WatchClarkBand Posted August 31, 2023 Share Posted August 31, 2023 (edited) Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: Intel Core i9-13950HX | GPU: nVidia GeForce RTX 4080- Laptop GPU | RAM: 32GB DDR5 Shot a probe around Jool. Found that in map view, the tessellation would break down depending on view angle and I'd get even segments of the orbital lines instead of a continuously smooth curve. I wouldn't be surprised if the original implementation wasn't performant, but it looks like it's not tessellating consistently now. Did someone try to refactor this code and miss some test cases? Game looks and performs a lot better overall, nice work on the last patch. -Paul Furio Included Attachments: Edited December 25, 2023 by Spicat Link to comment Share on other sites More sharing options...
Vl3d Posted September 2, 2023 Share Posted September 2, 2023 Also mentioned here: Link to comment Share on other sites More sharing options...
Vl3d Posted December 25, 2023 Share Posted December 25, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Still reproducible around Jool. Included Attachments: Link to comment Share on other sites More sharing options...
MechBFP Posted December 25, 2023 Share Posted December 25, 2023 I have seen this a few times myself but this is definitely a low priority item since it is purely cosmetic. Link to comment Share on other sites More sharing options...
HebaruSan Posted December 27, 2023 Share Posted December 27, 2023 I've seen squigglies most often right before entering a new sphere of influence. Link to comment Share on other sites More sharing options...
Ashandalar Posted December 31, 2023 Share Posted December 31, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Arch Linux (via Steam Proton Experimental) | CPU: AMD Ryzen 9 7950X | GPU: AMD Radeon RX 7900 XTX | RAM: 2x16 GB DDR5 @ 6000 MT/s Enter a highly-eccentric orbit around any body (my attached video uses Jool with an AP of 2,400,000 km and a PE of 10,000 km). Centre the camera on the parent body in map view and angle such that the entire orbital ellipse is visible. Expected result: The entire orbital path should appear as a smooth ellipse. Actual result: The ellipse segment near the apoapsis appears smooth, but near the periapsis there are visible, jagged lines. Included Attachments: EllipseBug.mp4 Link to comment Share on other sites More sharing options...
The Space Peacock Posted January 1, 2024 Share Posted January 1, 2024 @Ashandalar merged your report Link to comment Share on other sites More sharing options...
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