gl0ryh0und Posted August 8, 2013 Share Posted August 8, 2013 That is beautiful.. my hat is off you. you have skill. Link to comment Share on other sites More sharing options...
Tyren Posted August 8, 2013 Share Posted August 8, 2013 gl0ryh0und hit it. 'nough said. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 8, 2013 Share Posted August 8, 2013 Thanks guys. and Thanks to some awesime Mathmatics and a clear understanding of them... NoMrBond has been making some rather nice stats for the engines to make them behave like the real engines do. Thusly they have their strengths and weaknesses. Link to comment Share on other sites More sharing options...
Senshi Posted August 8, 2013 Share Posted August 8, 2013 I hope the stats blend well with the KSP stock engines. Mod engine packs sometimes have trouble with this, making the engines either too good or too bad, making players not choose them in the end because it feels either cheaty or they just suck .Diverse stats definitely are very important, and stock KSP also definitely offers niches where specialized engines can excel.I eagerly await your release ! Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 8, 2013 Share Posted August 8, 2013 I am not exactly sure how NMB did them but I think he scaled down the actual engines down from the real like counter parts. That being said i think Stock engines are rather unbalanced at this time for their size and mass and such. And that being said KSPwill one day have a tech tree. Kosmos engines will be balanced into the tech tree to even out their Opness. But currently it is possible they will be preferred over stock engines. but they are also a good bit prettier than stock engines as well. So.. why use stock engines? if you like stock engines why use a mod? lol. Link to comment Share on other sites More sharing options...
intidragon Posted August 8, 2013 Share Posted August 8, 2013 I am SO GONNA BUG THE OWNER OF THE MODULAR FUELS MOD TO GET COMPATABILITY WITH THIS ENGINE~! <3 :D :D :D Link to comment Share on other sites More sharing options...
intidragon Posted August 8, 2013 Share Posted August 8, 2013 lemme try and get an overheat picture.edit: here is what you will see right before failure overheat failureI mean just LOOK at this. . . F**K~! Does the proton use this as well? I'm sorry but I only know so much of the Russian space effort. Link to comment Share on other sites More sharing options...
JeBuSBrian Posted August 8, 2013 Share Posted August 8, 2013 I am SO GONNA BUG THE OWNER OF THE MODULAR FUELS MOD TO GET COMPATABILITY WITH THIS ENGINE~! <3 :D :D :DWhy? It's already compatible with everything. All you need to do is type up your cfg changes. Link to comment Share on other sites More sharing options...
NoMrBond Posted August 8, 2013 Share Posted August 8, 2013 (edited) I hope the stats blend well with the KSP stock engines. Mod engine packs sometimes have trouble with this, making the engines either too good or too bad, making players not choose them in the end because it feels either cheaty or they just suck .Diverse stats definitely are very important, and stock KSP also definitely offers niches where specialized engines can excel.I eagerly await your release !So good news, bad news, tradition dictates bad news firstBad News; No, I'm afraid they don't seamlessly blend with stock engines because effort went into making them as faithful a reproduction of the original engines as possible, these engines held the highest TWR (136) for slightly over 40 years (for comparison, the F-1 was only 94.1 TWR) having only just been surpassed by the Merlin-1D (159.9) so that comes through in the game translated stats.Good News; In antici................... pation of the stock-alike demand, I also did the modelling for performance strictly in line with stock part performance, so people can drop in these values to the .cfg's if they prefer such. Edited August 8, 2013 by NoMrBond Link to comment Share on other sites More sharing options...
crooks4hire Posted August 8, 2013 Share Posted August 8, 2013 Does R4.4 fix the animation issues with the large panels? Link to comment Share on other sites More sharing options...
NoMrBond Posted August 8, 2013 Share Posted August 8, 2013 (edited) Does R4.4 fix the animation issues with the large panels?sumghai came up with a config structuring fix that can be used for it, it's been applied to the Dragon+Trunk parts alreadyThe twin balka wing is hopefully likewise compatible with the fix but required some animation file changes, not sure if that was in the R4.4 release, I think that was updating the last original KOSMOS models and updating for the 0.21 RW/SAS changes Edited August 8, 2013 by NoMrBond Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 9, 2013 Share Posted August 9, 2013 (edited) How bothersome... the extending nozzle animation stops the emissive over heat animations form working correctly on the RD-0146... this game man.... i swear. it will be years before animation modules work correctly I guess.in other news. Great Gravy. i forgot how amazing the panel detail is. i even have the little gears textures on the insides of the rotary clamps hahah. Edited August 9, 2013 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
wasmic Posted August 9, 2013 Share Posted August 9, 2013 Hey, CBBP, what program do you use to edit the .MBM files/convert them to an editable format? I tried XnConvert and XnConvertMP, but neither of them seem to work - they say the files aren't pictures. If I take a random .png or .bmp and convert it to .MBM, it can convert it back again, but the .mbm's that are used in KSP won't convert. The reason that I want to know this, is so that I can downsize the files myself. Link to comment Share on other sites More sharing options...
