Mushylog Posted September 29, 2023 Share Posted September 29, 2023 (edited) Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Edition Windows 10 Home Version 22H2 Installed on 29/06/2022 OS build 19045.3448 Experience Windows Feature Experience Pack 1000.19044.1000.0 | CPU: CPU Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Base speed: 3.40 GHz Sockets: 1 Cores: 4 Logical | GPU: GPU 0 NVIDIA GeForce RTX 3060 Ti Driver version: 31.0.15.3713 Driver date: 14/08/2023 DirectX | RAM: Memory 32.0 GB DDR3 Speed: 1600 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 4 What happened: If you are in orbit, go EVA with a Kerbal then move up and down the ladder of the pod (I used the 3 seats Pod), the Kerbal will drift away from the craft. Then, moving again, a few seconds later, will teleport back to its supposed position: on the capsule's ladder. Expected behaviour: The Kerbals should be able to go up and down a ladder on a craft, without drifting away in space. What I suspect happened: The new fix that (successfully) reduces orbital decay may have created a new bug related to other bodies (crafts or kerbals) that are supposed to stick to another craft. It seems that this fix forces objects (crafts or kerbals) that are in orbit to forcibly freeze on their position, based on their motion (a kerbal moving up a ladder would create a "new orbit" since he created a force upward to go up the ladder, and maybe the game thinks that the kerbal is not attached to the ladder of the craft and therefore should not be sticking to it, ergo, should drift away). Might want to replicate this bug with DOCKING other vessels to one another. Video recording of my test: timestamp: 28 minutes 39 seconds Included Attachments: bugtest1.json Anth12 Edit: Adding Video of it working Correctly in 0.1.4.0 confirming issue is caused by 0.1.4.1 Edited September 29, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Spicat Posted September 29, 2023 Share Posted September 29, 2023 I can confirm, a really annoying bug: https://imgur.com/9vCl4GK Link to comment Share on other sites More sharing options...
Anth Posted September 29, 2023 Share Posted September 29, 2023 When using normal ladders: Link to comment Share on other sites More sharing options...
KSP2 Alumni Dakota Posted September 29, 2023 KSP2 Alumni Share Posted September 29, 2023 Appreciate the report. QA is aware of this issue and we're looking into it. We really want to nip these orbital decay issues in the bud! Link to comment Share on other sites More sharing options...
Mushylog Posted September 29, 2023 Author Share Posted September 29, 2023 13 minutes ago, Dakota said: Appreciate the report. QA is aware of this issue and we're looking into it. We really want to nip these orbital decay issues in the bud! Absolutely! The team should not let the new bugs that arise after a fix/update bum them out! Carry on, work hard, give your best and this game will get better and better! I'm glad to help as much as I can. Link to comment Share on other sites More sharing options...
MechBFP Posted September 29, 2023 Share Posted September 29, 2023 This is a hotfix so I won’t be overly critical but once again actual play testing is important to catch these kinds of things. Link to comment Share on other sites More sharing options...
Stephensan Posted September 30, 2023 Share Posted September 30, 2023 would love this bug to be fixed however if this pushes more important bugs out of the way, i think it could wait for a bit. Link to comment Share on other sites More sharing options...
Palshife Posted October 3, 2023 Share Posted October 3, 2023 (edited) Movement on the ladder is not required to reproduce this. I was able to reproduce on a stock Kerbal K2. Fly to Mun orbit (roughly 35km) EVA (just don't let go) Kerbonaut and craft drift apart because they have separate AP/PE altitudes. Time warp. Exit time warp, Kerbonaut and craft "snap" back together, and AP/PE altitudes change. Drift worsens. Orbital decay seems to still be there but appears to be "snap" corrected when certain conditions are true. Edited October 3, 2023 by Palshife whoops can't remember the names of ships Link to comment Share on other sites More sharing options...
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