Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Professional | CPU: AMD 5800x | GPU: Zotec 3070 with improved fans. | RAM: 64GB CL14
I strongly expect this is an expansion of the false landing bug but when doing an Apollo style landing Rescue mission my lander on accent got the trajectory-line bug and then when I switched to the orbiter the lander basically got stuck at 11m/s (which I'm assuming is the rotation of the surface of mun) and basically my orbiter fly right past it rather than rendevous. Kerbal jumped out and fell like normal but the lander is still floating in space above Mun.
Series of Events:
1. Initial Mission crashed a lander on Mun (whoopsie)
2. Send an semi-apollo style mission to rescue and then attempt to re-land at waypoint (arc)
3. Undocked the Lander from the orbiter, the lander at this point is under probe control as I needed to first pick up the stranded Kerbnaut.
4. Landed by crashed ship, Kerbal transferred, lander ascend (after a time warp to ensure orbiter ideal position for rendezvous).
5. Trajectory Lines Missing, Targeted Orbiter anyways in hopes of 1A/1B intercept alignment as I wasn't too far off having used the surface features to guide lift-off trajectory. But failed to get an intercept.
6. ReBooted the Game in an attempt to get trajectory lines back - no luck
7. Swapped to Orbiter as it still had its trajectory lines, but when I did the lander wasn't movinge (well 11m/s) but it wasn't falling etc. Status indicated "Landed" on Tracking Station despite it still being up in the air.
8. Tried to dock with the NOW stationary lander, swapped back and forth but no go.
9. Decided to Jump the Kerbal to from the Lander to the Orbiter, missed and the Kerbal fell to mun as if it was under normal phsyics (once it let go).
10. Several Kerbals were lost to bring this bug report (as the orbiter dV and trajectories failed to escape Mun's gravity as well).
Image: Shows the Status of the Lander that's "Floating" its not falling nor is it accelerating/decellerating
Other Attachment: Orbiter and Lander Image (Not Sure you need this but again, pretty basic crafts)
Bug Report
PicoSpace
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 Professional | CPU: AMD 5800x | GPU: Zotec 3070 with improved fans. | RAM: 64GB CL14
I strongly expect this is an expansion of the false landing bug but when doing an Apollo style landing Rescue mission my lander on accent got the trajectory-line bug and then when I switched to the orbiter the lander basically got stuck at 11m/s (which I'm assuming is the rotation of the surface of mun) and basically my orbiter fly right past it rather than rendevous. Kerbal jumped out and fell like normal but the lander is still floating in space above Mun.
Series of Events:
1. Initial Mission crashed a lander on Mun (whoopsie)
2. Send an semi-apollo style mission to rescue and then attempt to re-land at waypoint (arc)
3. Undocked the Lander from the orbiter, the lander at this point is under probe control as I needed to first pick up the stranded Kerbnaut.
4. Landed by crashed ship, Kerbal transferred, lander ascend (after a time warp to ensure orbiter ideal position for rendezvous).
5. Trajectory Lines Missing, Targeted Orbiter anyways in hopes of 1A/1B intercept alignment as I wasn't too far off having used the surface features to guide lift-off trajectory. But failed to get an intercept.
6. ReBooted the Game in an attempt to get trajectory lines back - no luck
7. Swapped to Orbiter as it still had its trajectory lines, but when I did the lander wasn't movinge (well 11m/s) but it wasn't falling etc. Status indicated "Landed" on Tracking Station despite it still being up in the air.
8. Tried to dock with the NOW stationary lander, swapped back and forth but no go.
9. Decided to Jump the Kerbal to from the Lander to the Orbiter, missed and the Kerbal fell to mun as if it was under normal phsyics (once it let go).
10. Several Kerbals were lost to bring this bug report (as the orbiter dV and trajectories failed to escape Mun's gravity as well).
Image: Shows the Status of the Lander that's "Floating" its not falling nor is it accelerating/decellerating
Other Attachment: Orbiter and Lander Image (Not Sure you need this but again, pretty basic crafts)
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