Mr. Kerbin Posted July 21 Share Posted July 21 (edited) Beyond Jool What lies beyond the green giant? 1.4.0. Release on SpaceDock! EVE* and Scatterer support! *Not volumetric support. Since the dawn of spaceflight, kerbals knew of 5 planets and 2 dwarf planets. Moho, Eve, Kerbin, Duna, Dres, Jool, and Eeloo. The Kerman Telescope, however, has found new bodies in the Kerbol System. Beyond Jool is a planet mod I've been wanting to make since I bought the game. This year I finally did something with it. The "version history" is here. Spoiler 0.1 Added Sarkin. 0.2 Added Lull. 0.2.1 Fixed Sarkin lighting. 0.2.2 Fixed Lull fading. 0.3 Added Sushut. 0.4 Added Rage. 0.5. Added Pebble. 0.5.1 Gave Sushut atmosphere. 0.5.2 Removed Pebble (for now) and retextured Sushut. 0.6 Gave Sushut AtmosphereFromGround node and added Sapp and Kotta. 0.6.1 Made Kotta oblate. (Thanks Lt_Duckweed!) 0.6.1.1 Extended Sapp's rings a bit. 0.6.2 Fixed a crack in Sushut, because I had two VertexHeightMaps. 0.6.2.1 Made rings see through. 0.7 Readded Pebble, now named as Tom 0.7.1 Retextured Sushut AGAIN 0.7.2 Retextured Tom. 0.7.3 Removed Rage and added Eeloo as a optional moon. 0.8 Revamped Lull, beefed up Sushut, and retextured Sarkin . 0.9 Added a new gas giant, Anune, and gave it a moon. Also added Pluto analog. 1.0.0 Sushut is now Tyrant, with rings and an oxygen ocean. Tyrant now is twice the size of Kerbin, with 4.1 geeASL and 20 ATM. Moach, Kotta, and Sarkin were retextured. Anune created into independent folder. Speaking of Anune, it has a moon named Arachnid, with an oxygen atmosphere. Sarkin has two new moons, Eneck and Aron, Enceladus and Mimas analogs. Aron is perfect for nice views! Two new dwarf planets, Dakota and Hamis, Sedna and Haumea analogs. Charon analog, Chau, and MPE compatibility. 1.1.0 Gave Anune a new moon, and shifted out its orbit. Same with the dwarf planets. Arachnid now has an atmosphere of pure nitrogen. Also, craters! Some science defs and biomes. Retextured Kotta into an actual vacuum world. Tyrant got a nerf, now only 3.82 geeASL, and with an atmosphere of 0.02 ATM. The new Eve, Volatus, orbiting... Tyrant!?!?! With 3 ATM and less G force than Moho, have fun exploring the explodium seas and flying easily, assuming you have propellers! Sarkin retexture! Again! Hamis has a moon, Moach retexture, Aron and Eneck were merged, EVE and Scatterer support. 1.2.0 Beefed up Sarkin, now 757.5 km in radius, and 4.11 geeASL (g force at sea level), The eighth planet, or ninth if using AnuneExpansion, Elross joins the party. One moon, Mrokrok, Anune shrunk, Merrink and Merza retextured, Tyrant rings are GONE, Volatus actually looks correct in Scaled Space, Silan compatbillty, Dakota removed for now. 1.2.5 Aron, Moach, and Kotta have been biomed. Moach, retextured. 1.3.0 ALL BODIES HAVE BIOMES!!11!1!1!!!! (except AnuneExpansion but oh well), Plad and Hamis recolored, Moach has been tidally locked. 1.4.0 All bodies that had biomes now have them fixed. And Sarkin has EVE clouds! Dakota is back! With biomes! Volatus is a lot more like Titan. Quick planet descriptions. Spoiler Rage : Can you feel the heat yet? Sarkin : Gigantic gas giant larger than Jool. Aron : Best views in the Kerbol System! Moach : A frozen moon forgotten by time. Kotta : You spin me right round, baby right round. Tyrant : Exactly as the name suggests. Volatus: Eve's little brother. Orbiting Tyrant. Hope: Moon of a moon! Sapp : Captured dwarf. Anune : A gas giant in the outer kerbolar system. Merrink : Cute little moon, stretched by Anune Merza : Icy little moon. Arachnid: You know, like from Dune! Plad : The cooler Eeloo. Chau: Charon is cool, right? Hamis : SPIN + RING = WOWOWOWOWOW Haki: Just really here to make Hamis less lonely. Elross : Eighth planet shepherding the edge of the Robau Cliff Mrokrok: Moon of Elross captured long, long ago. Dakota : Dwarf planet barely hanging on at the edge of Kerbol. Link here. DOWNLOAD Here's a little map of where things are as suggested by @Kimera Industries @Kimera Industries also very nicely made a grand tour path, exploring Jool-Sarkin-Plad-Elross (yes the orbits are slightly different from the map, but that because of 1.3.0 updated that) Grand Tour Path And the post. Have fun doing that (I know I will!) To-do here- Spoiler science defs. Something more? Beyond Jool uses a MIT License. To install, download Kopernicus and dependancies into the Gamedata subfolder. Then insert the following folders from the zip file into Gamedata: 