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[WIP] Kion and Katniss's FuelVent Mod [KSP 1.12.X]


Kion

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Kion and Katniss's FuelVent [v1.0]

v.1.0 - First Release

---------------------------

This adds a vapor vent mod using @Zorg's RealPlume and @sarbian's SmokeScreen mod for visual effects.

NOTE: This is my first collaboration with another KSP mod developer, so a big thanks to @Katniss218 for making this thing possible!

KXJxGbz.jpg

Screenshots: [Full Galley]

Spoiler

odrGqUU.jpg

IUSafk8.jpg

SgI6QCz.jpg

Photo credit: Myself

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Working in Stock KSP:

YzTti5r.jpg

rfOkY9I.jpg

K9gykGU.jpg

Photos by  @Joep

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Working in KSRSS/RSS: (Not RO)

KkXd43i.jpg

Photo credit: @AdrianDogmeat

 

Looks Good at Sunset and at Night!

DXuZVfl.jpg

tiFOCBz.jpg

Night Pics:

9KGrOoP.jpg

Photos by me

 

Downloads:

SpaceDock (main)

Or Github (secondary)

 

Join The Discord For More Updates:

Discord Logo PNG Transparent & SVG Vector - Freebie Supply  Join Our Discord Community! And join Katniss's!

Support This Mod on  Patreon Logo, symbol, meaning, history, PNG, brand  (To Be Updated)

 

Required Mods:

 

Features:

  • Realistic Effect
  • Big Vent
  • Custom Sound Effect

 

Realism Overhaul is currently not supported

feedback is appreciated. RO patch is coming soon!

Please report bugs no our Discord Server in the #help-center and use @KSPMOD Bug Report

 

Video Showcase:

 

 

License:

Spoiler

MIT License

Copyright (c) 2023 Kion & Katniss

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

 

More info: https://www.tldrlegal.com/license/mit-license

 

Spatial thanks to @Katniss218 for the original configs and for helping me with bring this into stock KSP, and @AdrianDogmeat and @Joep for the photos!

Katniss's Original Guide: Original Reddit Post Here.

Edited by Kion
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  • 1 month later...

Hi @Kion, just sharing this here in case someone find it useful, I needed a smoke effect but in space for a cinematic video, so I created a waterfall config for your part :
7THTdGN.png

Feel free to use/edit it :

Spoiler
MODULE
{
	name = ModuleWaterfallFX
	moduleID = ventFX
	version = FixedRampRates
	EFFECT
	{
		name = part40
		parentName = thrustTransform
		MODEL
		{
			path = Waterfall/FX/fx-stack-2
			positionOffset = 0,0,6
			rotationOffset = -90,0,0
			scaleOffset = 10,40,10
			MATERIAL
			{
				transform = Waterfall/FX/fx-stack-2(Clone)
				shader = Waterfall/Procedural Particles (Additive)
				randomizeSeed = False
				FLOAT
				{
					floatName = _Exponent
					value = 1.01011109
				}
				FLOAT
				{
					floatName = _Expand
					value = 2.75527358
				}
				FLOAT
				{
					floatName = _Resolution
					value = 5
				}
				FLOAT
				{
					floatName = _DetailScale
					value = 2.5
				}
				FLOAT
				{
					floatName = _DetailBrightness
					value = 0.51516664
				}
				FLOAT
				{
					floatName = _Brightness
					value = 0.449999988
				}
				FLOAT
				{
					floatName = _FadeIn
					value = 0.156721979
				}
				FLOAT
				{
					floatName = _FadeOut
					value = 0.0454999283
				}
				FLOAT
				{
					floatName = _Stretch
					value = 0
				}
				FLOAT
				{
					floatName = _Scale
					value = 1
				}
				FLOAT
				{
					floatName = _Turbulence
					value = 5
				}
				FLOAT
				{
					floatName = _Speed
					value = 0.5
				}
			}
		}
	}
}

Cheers :) 

Edited by kurgut
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  • 3 weeks later...

Hi! I have this installed with Kerbal Atomics, which adds LH2 fuel. It looks like for some reason the vent only works with LH2 (overwriting liquid fuel) when both are installed. Is there a way to have this set up for multiple fuels?

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  • 1 month later...
On 2/17/2024 at 11:06 AM, HockeyGoalie35 said:

Hi! I have this installed with Kerbal Atomics, which adds LH2 fuel. It looks like for some reason the vent only works with LH2 (overwriting liquid fuel) when both are installed. Is there a way to have this set up for multiple fuels?

you have Community Resource pack installed?

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  • 1 month later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

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