Bellabong Posted July 20 Share Posted July 20 (edited) Version: 2.1 Made for Bluedog Design Bureau 1.13 PBR Textures and TU/B9PS configs for BDB. I started this project a while back but put it on hold due to KSP2. Recent events have drawn me back to this project as it's now sorely needed in KSP. TU is one of the older graphical mods around but very few mods have have tried to take advantage of the suite of features it offers. I'm here to try and bring these features to BDB, and other stockalike mods (Tantares comes to mind as the Soviet counterpart to BDB). I initially started with the must have shiny's, the exposed steel of the Atlas and exposed Aluminium of the Agena and Titan, but the plan is to give everything PBR texturing, with a chronological slant. I'm currently updating the Titan to the new standard I've set for the Agena, Gemini is up next for new textures to complete the GATV-GLV set. What's included: BDB Bossart (Atlas) - Fully recolourable liveries (and engines) and custom metallic/smoothness maps, including an experimental ice variant. Set to be replaced in the next version of BDB so adjustments will be minimal. Spoiler BDB Fenris (Thor) - Fully recolourable tanks, and bespoke metallic/smoothness maps, beta release Spoiler BDB Prometheus (Titan) - Bespoke metallic/smoothness maps, recolourable liveries with a usability update for BDB 13.x Spoiler BDB Belle (Agena) - Bespoke metallic/smoothness gloss maps and fully recolourable Agena Spoiler BDB Inon (Centaur) - Basic metallic/smoothness maps BDB SAF Fairings - as the base launch vehicle gets textures so do the corresponding fairings Mod is designed around SSAO (Screenspace Ambient Occlusion) of post-processing add-ons being on. Please note that most publicly available TUFX/K3SP profiles have too much bloom in their settings for PBR. (A natural consequence of getting good pictures with old lighting and textures) Testing was done with blackracks TUFX profile with bloom and tuned off. Screenshots were made with Alverro tufx tuned down. The visuals of some saved craft will be reset. Some historical liveries may have to be manually coloured due to concerns about UI clutter. Since the VAB is mostly ambient lighting the Ambient Occlusion maps will come off as stronger than in Flight. Download from Github License: CC-BY-NC-SA Dependencies: *If using Deferred Rendering by blackrack then you need this fork of TU https://github.com/LGhassen/TexturesUnlimited/releases/tag/1.6.1.0 Compatibility for: Recommended Mods: Special thanks to @CobaltWolf and the BDB team for allowing me to create textures from the source material. Special thanks to @Rodger for keeping the mod usable while I was away. Edited July 24 by Bellabong Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted July 20 Share Posted July 20 4 hours ago, Bellabong said: Version: 2.1 Made for Bluedog Design Bureau 1.13 PBR Textures and TU/B9PS configs for BDB. I started this project a while back but put it on hold due to KSP2. Recent events have drawn me back to this project as it's now sorely needed in KSP. TU is one of the older graphical mods around but very few mods have have tried to take advantage of the suite of features it offers. I'm here to try and bring these features to BDB, and other stockalike mods (Tantares comes to mind as the Soviet counterpart to BDB). I initially started with the must have shiny's, the exposed steel of the Atlas and exposed Aluminium of the Agena and Titan, but the plan is to give everything PBR texturing, with a chronological slant. I'm currently updating the Titan to the new standard I've set for the Agena, Gemini is up next for new textures to complete the GATV-GLV set. What's included: BDB Bossart (Atlas) - Fully recolourable liveries (and engines) and custom metallic/smoothness maps, including an experimental ice variant. Set to be replaced in the next version of BDB so adjustments will be minimal. Reveal hidden contents BDB Fenris (Thor) - Fully recolourable tanks, and bespoke metallic/smoothness maps, beta release Reveal hidden contents BDB Prometheus (Titan) - Bespoke metallic/smoothness maps, recolourable liveries with a usability update for BDB 13.x Reveal hidden contents BDB Belle (Agena) - Bespoke metallic/smoothness gloss maps and fully recolourable Agena Reveal hidden contents BDB Inon (Centaur) - Basic metallic/smoothness maps BDB SAF Fairings - as the base launch vehicle gets textures so do the corresponding fairings Mod is designed around SSAO (Screenspace Ambient Occlusion) of post-processing add-ons being on. Please note that most publicly available TUFX/K3SP profiles have too much bloom in their settings for PBR. (A natural consequence of getting good pictures with old lighting and textures) Testing was done with blackracks TUFX profile with bloom tuned off. Screenshots were made with Alverro tufx tuned down. The visuals of some saved craft will be reset. Some historical liveries may have to be manually coloured due to concerns about UI clutter Download from Github License: CC-BY-NC-SA Dependencies: *If using Deferred Rendering by blackrack then you need this fork of TU https://github.com/LGhassen/TexturesUnlimited/releases/tag/1.6.1.0 Compatibility for: Recommended Mods: Special thanks to @CobaltWolf and the BDB team for allowing me to create textures from the source material. Special thanks to @Rodger for keeping the mod usable while I was away. when BDB atlas frost mod Quote Link to comment Share on other sites More sharing options...
