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I like the dynamic music


cubinator

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I've found the music as I was landing on Minmus and Duna quite striking, and I think they really fit the excitement of landing there. Of course, there are a million things to do in KSP that can never be predicted by its makers, so I'm sure the music will eventually find some scenario it doesn't fit in, but so far it's been great. I am excited to learn to play them on the organ, and my next musical destinations are Eve and Jool.

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Ive only gotten as far as Minmus and the music in this game has no business being this good. I love the subtle adjustments depending on altitude and what you’re doing. Its so seamless. I also weirdly love the tracking station music. Sometimes the music is slightly too serious but in a weird way you feel the contrast between the bubbly nostalgic synths of the training center vs these distant worlds and it makes them feel kind of ancient and alien and slightly scary. It really expands the emotional tone of the game. I hope when we get to Debdeb it gets even weirder. Howard—whatever you’re doing, keep doin it dude. 

Edited by Pthigrivi
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Yes, the music is great, but the selection for the VAB is not better than the KSP1 catchy relaxing jazzy tune.

And I also don't think I can stand the music for vehicle launch anymore. It's too loud and repetitive.

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3 hours ago, Vl3d said:

Yes, the music is great, but the selection for the VAB is not better than the KSP1 catchy relaxing jazzy tune.

And I also don't think I can stand the music for vehicle launch anymore. It's too loud and repetitive.

I agree that the launch music gets repetitive. 

I'm also curious about where the iconic KSP1 theme went...

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28 minutes ago, cubinator said:

I'm also curious about where the iconic KSP1 theme went...

I hear its ... I don't speak Music so I'm lost for the correct word here ... essence in both the launch and main menu themes. I might be putting it there myself, though.

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Yall the KSP1 music was fine but it was selected because it was free. Its public domain, generic music like an elevator. It wasn’t specifically designed by anyone to suit KSP or be in a game or for any other specific purpose. The VAB music plays during my wife’s yoga videos—because its free. Its a nice callback but its nothing special. Its specifically designed to be completely generic and nothing special. Your attachment to it is entirely and utterly nostalgic. 
 

I dont know how much you all know about music and production but just listen to what Mostrom is up to on these tracks. They’re very specific to the environment and task and the moment and the devs have clearly given him a decent budget for live instrumentation and recording authentic soundscapes. He’s got themes for each world and they’ve built them into dynamic loops that react to what you’re doing as a player, increasing the drama of approach and landing and proximity to POI. Its all very, very well done. 

Edited by Pthigrivi
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7 minutes ago, Pthigrivi said:

Its a nice callback but its nothing special.

Nothing special? The VAB is a timeless classic that you can listen to for hundreds of hours and never get bored of it.. and it never gets on your nerves. I'm surprised you think it's "generic and nothing special".
What do you think about the VAB music in KSP 2 then?

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24 minutes ago, Vl3d said:

Nothing special? The VAB is a timeless classic that you can listen to for hundreds of hours and never get bored of it.. and it never gets on your nerves. I'm surprised you think it's "generic and nothing special".
What do you think about the VAB music in KSP 2 then?

Listen there’s absolutely a skill to to making music that never gets old. Some of that is about timeless melodies and bar-to-bar change-ups that your mind never quite catches up to. This is why Aphex Twin tracks last and last (this is actually the premise of the 90’s ‘acid’ rhythm structure thats become so prevalent in modern beat-making.) The other strategy to music that doesn't get old is for it to be utterly, maximally inoffensive. It stirs no notes, no strong reactions, it fades into the background like an old commercial or grocery-store pop song you’ve heard 500 times. All it conjures is benign resignation to mundane consumption. Its like the dead-end reboot sitcoms with canned laughter that boomers somehow still watch on network tv, or CSI wherever same-show same-formula nothing that people still let their brains wallow and die in. It doesn’t get old because ultimately there’s nothing actually there. 

Edited by Pthigrivi
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19 minutes ago, Pthigrivi said:

Listen there’s absolutely a skill to to making music that never gets old. Some of that is about timeless melodies and bar-to-bar change-ups that your mind never quite catches up to. This is why Aphex Twin tracks last and last (this is actually the premise of the 90’s ‘acid’ rhythm structure thats become so prevalent in modern beat-making.) The other strategy to music that doesn't get old is for it to be utterly, maximally inoffensive. It stirs no notes, no strong reactions, it fades into the background like an old commercial or grocery-store pop song you’ve heard 500 times. All it conjures is benign resignation to mundane consumption. Its like the dead-end reboot sitcoms with canned laughter that boomers somehow still watch on network tv, or CSI wherever same-show same-formula nothing that people still let their brains wallow and die in. It doesn’t get old because ultimately there’s nothing actually there. 

Forever classics!

Edited by Vl3d
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Music is so awesome bringing immersion in this game,  i didn't expect it being so good. And it feels that every planet and moon has their own music but i might be wrong here,  but every planet has own mood when entering them and its in those sounds.

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  • 3 weeks later...

Amazingly, I transcribed essentially the entirety of the Duna theme in one evening tonight - minus a small part of the arpeggio, which I worked out on a previous day. It seems less complicated after looking at it for a while...but I'm sure it will feel even more complicated when I have to play it with both hands and feet.

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