K3-Chris Posted June 6, 2013 Share Posted June 6, 2013 Hehe I love the landing lights at your runway Link to comment Share on other sites More sharing options...
Raelsmar Posted June 6, 2013 Share Posted June 6, 2013 I can't seem to get this mod to run properly in 20.2. I follow the installation instructions exactly as they are stated, copying gamedata and ships into the ksp root folder. I've triple checked that I have the most recent version running. I cannot load any craft (even stock KSP craft) with this pack active. I have the Firespitter pack and the TouhouTorpedo Mk3 cockpit replacer, and my installation runs fine with them. I can see the parts in the SPH and can load B9 crafts in the SPH, but the flight scene throws a Runtime error for visual C++. Is there any known fix? Link to comment Share on other sites More sharing options...
jfull Posted June 6, 2013 Share Posted June 6, 2013 Anyone have any tips for this 2 stage to orbit ship I'm building?I'm not the best at spaceplanesmy first test just kinda backflipped after takeoff Link to comment Share on other sites More sharing options...
K3-Chris Posted June 6, 2013 Share Posted June 6, 2013 your control surfaces should be level I think? look pointed to make it flip backwards, also more of them should help Link to comment Share on other sites More sharing options...
HoY Posted June 6, 2013 Share Posted June 6, 2013 "Flipped" is caused by your center of mass being right on top of you center of lift. You'll want to move the center of lift farther back a little ways. It will make you a little nose heavy but not unstable like it is now. Link to comment Share on other sites More sharing options...
jfull Posted June 6, 2013 Share Posted June 6, 2013 "Flipped" is caused by your center of mass being right on top of you center of lift. You'll want to move the center of lift farther back a little ways. It will make you a little nose heavy but not unstable like it is now.I've actually already made that modification, I'll test fly it later Link to comment Share on other sites More sharing options...
Huelander Posted June 6, 2013 Share Posted June 6, 2013 Now, as to why all this would result in too much drag in FAR, I do not know, but I do know this: Its not an issue with the B9 intakes. Its an issue with FAR. If you actually want it fixed, tell ferram4 about it, because if you just add a 0 to the intake area, you know have intake that's 1/10th the size it should be. Thank you for this really detailed answer, I will make a post on the FAR thread and try to explain the situation. Link to comment Share on other sites More sharing options...
SciMan Posted June 6, 2013 Share Posted June 6, 2013 Not sure if this has been posted already, but I think I found a bug.However, not only do I have a useful bug report, I even have how I fixed the bug I found!So, I have 2 different versions of the Mk1 Tail Section, and they say they should look different.Heres the bug: The two versions are IDENTICAL except in name!Specifically, they both look like the "Normal" version.Luckily, it was just an error in the part.cfg that I was able to figure out how to fix by looking at how bac9 and/or Taverius made multiple models work in the same part folder.The "Normal.cfg" file in "GameData/B9_Aerospace/Parts/Cockpit_MK1_Tail" is fine, however a part of it seems to have crawled into the "Raised.cfg" file.Here's the "before fix" version of the problem part of the "Raised.cfg" file. // --- asset parameters --- MODEL { model = B9_Aerospace/Parts/Cockpit_MK1_Tail/[COLOR=#ff0000]Normal[/COLOR] } scale = 1 rescaleFactor = 1And here's what I did to fix it: MODEL { model = B9_Aerospace/Parts/Cockpit_MK1_Tail/[COLOR=#ff0000]Raised[/COLOR] } scale = 1 rescaleFactor = 1Hope this helps clean some moths out of your relay contacts.(props to those who see the pun)-Sci Link to comment Share on other sites More sharing options...
velusip Posted June 6, 2013 Share Posted June 6, 2013 MODEL { model = B9_Aerospace/Parts/Cockpit_MK1_Tail/[COLOR=#ff0000]Raised[/COLOR] } scale = 1 rescaleFactor = 1What are the odds of this? I tried this mod for the first time just now, and it would just crash when loading... until I made this tiny change. Fixed. Link to comment Share on other sites More sharing options...
Shogun Gunshow Posted June 6, 2013 Share Posted June 6, 2013 Do I have a bug in my install? The Sabre M and S claim to be high-efficiency rockets in their secondary mode, but they chew through fuel like it's not even there. Link to comment Share on other sites More sharing options...
velusip Posted June 6, 2013 Share Posted June 6, 2013 Do I have a bug in my install? The Sabre M and S claim to be high-efficiency rockets in their secondary mode, but they chew through fuel like it's not even there.Is that one of the engines that required air intakes? Link to comment Share on other sites More sharing options...
Taverius Posted June 6, 2013 Share Posted June 6, 2013 Do I have a bug in my install? The Sabre M and S claim to be high-efficiency rockets in their secondary mode, but they chew through fuel like it's not even there.They're higher efficiency than the LV30-45, but they're not LV-Ns. They're closer to an aerospike. Link to comment Share on other sites More sharing options...
