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[1.12.5] JNSQ Volumetrics | v1.5


rbeap

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Posted (edited)

I second your sentiment in the OP about feeling burnt out. I was playing with the configs a lot independently, and jeez is it frustrating.

Edit edit: Seems I need to learn how to play with the in-game editors, because my text-based method is too slow for experimentation.

Edit: Blackrack gave a workaround for the "sunflare passing through planet issue" here. Note that this is related to deferred rendering only.

Scatterer thread

 

 

Edited by shifty803
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2 hours ago, rbeap said:

@shifty803 what do u think? i increased the height as u suggested and tweaked some other things, i kinda dig it!

 G3B8Zwv.png

obviously i get ideas when im tryna take a break from smtn lol

Looks like what I see out my window right now in fact!

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3 hours ago, rbeap said:

@shifty803 what do u think? i increased the height as u suggested and tweaked some other things, i kinda dig it!

 G3B8Zwv.png

obviously i get ideas when im tryna take a break from smtn lol

That's the average sky in the UK right there. So if that's what you're going for, spiffing job! BTW the Kerbin aurora is sweet.

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How do I get blackrack's volumetric clouds working with this? I have to delete the remove stock clouds config to even get clouds to be visible at all, and they are just normal 2D clouds. I have the volumetric clouds from his Patreon, but I don't see how to get it to work with JNSQ. I already installed this, too.

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Posted (edited)

@elhsgiuloigtn Hey! This is what goes in your GameData. Please redownload everything and try again! Also, this requires the latest version of Blackrack's volumetrics, so be sure to grab that as well if you haven't already.

 8bGetWO.png

Edited by rbeap
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This is awesome! Thanks very much for working this. I had been bummed that my JNSQ playthrough was lacking the wow factor that volumetrics afford. I saw this release and immediately had to try it out. Here's a few screenshots from my Gemini V mission. Wenbro and Maudin Kerman had much better views from their capsule thanks to you!

GuzwIsB.jpeg

V0k7x6g.jpeg

X5GStBH.jpeg

PqcIGxH.jpeg

9h5E2SU.jpeg

bKZjIsH.jpeg

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Jumping on the praise train!

Went for a new JNSQ playthrough, but couldn't make myself ignore all those incredible new mods so much that I even started working on a volumetrics patch myself lol. Needless to say that you overtaking me with the release and delivering this beautiful addon makes me so much happier :D

 

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Edit: After comparing with stock volumetrics, I do see a similar but less pronounced tile effect. It might be more obvious here because there are larger and relatively flatter clouds areas. Also, I was probably unlucky when testing JNSQ volumetrics the first time to load at a time when there weren't really lower level  clouds. I still think there might not be enough low level cumulus clouds compared to higher altitude clouds, but will fly around more.  Overall Kerbin looks great though!

Another thing I noticed which seems weird so far, Duna looks like this: DazNgMI.png

At other times it looks like there are global dust storms, but I haven't seen it look normal yet.


Original: Is it supposed to look tiled like this? And is it mostly 1 layer?
3E9HQpj.png

Edited by kerbnub
Tested some more
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10 hours ago, ETorres01 said:

I’m new to using forums, if I read this correctly, this is support for true volumetric clouds for jnsq, right?

Exactly correct.

Edited by softweir
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