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[1.0.5] FASA 5.44


frizzank

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Hey, just letting you know that you might want to take a look at those shoots for the apollo capsule because when I attach it, I get no selection for it in my staging nor any way to add it to my action groups. using 4.98 and not in KSP 0.90 at this time. also serious reflection errors on both launch pad and in VAB for the same craft and most other Apollo parts that are "bare metal"

Edited by Sampa
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Bug reports!

1:

18B79571469B5DB7ACFD7499DEF9AF8853B4A61F

Seems the Apollo chutes aren't 100% Real Chute compatible? Maybe? Sorta? Kinda? Jenga?

On Stock, the chutes are fine. They even function as a cool cape! Highly Flammable!

2:

AB7D412F71A805909FECE357FFC592541E02A163

The heat shield still looks slightly roasted. Needs salt!

3: [nitpick]The new CM decoupler doesn't have that umbilical arm. :D[/nitpick]

4: unrelated. The Fusion cells tend to run hot, but they are useful as makeshift bombs. The Red Faction shall prevail!

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Frizzank,

The Gemini pod is broken in 4.99. When you put it on the pad, you don't get the crew photos or the staging sequence. I traced it down to the Spaces/FASAGeminiInt2/internal.cfg that had name = FASA_Apollo_CM_Int in it. I changed it to name = FASAGeminiInt2 and the problem was solved.

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Frizzank,

The Gemini pod is broken in 4.99. When you put it on the pad, you don't get the crew photos or the staging sequence. I traced it down to the Spaces/FASAGeminiInt2/internal.cfg that had name = FASA_Apollo_CM_Int in it. I changed it to name = FASAGeminiInt2 and the problem was solved.

That was a nasty one thanks for the find and fix...

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One question, frizzank: is the Atlas going to change somehow in the new version? I mean the rocket itself, not the Mercury pod (I love Atlas, but unfortunately my fairly accurate version depends on now-abandoned KM Special mod, so I'll use yours instead. Both works great with FAR!)

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They don't sun track but provide a lot of power. I may have them scrunch up a bit smaller for storage just so they look better at launch.

What about rotating 90 degrees, so they're symmetrical across the fuel tank. They can rotate 90 degrees and extend into the extended position?

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That was a nasty one thanks for the find and fix...

Is this why my .90 gemini Rockets were uncontrollable as well? All the other rocket capsules I have unlocked so far (I am only at the 90 Science threshold in my current carrear) are fine but anything with a Gemini and I have to re-create the staging at launch and the sucker is nigh uncontrollable (Spin and tumble from launch.)

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Kerbalstuff is still showing 4.98

Yes,I just got a email saying Fizzank informed kerbalstuff that 4.98 is compatible with 0.90... awkward..But Luckily,Some mods that i follow now are been compatible with 0.90 :D

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Hello, tried to download the mod and followed the Install instructions, however I only got a couple of parts from the mod, I tried both of the ways to get the parts to appear but they didn't. This is on a brand new computer so I shouldn't be having the problem of high RAM usage, but it maybe due to the new "Beta" build.

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I just want say that with the new career mode FASA is practically tailored to the new progression. The one thing that you should consider changing is the Atlas main tank should be a little earlier. Only because if we are going for a total FASA thing, "Orbit Kerbin" contract you need the Atlas tank and its the only thing missing to make the Atlas is just a little too high on the tech tree. Just something to consider.

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Only because if we are going for a total FASA thing, "Orbit Kerbin" contract you need the Atlas tank and its the only thing missing to make the Atlas is just a little too high on the tech tree. Just something to consider.

Orbit Kerbin contract is easily done with the FASA Explorer Parts. I'm currently even doing satellite contracts around Kerbin and Mun with that, only alteration i made to the design is that the Explorer I Fuel tank has an additional Medium Explorer Fuel tank, The probe some FASA solar panels, and i set the x3 and x1 solids to 5% max thrust (deactivate and activate via rightclick, not really intended to be used that way but it works) - except solar panel everything needed is in the first 3 techtree nodes.

Edited by thyriel
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