001_DuckweedUtils, Beyond Jool, 000_NiakoUtils. To install Eeloo as moon of Sarkin, go into zip file, into to Extras, then drop Eeloo.cfg into the BeyondJool folder. To install Eeloo as a dwarf planet, go into zip file, into to Extras, then drop Eeloo2.cfg into the BeyondJool folder. To install Anune, go into zip file, into to Extras, then drop the AnuneExpansion file into the BeyondJool folder. KNOWN BUGS BELOW Spoiler None. Beyond Jool-Extras are here. (not to be confused with the folder mentioned above) Spoiler BJ-Close Encounters adds a new planet very close to the Sun, Rage. BJ-CE download here. BJ-Dres Belt adds more bodies in the Dres area. Dres Belt Download BJ-More Muns adds more bodies to Anune and Sarkin, like ring shepards, far out asteroids, and in Anune’s case, analogs for the moons of Uranus. WIP Images! Spoiler Special thanks to @Sushut and @Lt_Duckweed for helping with the mod, and @Kevin_kerman… for something more? Feedback and bug reports are greatly appreciated! Edited 8 hours ago by Mr. Kerbin added stuff Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted July 26 Author Share Posted July 26 (edited) - Edited August 29 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Lt_Duckweed Posted July 26 Share Posted July 26 (edited) 13 hours ago, Mr. Kerbin said: Okay, I need help.. with this. The moon Kotta is not being oblate, even though I followed a tutorial using (and yes I have the right mod) @Lt_Duckweeds VertexHeightOblateAdvanced mod. I put it in the Mods subnode of the PQS node. Pics here. Hide contents When I zoom out too much, this happens. Things explode on teleportation. And the map view doesn't notice. The node in question. VertexHeightOblateAdvanced { oblateMode = UniformEquipotential energyMode = High radius = 280000 geeASL = 0.25 period = 4000 enabled = True order = 99 } And the entire config here Reveal hidden contents @Kopernicus { Body { name = Kotta cacheFile = BeyondJool/Cache/Kotta.bin Template { name = Mun removeAllPQSMods = True } Properties { displayName = Kotta^N description = Kotta is the third major moon of Sarkin. Its only major feature are its many valleys and canyons. Otherwise, it's just another moon. radius = 280000 geeASL = 0.25 rotates = true rotationPeriod = 4000 tidallyLocked = False isHomeWorld = false ScienceValues { landedDataValue = 12 inSpaceLowDataValue = 9 inSpaceHighDataValue = 9 recoveryValue = 9 spaceAtitudeThershold = 60000 } } Orbit { referenceBody = Sarkin semiMajorAxis = 249700000 eccentricity = 0.078 inclination = 3.6 longitudeOfAscendingNode = 45 argumentOfPeriapsis = 2 meanAnomalyAtEpoch = 19.56 epoch = 0 color = RGBA(100,100,100,200) } ScaledVersion { type = Vacuum fadeStart = 100000 fadeEnd = 125000 Material { texture = BeyondJool/Textures/PluginData/KottaColor.dds normals = BeyondJool/Textures/PluginData/KottaNormal.dds color = 1,1,1,1 specColor = 0,0,0,0 shininess = 0 } } PQS { minLevel = 2 maxLevel = 10 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 fadeStart = 125000 fadeEnd = 150000 deactivateAltitude = 200750 mapMaxHeight = 9000 materialType = AtmosphericTriplanarZoomRotation PhysicsMaterial { bounceCombine = Multiply frictionCombine = Maximum bounciness = 0 staticFriction = 0.9 dynamicFriction = 0.9 } Material { factor = 10 factorBlendWidth = 0.1 factorRotation = 180 saturation = 1.2 contrast = 1 tintColor = 1,1,1,0 specularColor = 0.110294104,0.110294104,0.110294104,0.200000003 albedoBrightness = 1.5 steepPower = 2 steepTexStart = 50000 steepTexEnd = 1000000 steepTex = BUILTIN/terrain_rock00 steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 125 steepTiling = 50 lowTex = BUILTIN/gillyMedTerrain_diffuse lowTexScale = 1,1 lowTexOffset = 0,0 lowTiling = 100000 midTex = BUILTIN/gillyMedTerrain_diffuse midTexScale = 1,1 midTexOffset = 0,0 midTiling = 150000 midBumpMap = BUILTIN/gillyMedTerrain_nrm midBumpMapScale = 1,1 midBumpMapOffset = 0,0 midBumpTiling = 150000 highTex = BUILTIN/gillyMedTerrain_diffuse highTexScale = 1,1 highTexOffset = 0,0 highTiling = 100000 lowStart = -1 lowEnd = -1 highStart = 1 highEnd = 1 planetOpacity = 1 } FallbackMaterial { saturation = 1 contrast = 1.83 tintColor = 1,1,1,0 texTiling = 1000 texPower = 0.5 multiPower = 0.3 groundTexStart = 20000 groundTexEnd = 60000 multiFactor = 0.5 mainTex = BUILTIN/SandyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightOblateAdvanced { oblateMode = UniformEquipotential energyMode = High radius = 280000 geeASL = 0.25 period = 4000 enabled = True order = 99 } VertexMitchellNetravaliHeightMap { map = BeyondJool/Textures/PluginData/KottaHeight.dds deformity = 7000 offset = 0 scaleDeformityByRadius = False enabled = True order = 100 } VertexHeightMap { map = BeyondJool/Textures/PluginData/KottaHeight.dds deformity = 7000 offset = 0 scaleDeformityByRadius = False enabled = True order = 100 } VertexHeightNoise { noiseType = Billow deformity = 75 frequency = 100 persistence = 0.55 seed = 122 lacunarity = 2 octaves = 12 enabled = true order = 104 } VertexColorMap { map = BeyondJool/Textures/PluginData/KottaColor.dds order = 200 enabled = True } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = True createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 999999 enabled = True LandClasses { Value { name = Base alterApparentHeight = 0 alterRealHeight = 0 color = 0,0,0,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 1 coverageSeed = 123 latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0 noiseColor = 0,0,0,0 noiseFrequency = 1 noiseOctaves = 1 noisePersistance = 1 noiseSeed = 321 delete = False altitudeRange { startStart = 0 startEnd = 0 endStart = 1 endEnd = 1 } latitudeRange { startStart = 0 startEnd = 0 endStart = 1 endEnd = 1 } longitudeRange { startStart = 0 startEnd = 0 endStart = 1 endEnd = 1 } } } } } } } Couple of things: the scaled space mesh for your planet (which is used in map view, or when far away or zoomed out in standard view) is stored in the cache file at BeyondJool/Cache/Kotta.bin. Anytime you change the PQS (such as by adding the oblate PQS mod) you must delete the cache file, so that Kopernicus will generate a new one. Secondly, your current period is too low. Using this google doc https://docs.google.com/spreadsheets/d/1QSUjAmyAIACKAFSL_C8qv5GxYc4YTB1eDBRP4TTUl5A/edit?usp=sharing, I input your body's radius and the shortest possible stable period is 6877 seconds. Any faster than this, and the body, if it were actually being physically simulated, would tear itself apart. Edited July 26 by Lt_Duckweed Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted July 27 Author Share Posted July 27 (edited) - Edited October 29 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted July 27 Author Share Posted July 27 (edited) - Edited October 29 by Mr. Kerbin Nevermind. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted July 27 Author Share Posted July 27 (edited) - Edited October 29 by Mr. Kerbin Really does happen everywhere. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 3 Author Share Posted August 3 (edited) . Edited August 3 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 3 Author Share Posted August 3 (edited) . Edited August 3 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 3 Author Share Posted August 3 (edited) Release is out now! Go mess with it! Or not. I'm not your boss. Spoiler @JoshTheKerbalmaybe you could do a Reviewing YOUR Planets for this mod Edited August 4 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
JoshTheKerbal Posted August 6 Share Posted August 6 On 8/4/2024 at 6:26 AM, Mr. Kerbin said: Release is out now! Go mess with it! Or not. I'm not your boss. Reveal hidden contents @JoshTheKerbalmaybe you could do a Reviewing YOUR Planets for this mod I released the review on my channel! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 6 Author Share Posted August 6 6 minutes ago, JoshTheKerbal said: I released the review on my channel! Saw it, and yes, Rage is planned for a revamp (in a different mod) because it is just a noiseball. Planning to add lava oceans, but your tutorial ended with nothing on the map screen(my result). Perhaps just a Cache problem. And I suppose I could revamp Sarkin (I do like the colors tho) Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 8 Author Share Posted August 8 Version 0.7.3. is out now! I have removed Rage and given the option to make Eeloo a moon of Sarkin (revamp soon. maybe.) Read OP for info on that. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 8 Author Share Posted August 8 Rage has been re-released in Beyond Jool-Close Encounters. Now it got a revamp, and lava oceans! Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 10 Author Share Posted August 10 Well, the poll is over. It seems you would like another giant gas planet. Moons planned are : Io analog, Iapetus analog, and maybe Titan analog? (who said analog moons have to be around their analog planets?) Titan analog might go to Sarkin though. Quote Link to comment Share on other sites More sharing options...