Digestif Posted June 6, 2013 Share Posted June 6, 2013 Do I have a bug in my install? The Sabre M and S claim to be high-efficiency rockets in their secondary mode, but they chew through fuel like it's not even there.They are high efficient as long as they're in Air-breathing mode. And even in rocket mode they're decently efficient. With a combo of these and nuclear engines I recently made an SSTO trip to Duna and back. So far this pack has added the most fun to the game imo. Link to comment Share on other sites More sharing options...
SmarterThanMe Posted June 6, 2013 Share Posted June 6, 2013 kk, also a bit of a question about the sabres, I've accidentally left MJ in surf mode 90, 40, 0 and come back and the plane has run out of air and is spinning, but my AP is 80+, while if I do my regular routine of leveling off at 30~ and trying to build up speed the engine's thrust rapidly decreases even if I still got air, my speed is higher if I level out though and my Pe can get pretty close to 0 before I need to switch to rocket mode, any idea which is more efficient? I feel tempted to do the straight ascent and then bank on the ISP of my NERVA, though I guess the ISP of SABREs in atmo is even better?Also some of my recent creations:B9 S3 Semi-Blended Wing SSTO: http://imgur.com/a/s8ojF#0 (proud of the look of this one)B9 MK2 SSTO: http://imgur.com/a/wCFXv#0 (first successful landing on runway after getting to space for me)B9 S2 Wide Body Cargo SSTO: http://imgur.com/a/a0sP2#0 (carries 4x 1m ISA + Kethane Sats)How did you get the wings to intersect with the body like that (and actually have it look anything other than stupid)? Good job! Link to comment Share on other sites More sharing options...
K3-Chris Posted June 6, 2013 Share Posted June 6, 2013 How did you get the wings to intersect with the body like that (and actually have it look anything other than stupid)? Good job!I cheated somewhat, I put one of the shorter beams out from the side, then put that beam node on it, and then put the long beams going forwards and backwards from that, then built the wings onto the length-wise beams then when I was happy with the wing, I inverted the beam so it no longer pushed the wing out from the body, instead it did the opposite, put the wing into the body, then lots of very short and well hidden struts Link to comment Share on other sites More sharing options...
Teobug Posted June 6, 2013 Share Posted June 6, 2013 So this won't work on 0.20.8? Link to comment Share on other sites More sharing options...
Climberfx Posted June 6, 2013 Share Posted June 6, 2013 They are high efficient as long as they're in Air-breathing mode. And even in rocket mode they're decently efficient. With a combo of these and nuclear engines I recently made an SSTO trip to Duna and back. So far this pack has added the most fun to the game imo.But when they need air, how you use it in Duna, there are no oxygen in there.This Saber work without oxygen in air mode? Link to comment Share on other sites More sharing options...
BananaDealer Posted June 6, 2013 Share Posted June 6, 2013 So this won't work on 0.20.8?.20.8? Son, we're still on .20.2... Link to comment Share on other sites More sharing options...
Firov Posted June 6, 2013 Share Posted June 6, 2013 .20.8? Son, we're still on .20.2...I hate it when time travellers come into the past to ask questions about future versions. Don't they realize that pollutes the timeline?Anyway, Ferram has apparently found the bug resulting in the massive drag caused by the intakes in B9. So hopefully that nasty bug will be fixed, and soon. Also, the EM engine mount is also affected for some reason, though not to the same extent. Link to comment Share on other sites More sharing options...
Digestif Posted June 6, 2013 Share Posted June 6, 2013 But when they need air, how you use it in Duna, there are no oxygen in there.This Saber work without oxygen in air mode?Nope, no oxygen on duna, you can only use the rocket mode there. Just look at the link and you'll see how I did it Link to comment Share on other sites More sharing options...
mrrpamplemousse Posted June 6, 2013 Share Posted June 6, 2013 (edited) I think I found a bug, for a boat, I was thinking using a rotated 2-D vectoring engine as a rudder, but they where stil vectoring verticaly and wasn't very usefulEDIT : you can see it on the rotated engine on this pictureIn the red circleEDIT 2 : beside this, all is working and I've got the plugin folder corectly Edited June 6, 2013 by mrrpamplemousse Link to comment Share on other sites More sharing options...
Harvoification Posted June 6, 2013 Share Posted June 6, 2013 Ok, I'm so confused! I place the pack folder in the GameData folder, right next to squad. I then copied the .craft files to the ships folder which hold all other stock crafts. When I try to load any of the B9 crafts it won't load as I'm missing parts? I've actually had a look through and I have some structural parts/engines/cockpits, but I seem to be missing some! The small lights for example. Can anyone tell me what I've done wrong? The installation instructions aren't great... Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 6, 2013 Share Posted June 6, 2013 Did you put all the folders in?There's like 4-5 Link to comment Share on other sites More sharing options...
Harvoification Posted June 6, 2013 Share Posted June 6, 2013 (edited) Huh? When I unzip the download all I have is a folder named 'uploads_2013_06_B9-Aerospace-Pack-R3c'Pardon my ignorance, but where am I meant to place everything? Edited June 6, 2013 by Harvoification Link to comment Share on other sites More sharing options...
Comrade Jenkens Posted June 6, 2013 Share Posted June 6, 2013 Do the plugins work on the stock parts? aka the thrust vectoring module. Link to comment Share on other sites More sharing options...
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