PicoSpace Posted December 22, 2023 Share Posted December 22, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Professional | CPU: AMD 5800x | GPU: Zotec 3070 with improved fans. | RAM: 64GB CL14 Small Seperator gets "stuck" when you try to stage it, it "jumps up" on the top part (often revealing the engine cone if its an engine which most times it is) when staged but doesn't actually detach and everything is still "part of the same craft". I could manually cause it to seperate but I've had this happen several times with the small seperator so I'd rank repeatibility as HIGH. And I'll be sticking to decouplers for now. Included Attachments: Edited December 27, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
Kass_Is_Legend Posted December 23, 2023 Share Posted December 23, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 3600X | GPU: Zotac 1080TI | RAM: 16 GB DDR4 i expect when i press spacebar the stack seperator triggers without issue, seperating the craft. What actually happened is the game thought it it triggered and seperated the vessel when it actually did not and as shown in the video i had to manually right click it and do it manually. This has prooven sometimes to not work unless done more then once. I am playing Exploration mode AKA science mode. Included Attachments: 2023-12-2214-15-23.mp4 Smallpayloadlaunchermoon.json Link to comment Share on other sites More sharing options...
The Space Peacock Posted December 23, 2023 Share Posted December 23, 2023 @Kass_Is_Legend merged your report Link to comment Share on other sites More sharing options...
Vl3d Posted December 30, 2023 Share Posted December 30, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Often when staging a decoupler it will not separate the two stages, forcing the player to right click the decoupler and manually click Decouple (basically decoupling twice). Included Attachments: KerbalSpaceProgram22023-12-3020-54-20.mp4 Edited December 30, 2023 by The Space Peacock Link to comment Share on other sites More sharing options...
The Space Peacock Posted December 30, 2023 Share Posted December 30, 2023 @Vl3d merged your report Link to comment Share on other sites More sharing options...
BlackholeKS Posted January 2 Share Posted January 2 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 10 | CPU: AMD Ryzen 7 3700X 8-Core | GPU: NVIDIA GeForce RTX 3070 | RAM: 15.95 Severity: Med Frequency: Med Issue: Fairly frequently, I will attempt to decouple a part via staging, and, while the separator itself will float off, the two decoupled craft will still be linked. In order to properly decouple, you will need to either time-warp or else right click the floating decoupler and press the decouple button on the UI. Despite the fact that the decoupler is now debris, this will somehow unlike the two craft halves. Included Attachments: Link to comment Share on other sites More sharing options...
The Space Peacock Posted January 2 Share Posted January 2 @BlackholeKS merged your report Link to comment Share on other sites More sharing options...
Anonymous Bug Reporter Posted January 5 Share Posted January 5 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: 13600KF | GPU: RTX 2060 12GB | RAM: 32GB DDR5 I seperated two modules using a TD-12 stack decoupler. They didn't seem to move so I tried to pull them apart using RCS. As you can see in the video, the entire construction vibrated violently, then the lower stage and the lander exploded. The craft file I submitted isn't the same as in the video, I removed some struts between the lower (3rd) stage and the lander (the struts were between the fairing and the yellow fuel tank and between the fairing and the lander can). After those changes the bug didn't happen again, but I don't know if that was because of my changes. Included Attachments: ksp2explosion.mp4 SaturnV.json Link to comment Share on other sites More sharing options...
Anth Posted January 5 Share Posted January 5 7 hours ago, Anonymous Bug Reporter said: I seperated two modules using a TD-12 stack decoupler. They didn't seem to move so I tried to pull them apart using RCS. As you can see in the video, the entire construction vibrated violently, then the lower stage and the lander exploded. The craft file I submitted isn't the same as in the video, I removed some struts between the lower (3rd) stage and the lander (the struts were between the fairing and the yellow fuel tank and between the fairing and the lander can). After those changes the bug didn't happen again, but I don't know if that was because of my changes. From the video this looks more like it was a TS-12 separator. Link to comment Share on other sites More sharing options...
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