Presto200 Posted March 30 Share Posted March 30 If they turned on collision for the scatter rocks and such then tracks wouldn’t just be cool it would be needed Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted April 1 Author Share Posted April 1 (edited) On 3/30/2024 at 1:51 AM, Urus28 said: I fully agree with you, at present time in KSP there is no actual need for tracks since terrain is not really simulated. Tracks would only a gadget to make a vehicle with a different look. KSP2 is set more in the future and many sci-fi/future space movies have tracked vehicles, though not all of them (most have anti-gravity tech to hover). then you have this... granted it doesn't appear in a sci-fi movie dealing with space. a more unique way of moving that may be more useful for the game. I do want to stay on topic, though. Edited April 1 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted April 1 Share Posted April 1 1 hour ago, Kerbal410 said: a more unique way of moving that may be more useful for the game. I do want to stay on topic, though. I don’t even know what I’m looking at here Quote Link to comment Share on other sites More sharing options...
Urus28 Posted April 2 Share Posted April 2 20 hours ago, Kerbal410 said: KSP2 is set more in the future and many sci-fi/future space movies have tracked vehicles, though not all of them (most have anti-gravity tech to hover). then you have this... granted it doesn't appear in a sci-fi movie dealing with space. a more unique way of moving that may be more useful for the game. I do want to stay on topic, though. I would welcome more options for surface vehicles, but to make these options really useful we should have a real terrain simulation in the game, at present time driving on ice or rocks is the same. With difference in terrain simulation, more diversity for vehicles would become useful and would give more challenge. At present time, my experience with rovers is more : fix the bugs and make the wheels works... And I spent a few hours driving on Duna, Dres, Tylo, Eeloo... Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted April 3 Author Share Posted April 3 On 4/1/2024 at 4:58 PM, Flush Foot said: I don’t even know what I’m looking at here the Landmaster from Damnation Alley Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted April 4 Share Posted April 4 1 hour ago, Kerbal410 said: the Landmaster from Damnation Alley Oh I thought it was the new Tesla Cybertruck. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted April 4 Share Posted April 4 On 4/2/2024 at 12:31 AM, Kerbal410 said: KSP2 is set more in the future and many sci-fi/future space movies have tracked vehicles, though not all of them (most have anti-gravity tech to hover). then you have this... granted it doesn't appear in a sci-fi movie dealing with space. a more unique way of moving that may be more useful for the game. I do want to stay on topic, though. Now this is an weird looking wheel arrangement. I see it has the option to rotate the wheel base if you get stuck, but using an larger wheel the size of the 3 should work almost as well and be simpler Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted April 6 Author Share Posted April 6 (edited) On 4/4/2024 at 12:47 AM, magnemoe said: Now this is an weird looking wheel arrangement. I see it has the option to rotate the wheel base if you get stuck, but using an larger wheel the size of the 3 should work almost as well and be simpler Yeah, but the largest wheels look a tad ugly and don't strike me as a unique means of moving around, considering the number of unique craft the game enables players to build. Tracks also have aircraft appliances. perhaps the most famous example of tracked landing gear is the modified XB-36. a much less known example is an experimental Fieseler Storch of course, there are other things that have aircraft and land applications, like skis, similar to what is found on the F2Y. Edited April 6 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
Lowi_Sace Posted April 20 Share Posted April 20 The Devs once talked about something like that and that the ground physics are not good enough for that yet. Quote Link to comment Share on other sites More sharing options...
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