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[1.0.5] FASA 5.44


frizzank

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I hit a very similar scenario yesterday. Any attempt to undock the CSM and LEM after a save resulted in two crippled spacecraft. I ended up scratch-building the entire vehicle and everything worked perfectly, even after a save before undocking. There must be a glitch in the provided craft file causing the anomaly.

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Well, now you're a bonafide steely-eyed missile man! :cool:

I knew something was screwy when I issued the undock command and the CM parachute cover dislodged, followed in short order by everything going to hell in a half-second. Glad I was able to help!

Edited by Jack Wolfe
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I am using a subset of this mod (several Saturn V parts) in 64K (Kerbin universe scaled up by 6.4), and i have a few minor issues and some observations:

- I scaled up several parts to fit my 64K needs, and when in flight the CM reverts to its original size if i use rescaleFactor in the cfg. I used 'MODEL { scale = }' to work around that. Reverting o original size seems to be triggered by a reload of the craft in flight (revert to launch, switch to another vessel outside of physics range and back again).

- The CM has what looks like bits of white texture floating out of it. It looks like they could be texture masks for rasterprop (not installed). Those bits have a position 'in 3D' near the CM and are slowly drifting about. See image:

http://i.imgur.com/cPNk24M.png

- I found that there is a lot of movement between the CM and LEM docking ports, when docked and under thrust. I solved that by increasing the mass of both ports to 0.2 (reduced the mass of CM and LEM to compensate), increased the attachnode sizes to 2, and increased breakingForce and breakingTorque.

- The CM rcs ports that point forward at an angle fire when using rcs translation (keys i,j,k,l), inconveniently changing prograde speed.

Im not sure how you want me to help you? Your using a modified version of FASA in conjunction with another mod. I didn't have anything to do with those mods and I have no idea what else they are doing to the parts to cause an issue like that. I suggest you go to those mods forums and ask them for help.

As for the exploding LEM, its as you would expect, an old craft file with new parts causing clipping on reload of the parts. Easy way to fix it is just re build the CM and LEM crafts.

Edited by frizzank
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Im not sure how you want me to help you? Your using a modified version of FASA in conjunction with another mod. I didn't have anything to do with those mods and I have no idea what else they are doing to the parts to cause an issue like that. I suggest you go to those mods forums and ask them for help.

I use several mods but none that do anything to other parts or other mods. 64K is only a rescale of the universe, leaving everything else untouched.

No word on whether or not the CM's rcs is supposed to fire retrograde at an angle when using rcs translate?

Today i noticed there are only 3 of those rcs thrusters, one seems to be missing. Is that how it is supposed to be?

Re the CM rescaleFactor not 'sticking', i just figured you might want to know something odd is up with the CM.

New about the bits of texture floating about near the CM: they illuminate their surroundings.

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Hi FASA peeps,

Just started running into an issue with FASA 5.20 when trying to undock the CSM from the LEM. Both crafts 'explode' when the crew tries to undock. Undock works fine if I haven't restored from save, i.e. from a direct launch, but unfortunately Apollo 11 is standing-by orbiting the Mun and ready to land our first Kerbal! Their life-support is running out so we sent Ken Mattingly down to the simulator to see if he could squeeze 3 or 4 more amps and here's what he found:

Are you running the Kerbal Joint Reinforcement mod? I found that any spacecraft that docks with that mod is screwed. If you undock it afterwards, with or without the mod, it'll blow up.

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FASA has plenty of nosecones and engines and doing variations of existing parts that do almost the same thing would just be too much for most people. I understand your desire to exactly recreate every launch, but I don't have the time to make every single variation of every launch so I focused on just the milestones.

I will let you guys come up with clever ways recreating the other launches with existing parts.

What are MR clamps?

MR clamps, Mercury-Redstone clamps. It was just funky thought to get the Block I booster. I make it if I knew how.

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Are you running the Kerbal Joint Reinforcement mod? I found that any spacecraft that docks with that mod is screwed. If you undock it afterwards, with or without the mod, it'll blow up.

This was resolved in the latest dev version. You'll find the link in the KJR thread. But as frizzank stated, the problem lies with using an outdated craft file. The solution in this case is to rebuild the vehicle from scratch.

Edited by Jack Wolfe
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Are you running the Kerbal Joint Reinforcement mod? I found that any spacecraft that docks with that mod is screwed. If you undock it afterwards, with or without the mod, it'll blow up.

