BlueBirdAzurite Posted June 30, 2023 Share Posted June 30, 2023 (edited) Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz 4.30 GHz | GPU: Nvidia RTX 3060 12GB | RAM: 32GB Severity: High (Cannot continue gameplay and no workarounds found) Frequency: Encountered a few times and seems to be random occurencies, might've happened while Undocking due to a message saying that the vessel was out of fuel (It's not). Description: Was trying to get my kerbals back home, but when I tried to make a maneuver, I got the message saying that the vessel was out of fuel, even thought the engine still works and the tanks are full. The fuel still goes down when engine is active. Included Attachments: KerbalSpaceProgram22023-06-3007-59-52.mp4 Edited July 8, 2023 by Anth12 Wrong tag Link to comment Share on other sites More sharing options...
Anth Posted June 30, 2023 Share Posted June 30, 2023 (edited) 7 hours ago, BlueBirdAzurite said: Severity: High (Cannot continue gameplay and no workarounds found) Frequency: Encountered a few times and seems to be random occurencies, might've happened while Undocking due to a message saying that the vessel was out of fuel (It's not). Description: Was trying to get my kerbals back home, but when I tried to make a maneuver, I got the message saying that the vessel was out of fuel, even thought the engine still works and the tanks are full. The fuel still goes down when engine is active. We are looking into which category it is. Sorry for your frustration. Edited June 30, 2023 by Anth12 Discussing it with the developers Link to comment Share on other sites More sharing options...
BlueBirdAzurite Posted June 30, 2023 Author Share Posted June 30, 2023 1 hour ago, Anth12 said: We are looking into which category it is. Sorry for your frustration. Thank you! Link to comment Share on other sites More sharing options...
The Aziz Posted June 30, 2023 Share Posted June 30, 2023 Can confirm, happened after undocking. Though this was occuring since day 1. Link to comment Share on other sites More sharing options...
Anth Posted June 30, 2023 Share Posted June 30, 2023 53 minutes ago, BlueBirdAzurite said: Thank you! Flight. You were right. I was wrong Link to comment Share on other sites More sharing options...
Vl3d Posted September 2, 2023 Share Posted September 2, 2023 (edited) I can confirm this bug in 0.1.4. Cannot create a maneuver node when engine deactivated, even though I have enough fuel in the tanks. The bug is reproducible with the Terrier engine. When in orbit, after deactivating the Terrier, when I try to create a maneuver plan in Map View I get the error "Map/OutOfFuelManeuverNode". This bug seems to not be reproducible with the Poodle engine. This might be duplicate: https://forum.kerbalspaceprogram.com/topic/218711-0-delta-v-even-though-the-tanks-are-full/ Edited September 2, 2023 by Vl3d Link to comment Share on other sites More sharing options...
Jockel Posted September 2, 2023 Share Posted September 2, 2023 i also had this bug. happened when i transferred fuel from side tanks that werent connected and decoupled them. had fuel in the middle tank. happened to me with the large extendable engine. Link to comment Share on other sites More sharing options...
Mutex Posted September 4, 2023 Share Posted September 4, 2023 This happens to me every time I undock a vessel with an engine from another (eg a lander in an Apollo style mission), then redock them together when the engine is active. The dV is calculated as zero, even though the engine still works and had fuel (I can burn it). It's like the engine isn't recognised by the dV calculator. I can work around the bug by making a new stage above current one, moving the engine to it, then staging. This makes the engine become recognised by the dV calculator. Link to comment Share on other sites More sharing options...
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