Bellabong Posted July 20 Author Share Posted July 20 for my taste, the custom texture is enough. I assume you're referring to something like SEP's add-on, which is very nice, but something like the atlas doesn't seem as if it would have the majority of its iced covering decay - on Starship Flight 4 for example, Super Heavy had far more ice on it at separation than its fuel load Since Atlas isn't reusable, a decaying ice covering wouldn't serve much purpose, since it's destined to crash into the sea. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted July 20 Share Posted July 20 Mod is looking pretty good! I can't wait for further updates on other parts. I love the recoloring. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 22 Share Posted July 22 I think it has been literal years since I got a notification from outside the BDB thread... Congrats, @Bellabong! Very happy to see this work continuing. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted July 23 Share Posted July 23 It could just be my setup, but are certain Agena parts semi-transparent with this mod? For instance, the Keyhole return pod, the Keyhole heatshield, the Keyhole small parachute, and the Agena horizon sensor parts. All of these are nearly invisible. Do I have something gooned up? Quote Link to comment Share on other sites More sharing options...
Kari Posted July 23 Share Posted July 23 how did I miss this? Nice to see this reaching the forums @Bellabong, congrats! Quote Link to comment Share on other sites More sharing options...
Bellabong Posted July 24 Author Share Posted July 24 On 7/23/2024 at 1:56 PM, DaveyJ576 said: It could just be my setup, but are certain Agena parts semi-transparent with this mod? For instance, the Keyhole return pod, the Keyhole heatshield, the Keyhole small parachute, and the Agena horizon sensor parts. All of these are nearly invisible. Do I have something gooned up? try updating your scatterer https://github.com/LGhassen/Scatterer/releases (not needed if you're fully up to date with volumetric clouds), Can't say anything concrete but there were some transparency issues with deferred that might be doing this (it used to do this for me but was fine in flight, transparencies are now fine in flight for me and the VAB). Also be triply sure that your Textures Unlimited is from blackracks fork https://github.com/LGhassen/TexturesUnlimited/releases/tag/1.6.1.0 Quote Link to comment Share on other sites More sharing options...
Bellabong Posted July 25 Author Share Posted July 25 Started revamping the Titan with BDBdev in mind. Does require BDB Dev from 25th of July 2024 or newer or some of the Titan 1 engine shrouds mess up. It's mostly enough to get the GLV going and more importantly, works with BDB dev. https://github.com/Bellabong/Barking-Owl-Bureau/releases/tag/2.2alpha Quote Link to comment Share on other sites More sharing options...
overhereLOVINcats Posted August 7 Share Posted August 7 this looks great! will download :] curious, are there any mods similar to this that make both the apollo CM and SM shiny(er)? ;D Quote Link to comment Share on other sites More sharing options...
Bellabong Posted November 10 Author Share Posted November 10 Resurfaced is a new thing, and means the stockalike mods are slowly gonna get their own PBR. I'll be repurposing a lot of my work for KSP-RO which seems it'll stick to TU for a while. Quote Link to comment Share on other sites More sharing options...
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