Funny, I actually uninstalled KJR about a month ago for that very same reason! But since I no longer use KJR it would seem to be related to the out-dated .craft file in v5.20. I want to test my new .craft file again and if it works fine I will send a copy to Frizzank so he can choose to use it or scoff at me, his choice.... ;)

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I am sorry I can not donate a few €/£/$/? here, but I would like to say this mod is really amazing. Thank you very much Frizzank.

You are welcome. I am glad you are enjoying it.

I have been working on a mini part mod on the side purely for the fact that nothing like it really exists, and I wanted a way to refuel my craft on the runway without having to exit, then load up a new refueling truck every time I wanted more gas.

It's not part of FASA, just uses the name. I broke it off onto its own separate download, just wanted to get the word out if anyone missed it.

http://forum.kerbalspaceprogram.com/threads/108483-FASA-Fuel-Refinery

CMrJr9P.jpg

ro8YNE2.jpg

CMrJr9P.jpg

Edited by frizzank
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Hey frizzank, is there any chance that we could get a 3.75 -> 6.25 meter adapter? I really like your Saturn V, but it'd be closer to real scale with a 6.25m first and second stage. I can handle those parts via .cfg's myself, but not the adapter.

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Hey, Frizzank, I'm sure you've probably heard this enough, but, how did you come up with the product name, FASA? I love this pack, it was one of the first mods I installed into my game when I finally bought the game!

Like NASA, but Frizzank.

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Frizzank, I was wondering if you could create parts that are modeled after the Thor-Delta rockets, as well as adding in scout launch vehicle parts and early corona spy satellite experiments. Thanks on considering,

Astrofox

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Just a quick question. I am trying to launch the Explorer I probe, but it doesn't launch. It just sits there. From what I am seeing, it seems like the whole redstone system is not working right for me. If I launch the engine, by itself, it will fire, but not move as it is attached to the redstone clamp. If I release the clamp, it flies for a couple of seconds and shuts off. If I release the clamp and fire the engine, nothing, no movement, no firing. Perhaps someone could explain what I am doing wrong here as it seems I just do not know how to use this system.

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Just a quick question. I am trying to launch the Explorer I probe, but it doesn't launch. It just sits there. From what I am seeing, it seems like the whole redstone system is not working right for me. If I launch the engine, by itself, it will fire, but not move as it is attached to the redstone clamp. If I release the clamp, it flies for a couple of seconds and shuts off. If I release the clamp and fire the engine, nothing, no movement, no firing. Perhaps someone could explain what I am doing wrong here as it seems I just do not know how to use this system.

First I will start with the oft stated, Follow the steps on the first page of this forum.

Second the entirety of FASA is based on KERBAL Scale, not EARTH scale. Thus any mods that change the size or gravity of Kerbol/Kerbin will likely break FASA.

Third, Make certain you are at full throttle when you start. I have had engine starts at the default 50% that cause the engine to fail.

Hope that helps!

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Just a quick question. I am trying to launch the Explorer I probe, but it doesn't launch. It just sits there. From what I am seeing, it seems like the whole redstone system is not working right for me. If I launch the engine, by itself, it will fire, but not move as it is attached to the redstone clamp. If I release the clamp, it flies for a couple of seconds and shuts off. If I release the clamp and fire the engine, nothing, no movement, no firing. Perhaps someone could explain what I am doing wrong here as it seems I just do not know how to use this system.

Are you using RT ?

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Hi, I have a rather inconvenient issue. I have already searched the thread, but to avail.

I tried to do an Apollo mission. Everything went fine, circularized around the moon. Now when I want to undock the LEM, the CSM gets explosively ejected into nothingness and I don't know why. I placed the correct gendered ports in the correct places - I mean, docking went as smooth as could be, so there can't be some mistake in assembly. When testing on ground, undocking also works fine. Does anyone have an idea what could cause this?

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Hi, I have a rather inconvenient issue. I have already searched the thread, but to avail.

I tried to do an Apollo mission. Everything went fine, circularized around the moon. Now when I want to undock the LEM, the CSM gets explosively ejected into nothingness and I don't know why. I placed the correct gendered ports in the correct places - I mean, docking went as smooth as could be, so there can't be some mistake in assembly. When testing on ground, undocking also works fine. Does anyone have an idea what could cause this?

This was covered two pages back. Frizzank's exact reply was

As for the exploding LEM, its as you would expect, an old craft file with new parts causing clipping on reload of the parts. Easy way to fix it is just re build the CM and LEM crafts.

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