Saaur Posted February 10 Share Posted February 10 The configs for RSS are borked. I.E., Earth's config is exactly the same as Kerbin's despite the atmosphere being twice as deep. Effects don't appear until 70km altitude, but you're through most of your heating by that point. I poked around in the config files but can't find anything to adjust altitude of the effect. If you could base it off dynamic pressure, that would be even better, but altitude is close enough for government work. @MirageDev, any thoughts? Quote Link to comment Share on other sites More sharing options...
AmanitaVerna Posted February 11 Share Posted February 11 This is fantastic! Quote Link to comment Share on other sites More sharing options...
Char0703 Posted February 11 Share Posted February 11 This looks amazing! Can't wait to make my school laptop suffer even more! Quote Link to comment Share on other sites More sharing options...
miklkit Posted February 11 Share Posted February 11 As someone who takes extra time to make sure that all joints are as accurate as possible I find the hilites at every joint to be unsettling. Please reassure me that this is just a visual glitch. Quote Link to comment Share on other sites More sharing options...
Lyra Posted February 11 Share Posted February 11 I decided to test out how my Jool 5 SSTO I'm working on looked with firefly and encountered a pretty nasty visual bug. Something in the cargo bay seems to have a weird collision box or something, and it produces this aero/reentry trail under the cargo bay. It starts in transonic (300ish m/s) and gets very bright once you reach 800-900 m/s or so and heating effects show up. Due to its position and size (looks like 2.5m radial) I thought it was my Tylo lander but removing it changed nothing. I made a test craft and managed to figure it out: it's the large Drill-O-Matic, mounted upside-down. Lo and behold, the exact same visual bug. Here's the setup I used in the test craft. The Jool craft is very similar except the drill is attached to a hinge, which itself is attached to the converter. Front of the craft is to the left if it's unclear. It seems to create the bug well in front of the drill, and in a roughly circular shape, which was very confusing for me while figuring out what caused it. More screenshots in the spoiler. Spoiler This is about where the bug starts to appear, with the otherwise-fine-looking transonic effects. Note the small trail below the cargo bay. The same, but a bit clearer at higher speed Once heating FX show up it becomes impossible to miss. It's far brighter than the rest of the craft even at the lowest of speeds where heating FX occur. Deploying the drill while still in the cargo bay, just to see what happens. The trail moved and changed shape. Fully deployed, trail is more diffuse and some of it is angled Retracting Fully retracted, some of the trail stays at an angle but the rest returns to the previous state It has two tails, almost like a comet. And this is about where I reverted the flight because I had the screenshots I needed. I don't know if this affects other parts, nor do I know what changing the orientation/position of the drill does. @MirageDev let me know if you need more testing or screenshots. I'm on Mac if that's anything. Quote Link to comment Share on other sites More sharing options...
umbra humanus Posted February 12 Share Posted February 12 Very beautiful mod though I am experiencing a minor graphical glitch where when I am re-entering the atmosphere there is a blue ouline of the bottom of my spacecraft. Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted February 12 Share Posted February 12 16 minutes ago, umbra humanus said: Very beautiful mod though I am experiencing a minor graphical glitch where when I am re-entering the atmosphere there is a blue ouline of the bottom of my spacecraft. The blue outline which is in front of the heat shield is the bow-shock of reentry. Currently it does just copy and render the part facing the atmosphere, (adding unnecessary details to it). It is on purpose but, But refinements are still in dev See the github issue here https://github.com/M1rageDev/Firefly/issues/9 Quote Link to comment Share on other sites More sharing options...
Archwolfgamer Posted February 12 Share Posted February 12 will you release this on curseforge? Quote Link to comment Share on other sites More sharing options...
abcmatteo Posted February 12 Share Posted February 12 On 2/9/2025 at 7:35 PM, Marsflugzeug said: i'm absolutely loving this! Sadly i'm a linux guy and have to use Proton to play KSP as other visual mods (parallax) don't run (without glitches) on the native linux client. So, any idea how to workaround or fix the glitch in lower atmosphere on Linux/Proton yet? I tried but didn't find any posibility to affect the effect state other then in the effect editor... this might be one dirty fix... IMAGE BTW, it's working fine in upper atmosphere... IMAGE Simillar issue here, but its everywhere. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted February 12 Share Posted February 12 9 minutes ago, abcmatteo said: Simillar issue here, but its everywhere. tbh it looks like you are narrowly avoiding a Death Star blast in the first image Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted February 12 Share Posted February 12 On 2/6/2025 at 4:33 PM, mindseyemodels said: NOOOOOOOOOOOOOO THE PICTURE IS BROKEN Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted February 12 Share Posted February 12 AAAAAAAAAAAAAAAAAAA Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted February 13 Share Posted February 13 Here's some of my Firefly screenshots (in chronological order): Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted February 13 Share Posted February 13 Hopefully this periodic table image doesnt break. This should help with developing configs Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted February 13 Share Posted February 13 Just now, mindseyemodels said: Hopefully this periodic table image doesnt break. This should help with developing configs i've got it saved on my end, just in case! Quote Link to comment Share on other sites More sharing options...