Guest Posted August 9, 2013 Share Posted August 9, 2013 Here's a guide to editing MBM files: http://wiki.kerbalspaceprogram.com/wiki/Editing_MBM_Textures Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 9, 2013 Share Posted August 9, 2013 (edited) I kinda like my work protected so to say. so I am fine with this issue but if you hex edit it it and remove like the first 20 bytes or something I think it will work. not sure. i heard it is on the KSP wiki somewhere. Edited August 9, 2013 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 9, 2013 Share Posted August 9, 2013 (edited) Thanks to Snjo. Emmissives can now be seen ont he RD-0146 with the nozzle down. look it is about to blow up Note that since it is an expander cycle engine and the hot fuel is gooing out of the chamber to spin the turbines and back in the pipes also glow ^^ Edited August 9, 2013 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
wasmic Posted August 9, 2013 Share Posted August 9, 2013 (edited) I kinda like my work protected so to say. so I am fine with this issue but if you hex edit it it and remove like the first 20 bytes or something I think it will work. not sure. i heard it is on the KSP wiki somewhere.Well, I read the license and it didn't say anything about not editing it for yourself. Anyway, the thingy on the wiki requires photoshop , which I don't have, and doesn't work for changing size of the file, which was what I came for. So I'll just be looking for something free that can edit .pmb files. Or a way to make the converters work EDIT: CBBP, what method do you use for editing/converting the images? Edited August 9, 2013 by wasmic Link to comment Share on other sites More sharing options...
thunderstar Posted August 9, 2013 Share Posted August 9, 2013 hey awesome pack i remeber using it in 0.19 i think, but i have a problem with spaceport specially with this mod, when i download it it dowloads it incomplete, i mean of th 80 MB it downloads around 40-70 and then stops i am the only one with this problem? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 10, 2013 Share Posted August 10, 2013 updated. http://kerbalspaceprogram.com/kosmos-tks-spacecraft/ Link to comment Share on other sites More sharing options...
sumghai Posted August 10, 2013 Share Posted August 10, 2013 updated. http://kerbalspaceprogram.com/kosmos-tks-spacecraft/Yay for the Balka Solar Panel Block fix! I've just switched back and forth over several flights and the solar array actually remained open!Mucho, mucho gracias! Link to comment Share on other sites More sharing options...
joedude69 Posted August 10, 2013 Share Posted August 10, 2013 CBBP please show me the secrets to making a good Emissive? All the ones I seem to make look awful. Link to comment Share on other sites More sharing options...
NoMrBond Posted August 10, 2013 Share Posted August 10, 2013 (edited) Strictly stock-alike balanced values for so inclined peopleRD-0146Either decrease maxThrust to 27 -or- increase mass to 1.62 (do NOT do both, you will not have a good time)RD-33NKEither decrease maxThrust to 420 -or- increase mass to 2.35 (again, do NOT do both, you will not have a good time)These take into account changes in mass, thrust, TVC and ISP. Edited August 10, 2013 by NoMrBond Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted August 10, 2013 Share Posted August 10, 2013 Many thanks to Sumghai for the solar panel fix idea. and Welcome our New Mod team member NoMrBond who made awesome thrust weight and ISP values Yay for the Balka Solar Panel Block fix! I've just switched back and forth over several flights and the solar array actually remained open!Mucho, mucho gracias!no no. thank you for the suggestion. Link to comment Share on other sites More sharing options...
Rassa Farlander Posted August 10, 2013 Share Posted August 10, 2013 Errrme gaurd! Balka panels fixed!!!! yayyayya! Downloading again woot! Thanks guys! Modder teamwork at it finest!! Link to comment Share on other sites More sharing options...
intidragon Posted August 10, 2013 Share Posted August 10, 2013 THE ENGINES ARE OUT! <3 Am so ready for this. :3 And good to know that the twin-wings work properly now. Link to comment Share on other sites More sharing options...
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