same size (diameter) as the command module I'm putting it around, yet I can't do that because of the part clipping error.  And a lot of time I have to make the fairing so wide at the base to avoid this that it creates so much drag as to make the fairing useless.  Please, please, PLEASE - let me clip the darned parts if I want to.

I think this is designed with the expectation that the parts will not behave correctly if they cross each other, so if you clip the parts, you may have a problem. But I think you should allow the parts to be clipped by the fairing, but a warning about this is necessary

49 minutes ago, Scarecrow71 said:

The ejection force is a joke.  No matter how high I set that slider, the fairing just slowly leaks off like I'm washing butter off fork.  There is no force behind the ejection at all; it simply decouples and then floats away harmlessly.  The fairing should split at the seams based on deployment method, and the speed with which it does so should be related directly to the force in kN you set with the slider.

I'm sure that fairings aren't programmed completely and can't decouple rightly. They were programmed after decoupling to freely pass through parts to avoid bugs for now. It will be well to get rid of this problem soon

53 minutes ago, Scarecrow71 said:

Fairings should be able to be created so as to make a seamless/aerodynamic ship.  That is, in KSP1 we can take a fairing and attach the top part of it to another part of the ship (like a decoupler) and it creates a connected tube.  I know we have tubes in KSP2, but they don't work either (they come out conical or way off from where we want them attached).  And if the point of procedural parts is to "clean up all those samey-type parts and eliminate the clutter", then what's the point of having both fairings and tubes?  One please, and make it fairings that can be used like tubes.

I loose this feature very much, and don't want to use tube instead fairings. Tubes must be tubes and you must be able to attach something to their walls, which you can't do yet
If memory serves me right, in KSP 2 you can do something like that with fairings, but the attachment point must be strictly the bottom of the tank and not the side of the tank, check that

In the end, I believe that in any case, the current fairing implementation would not be final, but you need to understand how and what needs to be fixed

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4 hours ago, Scarecrow71 said:

You know, have some kind of switch or toggle that turns the fairing on/off (not getting rid of the fairing, but turning on/off the ability to see the fairing itself).

I agree with everything you said, but this is your most salient point. I want to either see the fairing or I want to see the stuff inside the fairing and that is it.  The fairing sizes relative to their same-diameter counterparts could be improved so much with just a tiny bit of extra radial internal "clearance", however that may come to be.

I'm also really missing the stacked truss platforms (I forget the term) from KSP1. They were so useful! Those were part of fairings, right?

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On 4/26/2023 at 1:37 PM, Scarecrow71 said:

Someone started talking about making fairings transparent in the following thread:

I'd like to expand on this idea.  Not just making them transparent, but a few other thoughts on fairings and what to do with them.

  1. To stick with the original intent of the above-referenced thread, I agree that they should be made transparent.  KSP1 gives you the ability to see inside the fairing, and this doesn't exist any longer in KSP2.  You can't even hover over the fairing and have it splice away to see inside like you can in KSP1.  Why?  Why can we not see what's inside the fairing?  At least give us the option to do so.  You know, have some kind of switch or toggle that turns the fairing on/off (not getting rid of the fairing, but turning on/off the ability to see the fairing itself).
  2. Enough with the "Cannot place fairing due to interference from other parts" or whatever the message is.  If I want to clip parts, then by jove, let me clip parts.  Most of the time my fairing happens to be the same size (diameter) as the command module I'm putting it around, yet I can't do that because of the part clipping error.  And a lot of time I have to make the fairing so wide at the base to avoid this that it creates so much drag as to make the fairing useless.  Please, please, PLEASE - let me clip the darned parts if I want to.
  3. The ejection force is a joke.  No matter how high I set that slider, the fairing just slowly leaks off like I'm washing butter off fork.  There is no force behind the ejection at all; it simply decouples and then floats away harmlessly.  The fairing should split at the seams based on deployment method, and the speed with which it does so should be related directly to the force in kN you set with the slider.
  4. Fairings should be able to be created so as to make a seamless/aerodynamic ship.  That is, in KSP1 we can take a fairing and attach the top part of it to another part of the ship (like a decoupler) and it creates a connected tube.  I know we have tubes in KSP2, but they don't work either (they come out conical or way off from where we want them attached).  And if the point of procedural parts is to "clean up all those samey-type parts and eliminate the clutter", then what's the point of having both fairings and tubes?  One please, and make it fairings that can be used like tubes.

That's the short list, and the most important things (at least, they are important to me).

The fairings barely even feel like physics objects…

They really need to work on that.

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On 4/26/2023 at 10:37 AM, Scarecrow71 said:

Enough with the "Cannot place fairing due to interference from other parts" or whatever the message is.  If I want to clip parts, then by jove, let me clip parts.  Most of the time my fairing happens to be the same size (diameter) as the command module I'm putting it around, yet I can't do that because of the part clipping error.  And a lot of time I have to make the fairing so wide at the base to avoid this that it creates so much drag as to make the fairing useless.  Please, please, PLEASE - let me clip the darned parts if I want to.

This should help

 

 

Say you have a fairing, and you finish it, and it pops up with a message saying "warning: cannot accept current changes. Fairing is colliding  with invalid assembly part." So you try and try and try! To get the fairing right, but one of the two keeps happening;

1. You can't do anything without the fairing saying the message

or 

2.  You can get a fairing, but it is not to your liking

Well, I have a easy fix for you!

1.  Click on any place, then place it back

or If you don't want to replace a part on the craft

2.  Click on any part on the part picker and recycle it

From: 

 

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  • 2 weeks later...
On 4/26/2023 at 7:37 PM, Scarecrow71 said:

To stick with the original intent of the above-referenced thread, I agree that they should be made transparent.  KSP1 gives you the ability to see inside the fairing, and this doesn't exist any longer in KSP2.  You can't even hover over the fairing and have it splice away to see inside like you can in KSP1.  Why?  Why can we not see what's inside the fairing?  At least give us the option to do so.  You know, have some kind of switch or toggle that turns the fairing on/off (not getting rid of the fairing, but turning on/off the ability to see the fairing itself).

there is a little eye wich makes you able to open it up and loom inside. But I agree that semi transparent is better.

 

The fairings indeed need some improvements. The interstage option should indeed be back and more colission tolerance. Also would be cool javing fairing that do not deploy, but open and close by hinges (like neutron rocked) 

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