klyith Posted February 13 Share Posted February 13 On 2/10/2025 at 12:44 PM, klyith said: Proton v8 is somewhat nicer that Proton v9 on my machine, but that also may be GPU dependent. (I've got an AMD.) Here's what I got as a fix: //remove mach effects in normal atmospheres @PHYSICSGLOBALS:FINAL { @aeroFXMachFXFadeStart = 1.55 @aeroFXMachFXFadeEnd = 1.5 } An update to this for the other linux peeps: the above allows you to fly planes at low mach in atmosphere, but the artifacts come back in the early part of reentry heating. It also helps to reduce the gap between aeroFXStartThermalFX and aeroFXFullThermalFX to minimize the amount of time the game is drawing both the mach effects and reentry effects. Default KSP those are 2.5 and 3.75 respectively. So you could add: @aeroFXStartThermalFX = 3.4 @aeroFXFullThermalFX = 3.5 But if you are in any type of planet pack (RSS, JNSQ, KSRSS, etc) they will often be different, since velocity is generally higher in most alternate Kerbins. (I do JNSQ and have them set to 5.1 & 5.25) Quote Link to comment Share on other sites More sharing options...
supra_Turbo Posted February 13 Share Posted February 13 Holy smokes, this is fire. No pun intended. Quote Link to comment Share on other sites More sharing options...
abcmatteo Posted February 14 Share Posted February 14 Here's a new batch of cooked screenshots. (btw for the Linux guys, I'm running the Windows version through Crossover on a Mac, so I may be having a completely different set of causes for the issue) This ones pretty bad: Mach 4-5 in atmosphere: One of my least screwed-up screenshots: Quote Link to comment Share on other sites More sharing options...
klyith Posted February 14 Share Posted February 14 8 hours ago, abcmatteo said: Here's a new batch of cooked screenshots. (btw for the Linux guys, I'm running the Windows version through Crossover on a Mac, so I may be having a completely different set of causes for the issue) Crossover is basically the commercial version of Wine, and is closely related to Proton. Valve and Codeweavers work pretty closely together. Quote Link to comment Share on other sites More sharing options...
MirageDev Posted February 14 Author Share Posted February 14 Hey! If anyone runs into the Linux bug, then please see this Github issue page and reply in it: https://github.com/M1rageDev/Firefly/issues/16 We're trying to collect as much info about it as possible, to be able to find out what's causing it, since I can't reproduce the bug on my Linux install. Spoiler mentioning @Marsflugzeug, @klyith and @abcmatteo, since you reported it here Quote Link to comment Share on other sites More sharing options...
abcmatteo Posted February 14 Share Posted February 14 Will grab logs as soon as I’ve finished my current maneuvers and restart the game to recreate it on a fresh load. Quote Link to comment Share on other sites More sharing options...
Spaceman2000 Posted February 14 Share Posted February 14 Question: Does this mod replace or disable the stock aero effects, cause there are no air effects around my rockets anymore, makes launches kind of boring Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted February 14 Share Posted February 14 they still exist, it just turns them way the heck down. it's the Aerodynamics FX quality slider in settings. Quote Link to comment Share on other sites More sharing options...
Spaceman2000 Posted February 14 Share Posted February 14 3 minutes ago, Eclipse 32 said: they still exist, it just turns them way the heck down. it's the Aerodynamics FX quality slider in settings. Ah, ok. Thank you Quote Link to comment Share on other sites More sharing options...
MirageDev Posted February 14 Author Share Posted February 14 10 minutes ago, Spaceman2000 said: Question: Does this mod replace or disable the stock aero effects, cause there are no air effects around my rockets anymore, makes launches kind of boring It just turns the stock setting down, but if it's set to anything other than "Minimal" then the effects mix and look worse. The mod will get additional customization settings in future updates though, which would allow for additional aero fx for example. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.