Andrew Hansen Posted December 25, 2013 Share Posted December 25, 2013 I tested the latest version of resgen just after 23 was released. It works but it conflicts with one of the other resource mods (dont recall which). But i looked through the current b9 cfg files and it dont look like a lot(if any) of the parts use that plugin. Im sure ill be corrected if im wrong.Don't quote me on this, but I'm pretty sure that the only part which uses ResGen is the compressed air nozzle (it looks like an RCS nozzle but uses air instead). It has to use a custom resource to make it work in the atmosphere. I don't think any of the other parts use ResGen. Link to comment Share on other sites More sharing options...
AveXx Posted December 25, 2013 Share Posted December 25, 2013 Heyho Could someone please help me Javascript is disabled. View full albumThis is only happening with S2 Reusable Pod, S3 and MK 2/5 is OK. Link to comment Share on other sites More sharing options...
Donziboy2 Posted December 25, 2013 Share Posted December 25, 2013 (edited) Ok, this is interesting but sad Im starting to really hate 0.23 so far, I have made over a dozen different large SSTO's and even tried using working designs from 0.22 but have yet to get anything into LKO. And here is my latest fail;.;With wing....Without.. Edited December 25, 2013 by Donziboy2 Link to comment Share on other sites More sharing options...
hiddengnome Posted December 25, 2013 Share Posted December 25, 2013 Hi, i have a question for a mod guru like Bac9 and apologize if it has been asked before; Have you thought about doing a deceleron? Combining a control surface with the airbrakes to make 100% true vertical control surface free crafts? Thanks for reading and perhaps answering. Link to comment Share on other sites More sharing options...
Eskandare Posted December 25, 2013 Share Posted December 25, 2013 (edited) Ok, this is interesting but sad Im starting to really hate 0.23 so far, I have made over a dozen different large SSTO's and even tried using working designs from 0.22 but have yet to get anything into LKO. And here is my latest fail;.;With wing....http://i.imgur.com/aC4DxWs.pngWithout..http://i.imgur.com/iBbGTd4.pngThat was a bug I saw occurr in previous versions. I'm not having any trouble putting things of any size into LKO. Edited December 25, 2013 by Eskandare Link to comment Share on other sites More sharing options...
dtobi Posted December 25, 2013 Share Posted December 25, 2013 Heyho Could someone please help me http://imgur.com/a/np43sThis is only happening with S2 Reusable Pod, S3 and MK 2/5 is OK.Yeah. This is super annoying. I canonly guess what happened: Squad implemented a new way to do attachment noses one or two versions back. However, it was broken because all the attachment points were off by a few units. It seems that Bac9 circumvented the problem by placing the attachment nodes slightly off in the other direction. Now Squad fixed the offset, which breaks all the mods that tried to make the new system work. I had the same issue for space shuttle engines. There is little you can do (unless joy want to end up fiddling with config files forever to use the old system). Just give the author done time to fix it. .23 is a PITA for mod developers. Link to comment Share on other sites More sharing options...
Donziboy2 Posted December 25, 2013 Share Posted December 25, 2013 That was a bug I saw occurr in previous versions. I'm not having any trouble putting things of any size into LKO.Im using the latest B9 and FAR with 0.23....I think most of my LKO problems are FAR and the KSP Interstellar Thermal TurboJets, or Procedural wings.... but adding wings with symmetry should not throw off the CoL... Link to comment Share on other sites More sharing options...
Glockshna Posted December 25, 2013 Share Posted December 25, 2013 Looking forward to the .23 update! One of my favorite parts packs Link to comment Share on other sites More sharing options...
Konnor Posted December 25, 2013 Share Posted December 25, 2013 but adding wings with symmetry should not throw off the CoL...I've seen this CoL offset some time before. IIRC, the plane flew well nevertheless, it did not affect the actual CoL, just the marker. Link to comment Share on other sites More sharing options...
Hodo Posted December 25, 2013 Share Posted December 25, 2013 I've seen this CoL offset some time before. IIRC, the plane flew well nevertheless, it did not affect the actual CoL, just the marker.Its a bug in the CoL calculation, it has no affect on the actual lift. Link to comment Share on other sites More sharing options...
Donziboy2 Posted December 25, 2013 Share Posted December 25, 2013 (edited) Its a bug in the CoL calculation, it has no affect on the actual lift.Sadly not knowing where it is does not help building.....Edit. Well I did have some luck with normal B9 wings just now, it is definitely not something I would fly alot but it does get into orbit, grand total of about 18T of LFO to get into a 100Km orbit with its load:)Its a little heavy at 247T... But it does go up, like a flaming dart(needs more intakes/engines). Lots of wing sag, I have alot of struts but it needs welding(PW works nice for strutting but I cant seem to ever get a stable craft with them), to bad you cant weld cargo bays and such...The Grey Rockomax is empty, used to position the load which consists of 3 orange tanks and 1 monoprop tank:) Edited December 25, 2013 by Donziboy2 Link to comment Share on other sites More sharing options...
bac9 Posted December 25, 2013 Author Share Posted December 25, 2013 Hi, i have a question for a mod guru like Bac9 and apologize if it has been asked before; Have you thought about doing a deceleron? Combining a control surface with the airbrakes to make 100% true vertical control surface free crafts? Thanks for reading and perhaps answering.No point to make it as there is no fixed standard thickness for wing parts and it will be horribly clipped into surfaces 99% of the time. Using separate per-surface airbrake parts is better considering the variety of parts around. Link to comment Share on other sites More sharing options...
