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More spawning points inside the same KSC?


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Morning kerbs :)

 

i was looking for a solution that makes me access more spawning points inside the KSC:

i mean, no more launchsites, just more spawn points!

Combined with Kerbal Konstructs, lets say i would love to spawn planes in the small hangar, parked on a side, trucks in a parking lot, etc... 

i just find boring to spawn wheeled vehicles on the runway or the launchpad, as well as other silly kerbalistic things i build for fun. I would love to have more options than just the classic two!

any ideas? What mod or combination of customized .cfg editing black magic i can use?

thanks!

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I think you already answered your own question. Kerbal Konstructs is AFAIK the cleanest way to do it. Use KK to create new spawn points, then you can launch from VAB and SPH directly to those new spawn points. This is standard KK functionality that can all be done in-game without any cfg editing.

HyperEdit. Spawn to the runway then re-land your vessel anywhere nearby. You can use the IJKL keys to shift your landing location.

There's a mod called Vessel Mover but I don't know whether that can do what you want.

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Hi DeadJohn, thank you for the reply! Indeed, i want to dig deeper into KK to achieve this little goal.

I have installed Vessel Mover that is pretty useful to move precisely in the KSC,

Let's say i want to create a spawn point just near the Administration Building, in order to spawn my grounded vehicles there; once reached the desired coordinates with Vessel Mover, how can i create the spawn point? I see that i can open the editor with Ctrl-K but then i'm unable to find the set-spawn functionality, i only see a list of buildings.

Just notice; im not looking to create new buildings or rocket pads, instead, i just would like to create new spawn location that are accessable from VAB menu, such as 'Hangar #1' or 'Vehicles Parking Lot' etc.. in the default KSC :) 

Thanks for the support!

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