ColdJ Posted August 14 Author Share Posted August 14 3 minutes ago, Ariel Kerman said: Anyways, in the remote case i want to come back to BDA, how can i make the bay doors in the F 22/35 open faster? The animation plays quickly in the Editor, but very slowly in flight. That was on purpose as realistically they would not just snap open. But give me some time and I will see if I can do anything in the config to speed it up. Otherwise the animation would have to be redone in the model file, which would mean a new .mu. Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted August 14 Share Posted August 14 4 minutes ago, ColdJ said: That was on purpose as realistically they would not just snap open. But give me some time and I will see if I can do anything in the config to speed it up. Otherwise the animation would have to be redone in the model file, which would mean a new .mu. Yeah i appreciate the nice detail of the bay door dont just snap open, but still, the doors move a little bit faster IRL. Actually im interested in the explanation if you dont mind, as i will moving into the modding world of KSP as soon as i finish my last career in JNSQ, so everything i can learn in the way is welcome. Can the animation lenght be adjustable in the configs? How? I though the anim data such as key frames is stored in the .mu file Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 14 Author Share Posted August 14 5 minutes ago, Ariel Kerman said: Can the animation lenght be adjustable in the configs? Not the length, but the speed, using a plugin made by @linuxgurugamer. I am experimenting at the moment to get it right, then I will give you details of what to edit in the config. Here is the plugin link in the meantime for you to get and install in GameData. I will assume if you have done BDarmory in the past that you already have Module Manager. https://spacedock.info/mod/2345/ModuleAnimateGenericEffects#info Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 14 Author Share Posted August 14 Ok @Ariel Kerman If you have the plugin installed then you can edit the "F35BodyAfter.cfg" file using Notepad. Open in it and scroll to near the very bottom. And you will see. MODULE { name = ModuleAnimateGeneric animationName = Bay layer = 8 startEventGUIName = Open endEventGUIName = Close actionGUIName = Toggle Bay //defaultActionGroup = Gear } You want to replace it with this. //MODULE //{ //name = ModuleAnimateGeneric //animationName = Bay //layer = 8 //startEventGUIName = Open //endEventGUIName = Close //actionGUIName = Toggle Bay //defaultActionGroup = Gear //} MODULE { name = ModuleAnimateGenericEffects animationName = Bay startEventGUIName = Open endEventGUIName = Close actionGUIName = Toggle Bay //defaultActionGroup = Gear layer = 8 deployEffectName = deploy postDeployEffectName = deployed postDeployEffectLength = 5.0 retractEffectName = retract postRetractEffectName = retracted postRetractEffectLength = 5.0 animSpeed = 2 } I have just commented out the original so that is still there to be reverted to if needed and contains the info. Then added the module used by the plugin. This doubles the animation speed to 2 times. I believe you can increase it further if you feel you need to. Just save the file, making sure you didn't overwrite or remove any brackets from the surrounding modules and the plane will now have faster doors. The same can be done for the F22 "F22BodyME.cfg" At the bottom find MODULE { name = ModuleAnimateGeneric animationName = Bomb layer = 9 startEventGUIName = Open endEventGUIName = Close actionGUIName = Toggle Doors //defaultActionGroup = Gear } And replace with. // MODULE // { // name = ModuleAnimateGeneric // animationName = Bomb // layer = 9 // startEventGUIName = Open // endEventGUIName = Close // actionGUIName = Toggle Doors //defaultActionGroup = Gear // } MODULE { name = ModuleAnimateGenericEffects animationName = Bomb startEventGUIName = Open endEventGUIName = Close actionGUIName = Toggle Doors //defaultActionGroup = Gear layer = 9 deployEffectName = deploy postDeployEffectName = deployed postDeployEffectLength = 5.0 retractEffectName = retract postRetractEffectName = retracted postRetractEffectLength = 5.0 animSpeed = 2 } And if you plan to start modding then you might want to read my thread. Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted August 14 Share Posted August 14 (edited) @ColdJ I wasnt able to see your reply due the Forums getting drunk as usual (what is happening?), so thx for the explanation and the module tweak works very well for the F-22 Yep, im already following your thread now... Edited August 14 by Ariel Kerman Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 14 Author Share Posted August 14 9 minutes ago, Ariel Kerman said: Forums getting drunk as usual (what is happening?) Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 15 Author Share Posted August 15 @Alpha_star Are you enjoying the Soviet supplement? Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted August 18 Share Posted August 18 On 8/15/2024 at 10:44 PM, ColdJ said: @Alpha_star Are you enjoying the Soviet supplement? Trying it, and video is currently WIP. A bug sometimes makes engine plumes dissapear but the lighting effects remain intact. Doesn't affect game experience and I'll try to avoid it while recording footage. Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted August 19 Share Posted August 19 Spotted a UFO while scouting, anyone know what this is? Quote Link to comment Share on other sites More sharing options...
kegewang Posted December 1 Share Posted December 1 Can you create a mod for the J-20? I am really looking forward to it Quote Link to comment Share on other sites More sharing options...
ColdJ Posted December 3 Author Share Posted December 3 On 12/1/2024 at 6:09 PM, kegewang said: Can you create a mod for the J-20? I am really looking forward to it Been having a break from modding, but if I do get back to it I had planned to do a Chinese supplement. So yes if I do another then I will make a J-20. Quote Link to comment Share on other sites More sharing options...
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