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KSP2 Release Notes - Update v0.2.1.0


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  • 2 weeks later...

Any possibility the vessel naming issues will be getting resolved in 0.2.2? Example, I launch two vessels, using the same built ship, lets call them DCN1-16 and DCN1-17. Each carries 3 comms sats for two rings around Duna. DCN1-17 arrives first. I get it into a resonant orbit for deployment.  I'm using the alarm clock. I've previously set an alarm for DCN1-16's SOI change when it arrives at Duna.

I stage the first comms sat on DCN1-17. I go to set an alarm for the comm sat (which _should_ be something like DCN1-17-A) and I see an alarm for DCN1-17. Checking my other alarm, DCN-16 is now also named DCN1-17, so I have three vessels, around, or nearing Duna, all named DCN1-17, and I have no way to rename them, (I could probably fix it in the save file), but I'd think that would be a fairly easy thing to fix...at least assuming you're programming in an object oriented language.

 

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22 minutes ago, Michel Bartolone said:

Any possibility the vessel naming issues will be getting resolved in 0.2.2? Example, I launch two vessels, using the same built ship, lets call them DCN1-16 and DCN1-17. Each carries 3 comms sats for two rings around Duna. DCN1-17 arrives first. I get it into a resonant orbit for deployment.  I'm using the alarm clock. I've previously set an alarm for DCN1-16's SOI change when it arrives at Duna.

I stage the first comms sat on DCN1-17. I go to set an alarm for the comm sat (which _should_ be something like DCN1-17-A) and I see an alarm for DCN1-17. Checking my other alarm, DCN-16 is now also named DCN1-17, so I have three vessels, around, or nearing Duna, all named DCN1-17, and I have no way to rename them, (I could probably fix it in the save file), but I'd think that would be a fairly easy thing to fix...at least assuming you're programming in an object oriented language.

 

You can rename them in the tracking station as of now

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