Noobly Posted August 10 Share Posted August 10 I will give this a try. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted August 12 Share Posted August 12 Actually, I feel I would prefer this to the Outer Planets Mod. It's not too much to handle and you get the experience of visiting Saturn combined with Uranus/Neptune. As a side note, what did you do with Eeloo? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 12 Author Share Posted August 12 9 minutes ago, Kimera Industries said: As a side note, what did you do with Eeloo? Nothing. However, the option to move it as a moon of Sarkin is there. To quote my self- "To install Eeloo as moon of Sarkin, go into zip file, into to extra, then into to Config. Finally, move Eeloo.cfg into like so. (file path) BeyondJool/Configs/Eeloo.cfg" I did this because some people probably have Eeloo bases, relays, the like. 15 minutes ago, Kimera Industries said: Actually, I feel I would prefer this to the Outer Planets Mod. It's not too much to handle and you get the experience of visiting Saturn combined with Uranus/Neptune. Also, yeah. Sometimes with solar systems I feel there are too many bodies. Chances are, there are so many bodies, you'll never visit them all, unless you're doing a grand tour or something. However, the amount of them would make it that much harder. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted August 12 Share Posted August 12 3 minutes ago, Mr. Kerbin said: Nothing. However, the option to move it as a moon of Sarkin is there. To quote my self- "To install Eeloo as moon of Sarkin, go into zip file, into to extra, then into to Config. Finally, move Eeloo.cfg into like so. (file path) BeyondJool/Configs/Eeloo.cfg" I did this because some people probably have Eeloo bases, relays, the like. Also, yeah. Sometimes with solar systems I feel there are too many bodies. Chances are, there are so many bodies, you'll never visit them all, unless you're doing a grand tour or something. However, the amount of them would make it that much harder. Man I can't tell you how much I stress about not being able to visit every body. That's why if I ever go interstellar, one or two systems will be my max. Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 12 Author Share Posted August 12 Update 0.8.0.0: Failed and Frozen Worlds Changelog here- Lull is no longer a boring old moon. It is now Moach, and "... may have once been a living world." It's perfect for low gravity stunts! Plus, it has oxygen! Although, you, uh may still want a suit with half of Kerbin's atmospheric pressure, and a chilly 83 degrees Kelvin. (-190 degrees Celsius, or -310 degrees Fahrenheit) Sushut went and got upgraded to Level 999 in RAID: Shadow Legends, now with a 725 km radius, 15 ATM atmosphere (your engines are now trash) AND a G force of 1.8. Rotors are probably necessary for a ascent to orbit . Sarkin and Kotta got retextured. And it's all yours to explore, as it's all available on SpaceDock! Quote Link to comment Share on other sites More sharing options...
Bobbejans Posted August 13 Share Posted August 13 i am not a person to use planet mods but this looks mod good keep up the great work Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 13 Author Share Posted August 13 9 hours ago, Bobbejans said: i am not a person to use planet mods but this looks mod good keep up the great work Thanks! Also, @Noobly how is the mod? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 16 Author Share Posted August 16 (edited) Update 0.9.0.0 "The Robau Belt" Change log below. - Added a new giant gas world, Anune. It has rings and is very Uranus-like. - Gave it one moon, Merza. - Added the new Pluto, Plad! Currently, it is lonely. However, I plan to add a Haumea, and Sedna analog. Available on SpaceDock now! Edited August 16 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted August 24 Share Posted August 24 On 8/15/2024 at 11:57 PM, Mr. Kerbin said: Added the new Pluto, Plad! Currently, it is lonely. Why not give it a large moon to approximate Charon? Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 24 Author Share Posted August 24 (edited) 12 hours ago, Kimera Industries said: Why not give it a large moon to approximate Charon? Soon. Edited August 24 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted August 25 Author Share Posted August 25 (edited) By "Make Sarkin (moons) more like Saturn's?", I mean, -Add Mimas and Enceladus analogs. -Possibly use Moach as a Iapetus analog. (send into high orbit) -Redo Kotta (still oblate) to have the color scheme and placement of Dione/Tethys -Sapp is in Rhea-like placement and has thinner rings. Edited August 25 by Mr. Kerbin Quote Link to comment Share on other sites More sharing options...
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