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Firespitter propeller plane and helicopter parts v7.1 (May 5th) for KSP 1.0


Snjo

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Nice save :).

I hope karma actually works as you are one of the few people I know deserving of its rewards instead of payback :).

EDIT: Link?

EDIT 2: Never mind, finally found it on github:

https://github.com/snjo/Firespitter/releases/tag/v7.1

Finally Firespitter is back, my thanks to RoverDude and Snjo. This is one of the mods that I always installed since 0.24.

But, I think I've encountered a bug. Some parts, i.e. the propeller engine, can't be connected through nodes. I tried to use both firespitter and stock pods but it's the same. Holding Alt button would attach the node in the wrong position.

I've included the screenshots below :

image.png

image.png

image.png

So far, my installed addons are BDArmory, KerbalEngineer, Infernal Robotics, and I don't think any of these would conflict with FireSpitter.

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Roverdude has been added as a collaborator on the Firespitter repository, so he now has the option to post official dll updates :)
Ok - I put up the release for 7.1 with KSP 1.0.2 compatibility. All works in my playthroughs, but ping if there are issues and I'll happily lend a hand in sorting them.

This is an incredibly awesome mod (it's one of the first things I drop in any new install, even beyond my dependency on it's plugin), and I'm happy to lend Snjo a hand in keeping it current for everyone :)

You sir, are a hero. Thanks for the update! I get my electroprops back.

Edited by Immashift
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Finally Firespitter is back, my thanks to RoverDude and Snjo. This is one of the mods that I always installed since 0.24.

But, I think I've encountered a bug. Some parts, i.e. the propeller engine, can't be connected through nodes. I tried to use both firespitter and stock pods but it's the same. Holding Alt button would attach the node in the wrong position.

I've included the screenshots below :

http://s21.postimg.org/w9y5pl3ar/image.png

http://s21.postimg.org/srm5t72er/image.png

http://s21.postimg.org/i23vn7183/image.png

So far, my installed addons are BDArmory, KerbalEngineer, Infernal Robotics, and I don't think any of these would conflict with FireSpitter.

Node issue (well rather a node fix) - I'll do a run through and take care of these :)

Roverdude, how do you have the time to be this epicly useful to the community??

I sleep four hours a day.

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Hello guys, can you please tell me how can I added a firespitter module to my mod ?

I want to use the module to make an engine that'll have a spine speed depending of it's thrust, please just give me how to add the module to the mod please

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Let me check that - since I was not getting an error with the latest DLL, but I have to do a push anyway because of attachment nodes.

Look for a 7.1.1 later today

Thank you RoverDude! I was starting to miss firespitter.

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Is this mod possibly able to simulate internal combustion to turn wheels?

Basically, I want to make a rover that uses LF and Intake Air to produce torque, which would be directed to the back wheels. Is it possible to do this with Firespitter? :)

Edit: Guessing that's a "no". Thanks anyway!

Edited by Slam_Jones
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