Hector_919 Posted December 25, 2013 Share Posted December 25, 2013 As I wait for B9's update (He's busy with that, other things he's doing for Squad, and his personal life), meanwhile I've decided experiment with conventional KW engines to put stuff into space.http://i.imgur.com/wnegsLL.jpghttp://i.imgur.com/j0rUzNo.jpg72 tons is not too bad. I'll have to try and rebuild my 3 orange tank monster.excuse me, but where did you get these giant wings from? they look awesome and I could really use something big like that? Link to comment Share on other sites More sharing options...
Melfice Posted December 25, 2013 Share Posted December 25, 2013 excuse me, but where did you get these giant wings from? they look awesome and I could really use something big like that?That looks like a Procedural Wing. http://forum.kerbalspaceprogram.com/threads/29862-0-23-Procedural-Dynamics-Procedural-Wing-0-6 Link to comment Share on other sites More sharing options...
Hellbrand Posted December 26, 2013 Share Posted December 26, 2013 No that's just normal B9 wings composited togethermust have been alot of work Link to comment Share on other sites More sharing options...
Kaa253 Posted December 26, 2013 Share Posted December 26, 2013 (edited) @Styrr: B9 works perfectly in Linux 64 bit but you must do the following.http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures?p=863141&viewfull=1#post863141Follow this procedure http://forum.kerbalspaceprogram.com/threads/24529-The-Linux-compatibility-thread%21?p=814129&viewfull=1#post814129BUT FOR 0.23 use the offsets in...http://forum.kerbalspaceprogram.com/threads/24529-The-Linux-compatibility-thread%21?p=849510&viewfull=1#post849510Linux 64 bit rocks for KSP but you must constantly follow the Linux compatibility thread.Edit: I think I will now give up and ignore Linux related problems in the B9 thread. Posts about Linux 64 should go to the Linux compatibility thread. Edited December 26, 2013 by Kaa253 On second thoughts Link to comment Share on other sites More sharing options...
Styrr Posted December 26, 2013 Share Posted December 26, 2013 Thank you very much Kaa253! Sorry for posting in the wrong thread, I thought it was B9 related, since it only happened with this mod. Might have been because the other mods are smaller. Now I know where to look. Link to comment Share on other sites More sharing options...
Krist Posted December 26, 2013 Share Posted December 26, 2013 I've installed the latest FAR, and B9. I now want to try to fly the Heinlein... So I put one on the runway. But for the life of me can't seem to figure out how to get the engines running. Either I'm overlooking something obvious, or I am missing something. There are no "rockets" in the staging sequence. A suggestion in this thread seems to be to install the latest version of the "exsurgentengineering" plugin. But the link mentioned doesn't work. Anyway, I would asume that the version in B9 is the most recent one? Or at least the one you need?Or am I missing something, and there is some magic, secret key I need to press to switch on the engines? Link to comment Share on other sites More sharing options...
Tex_NL Posted December 26, 2013 Share Posted December 26, 2013 No that's just normal B9 wings composited togethermust have been alot of workAbsolutely not! That's definitely P-Wing! If this was build with regular B9 wings lines on the individual pieces would show and the leading edge would be the same width from root to tip.You're probably looking at Donziboy's images while Hector and Melfice are talking about Eskandare's. Please check what posts people referring to before commenting.P-Wing by Eskandare:stitched B9 by Donziboy: Link to comment Share on other sites More sharing options...
Melfice Posted December 26, 2013 Share Posted December 26, 2013 No that's just normal B9 wings composited togethermust have been alot of workWithout any seams at all? Only look at Donziboy's craft, and see the immense difference in textures alone.EDIT: Whoops. Ninja'd by a whole ten minutes. That'll teach me to respond before refreshing a page... Link to comment Share on other sites More sharing options...
Hellbrand Posted December 26, 2013 Share Posted December 26, 2013 Lol, Only the bottom one loaded for me I didnt even see the top one :V durp, but yeah the top one is definitely P-wings but ght bottome is composite :V Link to comment Share on other sites More sharing options...
Tex_NL Posted December 26, 2013 Share Posted December 26, 2013 Lol, Only the bottom one loaded for me I didnt even see the top one :V durp, but yeah the top one is definitely P-wings but ght bottome is composite :VPretty sure the top one would have loaded for you too if you had just looked at the preceding page. Link to comment Share on other sites More sharing options...
Hellbrand Posted December 26, 2013 Share Posted December 26, 2013 actually i was thinking they were talking about post #3286 not the images in #3294 Link to comment Share on other sites More sharing options...
The Space Man Posted December 26, 2013 Share Posted December 26, 2013 (edited) So are those giant wings for download somewhere?I downloaded Procedural Wing 0.6 but it doesn't have those wings unless i'm missing something.FORGET THIS POST. Edited December 26, 2013 by The Space Man Link to comment Share on other sites More sharing options...
marach Posted December 26, 2013 Share Posted December 26, 2013 So are those giant wings for download somewhere?I downloaded Procedural Wing 0.6 but it doesn't have those wings unless i'm missing something.You make them yourself1.Find the procedural wing stub, 2.attach to plane, 3.expand to size (combination of mouse moves and key presses)4.Enojoy! Link to comment Share on other sites More sharing options...
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