Pawelk198604 Posted August 10 Share Posted August 10 Why I crashed my plane on landing how to make it better handled upon landing At least I got research data intact Quote Link to comment Share on other sites More sharing options...
Lisias Posted August 10 Share Posted August 10 (edited) You are smashing the engine on the ground. You need more clearance under the craft, ie, reposition the landing gears to make the craft higher. === == = POST EDIT = == === Alternatively, reconfigure the hears from tricycle to dragging tail. Put the main gears in the front, and the steering gear in the back, like the WW1 era airplanes. This way, the gear will protect the engine on landing.... === == = POST² EDIT = == === Never mind. The craft became terribly unstable on taking off with the main gears ahead... === == = POST³ EDIT = == === I managed to "fix' it by moving the main gears way behind, almost near the engine. Taking off became a pain, consider deploying the canards as taking off flaps (set them to "deploy" on an action key, like "0"). Edited August 10 by Lisias Post² edit Quote Link to comment Share on other sites More sharing options...
Gargamel Posted August 10 Share Posted August 10 Moved to gameplay questions Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted August 12 Share Posted August 12 you hit the ground too hard. the altimeter indicates 10 m/s of vertical speed, that's too much for most parts. you also weren't even with the ground Quote Link to comment Share on other sites More sharing options...
Tecorian Posted August 12 Share Posted August 12 Besides the high vertical speed, also your horizontal speed is too high. Try to slow down below 30 m/s, even better less than 20 m/s, maybe you need to mount speedbrakes to reduce the speed and/or increase the wing surface for better gliding capability. 3-point fighter landing may work in real life, not in KSP1 Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted August 14 Share Posted August 14 On 8/12/2024 at 2:51 PM, Tecorian said: Besides the high vertical speed, also your horizontal speed is too high. Try to slow down below 30 m/s, even better less than 20 m/s, maybe you need to mount speedbrakes to reduce the speed and/or increase the wing surface for better gliding capability. 3-point fighter landing may work in real life, not in KSP1 50 m/s is generally fine as horizontal speed for landing. it's harder to make a plane that can fly slower than that. though all my experience comes from using higher tech, sturdier landing gear. maybe low tech planes are more limited Quote Link to comment Share on other sites More sharing options...
Kryxal Posted August 14 Share Posted August 14 Real life, you're aiming for a 3 degree descent path, you impacted at about 10 degrees. Your controls seem too abrupt for the purpose, try using more trim and less direct inputs for pitch. Also, though I don't think it's really related, the wheel base looks pretty ridiculous. The mains should be just a bit aft of the CoM, which we did not see there. Quote Link to comment Share on other sites More sharing options...
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