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KSP2 Release Notes - Hotfix v0.1.3.1


Intercept Games

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Yeah guys! What's the ISP of an (unlit) fart anyway? Surely someone has done the math. Hmm, gold, being a heavier molecule, would surely have a lower ISP...

Anyway, back on topic (and it's the same topic I'm going to come back to in every patch thread): Software developers need to have higher standards, especially with respect to their customers' time and energy. Let's pretend KSP2 is a functional piece of software that's fit for purpose, and imagine that tens of thousands of people were affected by the launcher debacle above. That's a lot of man-hours of confusion and searching for workarounds caused by a lack of care and competence. Maybe that takes 15 minutes to resolve. In my industry we bill in 15-minute increments, because you can get a lot done in that time. As it happens, my billing rate over those 15 minutes is THE PRICE OF YOUR GAME. It's a fair chunk of change, and if I don't feel that I've made a significant and valuable contribution in that timespan, I discount that time.

Let's take a more important example: A talented kid can launch the game, build a rocket, and get to the Mun (if SOI trajectory changes worked) in 15 minutes. In that time, they may develop a further intuitive understanding of the Oberth Effect by capturing at 8km instead of 20km. They may discover that a pair of overlapping spotlights makes a fine distance gauge for landing. (Redneck engineering on the Mun!) That kid's time is worth more than gold. If you frustrate and burn them out with crappy software, you're losing a piece of the future.

Indulgent self-aggrandizement aside, the knowledge that your users' time has tangible worth is maybe a standard that software developers want to calibrate themselves towards, instead of constantly saying, "Ooops sowwwy <cuteface>". What you do MATTERS--Be harder on yourselves or go home.

(By way of comparison) To the corporate MBAs at Take Two: You're wasting oxygen that other people could be breathing. Kindly stop.

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