Galacticruler Posted July 18, 2013 Author Share Posted July 18, 2013 Hmmm....I could toss electricity bas in as a THIRD propellant....sorry for the lack of updates, Steam Summer Sale ate me. Link to comment Share on other sites More sharing options...
stupid_chris Posted July 18, 2013 Share Posted July 18, 2013 Hah don't worry, happens to everyone. Well then that still leaves the stragnelium-->blutonium converter useless :l Link to comment Share on other sites More sharing options...
Galacticruler Posted July 18, 2013 Author Share Posted July 18, 2013 I might just dump that considering that it is minable. Link to comment Share on other sites More sharing options...
Dysoch Posted August 23, 2013 Share Posted August 23, 2013 great mod, but with the new kethane (0.7.7) the scanners from kethane no longer scan for your resources. tried adding lines to the scanner, no work Link to comment Share on other sites More sharing options...
Galacticruler Posted August 23, 2013 Author Share Posted August 23, 2013 great mod, but with the new kethane (0.7.7) the scanners from kethane no longer scan for your resources. tried adding lines to the scanner, no workSorry, this has been out-dated for a while, don't worry, I'm working on a new release. Link to comment Share on other sites More sharing options...
Dysoch Posted August 24, 2013 Share Posted August 24, 2013 great, any indication when? Link to comment Share on other sites More sharing options...
Galacticruler Posted August 24, 2013 Author Share Posted August 24, 2013 Well...all I can say is "Deadlines are evil.". Link to comment Share on other sites More sharing options...
Captain Sierra Posted August 25, 2013 Share Posted August 25, 2013 Please enlighten me on what all the new resources in this do.Also, what exactly does the impulse drive do? Does it shoot you off into space at something like 0.67x lightspeed? Link to comment Share on other sites More sharing options...
Galacticruler Posted August 25, 2013 Author Share Posted August 25, 2013 (edited) what exactly does the impulse drive do? Does it shoot you off into space at something like 0.67x lightspeed?Alright, I'm going to say this once, and uote it in the OP.My Impulse Drive is not like the Alcubierre drive, it just has an insane TWR in space with more efficiency per Kn of thrust than 100 Ion drives. (actually, never checked that)The fuels are all for the impulse drive and reactors so far, both new fuels and electricity are needed to run all three Impulse drives and so far have no other uses, however feel free to give me ideas.now, I am still balancing this part pack, and so far the only issues with using these engines are:1. the fuel is very heavy2. the impulse drive 3 will normally summon a Space Kraken above 35% thrust.3. while it can be mined, the resources are incredibly difficult to transport, partially because no empty tanks exist. (but are easily made). CAN NO LONGER BE MINED AS OF 0.13. Edited August 25, 2013 by Galacticruler Link to comment Share on other sites More sharing options...
Captain Sierra Posted August 25, 2013 Share Posted August 25, 2013 Except for the space kraken part, that sounds really awesome.I wonder what ever happened that needed mining to get taken away. Did it have to do with too many people complaining that stuff is heavy? Link to comment Share on other sites More sharing options...
Galacticruler Posted August 26, 2013 Author Share Posted August 26, 2013 Except for the space kraken part, that sounds really awesome.I wonder what ever happened that needed mining to get taken away. Did it have to do with too many people complaining that stuff is heavy?Nah, just sort of gave up trying to debug my resources for the Kethane plugin, and Majir has stated not to distribute his parts.besides, its not like anyone is going to really use the mining feature. Link to comment Share on other sites More sharing options...
123nick Posted August 28, 2013 Share Posted August 28, 2013 Nah, just sort of gave up trying to debug my resources for the Kethane plugin, and Majir has stated not to distribute his parts.besides, its not like anyone is going to really use the mining feature.but i was gonna use the mining feature. in my version theres still the leased drills, but theres no detectors, is it possible to re- add a strangelium/ blutonium detector? Link to comment Share on other sites More sharing options...
Galacticruler Posted August 29, 2013 Author Share Posted August 29, 2013 but i was gonna use the mining feature. in my version theres still the leased drills, but theres no detectors, is it possible to re- add a strangelium/ blutonium detector?Not sure what the point in using it would be...I'd try cloning and renaming the detector and add the two resource values. Link to comment Share on other sites More sharing options...
