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Beyond Jool (1.4.3.1)(SpaceDock)(GitHub)


Mr. Kerbin

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Beyond Jool

PJLvI4r.jpeg

What lies beyond the green giant?

1.4.3.1. Release on SpaceDock and GitHub!

EVE* and Scatterer support!

Savefile destrucion-proof!**

*Not volumetric support. Yet.

**Should be. Hey, it worked with me. Please back-up your save file.

Since the dawn of spaceflight, kerbals knew of 5 planets and 2 dwarf planets. Moho, Eve, Kerbin, Duna, Dres, Jool, and Eeloo. The Kerman Telescope, however, has found new bodies in the Kerbol System.

Beyond Jool is a planet mod I've been wanting to make since I bought the game. Last year, I finally did something with it.

The "version history" is here.

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Quick planet descriptions.

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Link here.

DOWNLOAD

GITHUB

Beyond Jool is compatible with

SpaceDust. (Needs SpaceDust Unbound)

Minor Planets Expansion

Silan

Distant Object Enhancement

Research Bodies

Kopernicus Expansion

Here's a little map of where things are as suggested by @Kimera Industries

RYJrmGQ.jpeg

@Kimera Industries also very nicely made a grand tour path, exploring Jool-Sarkin-Plad-Elross (yes the orbits are slightly different from the map, but that because of 1.3.0 updated that)

Grand Tour Path

And the  post.

And a challenge thread!

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-

Plans here.

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Beyond Jool uses a MIT License.

To install, download Kopernicus and dependancies into the Gamedata subfolder. Then insert the following folders from the zip file into Gamedata: 001_DuckweedUtils, Beyond Jool, 000_NiakoUtils.

To install Eeloo as moon of Sarkin, go into zip file, into to Extras, then drop Eeloo.cfg  into the BeyondJool folder.

To install Eeloo as a dwarf planet, go into zip file, into to Extras, then drop Eeloo2.cfg  into the BeyondJool folder.

To install Anune, go into zip file, find AnuneExpansion, then drop the AnuneExpansion  file into the BeyondJool folder.

KNOWN BUGS BELOW

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Beyond Jool-Extras are here. (not to be confused with the folder mentioned above)

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Images!

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Special thanks to @Sushut , @FTLparachute and @Lt_Duckweed for helping with the mod, and @Kevin_kerman for hosting BJ on his GitHub and…

for something more?

Feedback and bug reports are greatly appreciated

Edited by Mr. Kerbin
goes bing bong bing bing bong
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  On 7/26/2024 at 2:33 AM, Mr. Kerbin said:

Okay, I need help.. with this. The moon Kotta is not being oblate, even though I followed a tutorial using (and yes I have the right mod) @Lt_Duckweeds VertexHeightOblateAdvanced mod. I put it in the Mods subnode of the PQS node.

Pics here.

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The node in question.

VertexHeightOblateAdvanced
               {
          oblateMode = UniformEquipotential
          energyMode = High
          radius = 280000
          geeASL = 0.25
          period = 4000
          enabled = True
                  order = 99
               }

And the entire config here

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Couple of things:  the scaled space mesh for your planet (which is used in map view, or when far away or zoomed out in standard view) is stored in the cache file at BeyondJool/Cache/Kotta.bin.

Anytime you change the PQS (such as by adding the oblate PQS mod) you must delete the cache file, so that Kopernicus will generate a new one.

Secondly, your current period is too low.
Using this google doc https://docs.google.com/spreadsheets/d/1QSUjAmyAIACKAFSL_C8qv5GxYc4YTB1eDBRP4TTUl5A/edit?usp=sharing, I input your body's radius and the shortest possible stable period is 6877 seconds.  Any  faster than this, and the body, if it were actually being physically simulated, would tear itself apart.

Edited by Lt_Duckweed
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  On 8/6/2024 at 4:54 AM, JoshTheKerbal said:

I released the review on my channel!

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Saw it, and yes, Rage is planned for a revamp (in a different mod) because it is just a noiseball. Planning to add lava oceans, but your tutorial ended with nothing on the map screen(my result). Perhaps just a Cache problem. And I suppose I could revamp Sarkin (I do like the colors tho)

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Well, the poll is over. It seems you would like another giant gas planet. Moons planned are : Io analog, Iapetus analog, and maybe Titan analog? (who said analog moons have to be around their analog planets?) Titan analog might go to Sarkin though.

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  On 8/12/2024 at 12:36 AM, Kimera Industries said:

As a side note, what did you do with Eeloo?

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Nothing. However, the option to move it as a moon of Sarkin is there. To quote my self-

"To install Eeloo as moon of Sarkin, go into zip file, into to extra, then into to Config.  Finally, move Eeloo.cfg into like so. (file path) BeyondJool/Configs/Eeloo.cfg"

I did this because some people probably have Eeloo bases, relays, the like.

  On 8/12/2024 at 12:36 AM, Kimera Industries said:

Actually, I feel I would prefer this to the Outer Planets Mod. It's not too much to handle and you get the experience of visiting Saturn combined with Uranus/Neptune.

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Also, yeah. Sometimes with solar systems I feel there are too many bodies. Chances are,  there are so many bodies, you'll never visit them all, unless you're doing a grand tour or something. However, the amount of them would make it that much harder.

 

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  On 8/12/2024 at 1:00 AM, Mr. Kerbin said:

 

Nothing. However, the option to move it as a moon of Sarkin is there. To quote my self-

"To install Eeloo as moon of Sarkin, go into zip file, into to extra, then into to Config.  Finally, move Eeloo.cfg into like so. (file path) BeyondJool/Configs/Eeloo.cfg"

I did this because some people probably have Eeloo bases, relays, the like.

Also, yeah. Sometimes with solar systems I feel there are too many bodies. Chances are,  there are so many bodies, you'll never visit them all, unless you're doing a grand tour or something. However, the amount of them would make it that much harder.

 

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Man I can't tell you how much I stress about not being able to visit every body. That's why if I ever go interstellar, one or two systems will be my max.

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Update 0.8.0.0: Failed and Frozen Worlds

Lq0OMHU.jpeg

Changelog here-

  • Lull is no longer a boring old moon. It is now Moach, and "... may have once been a living world." It's perfect for low gravity stunts! Plus, it has oxygen! Although, you, uh may still want a suit with half of Kerbin's atmospheric pressure, and a chilly 83 degrees Kelvin. (-190 degrees Celsius, or -310 degrees  Fahrenheit) 
  • Sushut went and got upgraded to Level 999 in RAID: Shadow Legends, now with a 725 km radius, 15 ATM atmosphere (your engines are now trash) AND a G force of 1.8. Rotors are probably necessary for a ascent to orbit .
  • Sarkin and Kotta got retextured.

And it's all yours to explore,  as it's all available on SpaceDock!

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Update 0.9.0.0 "The Robau Belt"

Change log below.

- Added a new giant gas world, Anune. It has rings and is very Uranus-like.

- Gave it one moon, Merza.

- Added the new Pluto, Plad! Currently, it is lonely. However, I plan to add a Haumea, and Sedna analog. 

Available on SpaceDock now! 

Edited by Mr. Kerbin
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By "Make Sarkin (moons) more like Saturn's?", I mean,

-Add Mimas and Enceladus analogs.

-Possibly use Moach as a Iapetus analog. (send into high orbit)

-Redo Kotta (still oblate) to have the color scheme and placement of Dione/Tethys 

-Sapp is in Rhea-like placement and has thinner rings.

Edited by Mr. Kerbin
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