Galacticruler Posted September 25, 2013 Author Share Posted September 25, 2013 Mega bump:Version 0.13 released, changelog on front page. Link to comment Share on other sites More sharing options...
DrPoo Posted September 25, 2013 Share Posted September 25, 2013 Umm how do i aqquire blutonium now? Kethane doesnt show the resource anymoreFakeEdit: Oh you removed it all together How do i get blutonium? Link to comment Share on other sites More sharing options...
Ratzap Posted September 25, 2013 Share Posted September 25, 2013 Presumably it would work to use TAC fuel balancer and hit Edit->Fill on the launchpad... Link to comment Share on other sites More sharing options...
Galacticruler Posted September 25, 2013 Author Share Posted September 25, 2013 (edited) How do i get blutonium?the tanks should be filled...there are two kinds, I will add an identifier later. Edited September 25, 2013 by Galacticruler Link to comment Share on other sites More sharing options...
Galacticruler Posted September 28, 2013 Author Share Posted September 28, 2013 Bump0.13.1 is up, only two changes made.Also, I'm in need of someone to do some high res screenshots of my parts again, too many changes have rendered the current set obsolite. Link to comment Share on other sites More sharing options...
wasmic Posted September 28, 2013 Share Posted September 28, 2013 I like how you've used the textures of the old stock tanks. Where did you get those textures? Are they in the demo version of KSP? Link to comment Share on other sites More sharing options...
Galacticruler Posted September 28, 2013 Author Share Posted September 28, 2013 I like how you've used the textures of the old stock tanks. Where did you get those textures? Are they in the demo version of KSP?*sigh*does anyone pay attention to the change-logs?those textures were dumped, and yes, yes they were from the demo. Link to comment Share on other sites More sharing options...
Galacticruler Posted October 21, 2013 Author Share Posted October 21, 2013 0.13.2 is out, changelog and known issues list belowChange-log:V0.13.2 - Stock Tech Tree support, updated to 0.22, dropped firespitter plugin.V0.13.1 - Added something to differentiate the tanks, fixed attach node sizes on the stack braces.V0.13 - 0.21.1 compatibility, Impulse drives now require Blutonium-238, Electricity, AND Stragnelium to run, rates have been driven up, scale changes, sounds fixed, Firespitter.dll included (might cause issues with existing Firespitter pack), removed empty tanks, altered impact tolerances and breaking force/torques, TONS of Blutonium-238 on Eve, Discarded the Omega Batteries, little one will now carry 2.5k charge, added 0.625m stack brace, corrected mass of stack braces, removed all Kethane assets and requirements, no longer minable recsources, and many more I forgot.V0.12 - Impulse drives require Blutonium-238 instead of electricity, rates altered accordingly, reactor mass fixed, densities lowered to realistic values, all parts now have lowered impact tolerance and breaking torque/force, scanner was discontinued, 1.25m battery scale repaired.V0.11 - Kethane now required to run, Mineable Stragnelium and Blutonium-238, some parts equipped for it, empty versions of the 6 tanks, flags! ( forgot to change densities)V0.10 - Company face-lift, more realistic energy consumption, part folder renames, altered descriptions, temporary stand in fuel tanks (Not borked), Timonium renamed to Stragnelium, densities increased (changing next update), did some bug squashing, repaired broken attach nodes and sounds for the three engines.V0.09 - More realistic power usage on the engines, optionalized original .cfgs, changed fuel tanks from the KW ones to another.V0.08 - .20.X update compatibilityKnown issues:1. (?.??+) Impulse drives automatically throttle up after time warp.(unconfirmed)2. Sounds may be broken.(unconfirmed) Link to comment Share on other sites More sharing options...
Chaosratt Posted October 27, 2013 Share Posted October 27, 2013 I don't mind grabbing some shots for you, anything in particular you are looking for? Link to comment Share on other sites More sharing options...
Galacticruler Posted October 27, 2013 Author Share Posted October 27, 2013 I don't mind grabbing some shots for you, anything in particular you are looking for?well, It would be nice to have individual pictures, however an all togeather shot (on some girders or something) is not out of the question. Link to comment Share on other sites More sharing options...
Chaosratt Posted October 27, 2013 Share Posted October 27, 2013 PM'd to you. Link to comment Share on other sites More sharing options...
Galacticruler Posted October 27, 2013 Author Share Posted October 27, 2013 Thank you sir.New images should be up soon. Link to comment Share on other sites More sharing options...
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