Hector_919 Posted January 2, 2014 Share Posted January 2, 2014 Listening to this advice must be the absolute worst thing I've done in a very long time.0.22 B9 worked nearly perfect for me in 0.23 but in an attempt to improve I gave this a try. It screwed up various textures, moved staging icons off-screen and caused a few other weird things. Worst of all I can access action groups and crew lists no longer in the VAB. Even reverting back to the original dll's doesn't resolve this. Long story short: I am forced to completely abandon a completed tech tree all because of some crappy bogus advice.first: my post mentions that this is the checklist for non-working installations of 0.22-B9 with KSP 0.23. "Never touch a running system" counts for KSP/B9 as well.second: you should be at point 4. at the time: wait for the 0.23 Update of B9. this should make your game work again. Link to comment Share on other sites More sharing options...
asdfCYBER Posted January 2, 2014 Share Posted January 2, 2014 B9 works perfect for me. Except this error: [ERR 20:23:39.554] AssemblyLoader: Exception loading 'ExsurgentEngineering': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'HydraEngineController' from assembly 'ExsurgentEngineering, Version=1.0.5040.39249, Culture=neutral, PublicKeyToken=null'.This error causes the Kethane map overlay to not show up. Link to comment Share on other sites More sharing options...
sarbian Posted January 2, 2014 Share Posted January 2, 2014 You can look a few page earlier in the thread for post that says you should update the firespitter dll (with the one in the firespitter pack) and the ExsurgentEngineering one with https://raw.github.com/careo/ExsurgentEngineering/master/ExsurgentEngineering/obj/Release/ExsurgentEngineering.dll Link to comment Share on other sites More sharing options...
asdfCYBER Posted January 2, 2014 Share Posted January 2, 2014 You can look a few page earlier in the thread for post that says you should update the firespitter dll (with the one in the firespitter pack) and the ExsurgentEngineering one with https://raw.github.com/careo/ExsurgentEngineering/master/ExsurgentEngineering/obj/Release/ExsurgentEngineering.dlldidnt saw that. thanks.now i only have to wait for a Romfarer.dll update and Kethane will work again... Link to comment Share on other sites More sharing options...
Hellbrand Posted January 2, 2014 Share Posted January 2, 2014 Kethane has been updated to .23 I'm using it now :V Link to comment Share on other sites More sharing options...
Dune Manta Posted January 2, 2014 Share Posted January 2, 2014 My SABRE engines don't work, is this a common problem? How do I fix them? Link to comment Share on other sites More sharing options...
CyclonicTuna Posted January 2, 2014 Share Posted January 2, 2014 My SABRE engines don't work, is this a common problem? How do I fix them?Have you tried turning them on and off again? Link to comment Share on other sites More sharing options...
Melfice Posted January 2, 2014 Share Posted January 2, 2014 My SABRE engines don't work, is this a common problem? How do I fix them?You need to replace some plug-ins. Download the latest Firespitter pack and take the .dll, and the Exsurgent Engineering .dll, which can be found in a link in post #3403.Have you tried turning them on and off again?Cheeky. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 2, 2014 Share Posted January 2, 2014 (edited) Thanks to you guys I updated my plugins works fine now with a click of a few links and reading a few pages happy camper sabres are working again, I prefer the sabre's over the new rapiers much nicer however I do like the auto switching of the rapiers Edited January 2, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
Ninjadude501 Posted January 3, 2014 Share Posted January 3, 2014 Does this work with 0.23? Link to comment Share on other sites More sharing options...
Kantex Posted January 3, 2014 Share Posted January 3, 2014 Has anyone gotten the F-22 engines to vector thrust? I'm pretty sure they were messed up by the new right-click options in the patch. Link to comment Share on other sites More sharing options...
Sugoi Posted January 3, 2014 Share Posted January 3, 2014 This thread, wowMeanwhile, I'm stoked about the new parts having a lightweight memory footprint. Link to comment Share on other sites More sharing options...
SMILIE Posted January 3, 2014 Share Posted January 3, 2014 I get this Error quite often when changing scene, which cause the game to get stuck:Receiving unhandled NULL exceptionTypeRef ResolutionScope not yet handled (49) for .Propellant in image /Volumes/Data/games/Steam/SteamApps/common/Kerbal Space Program/GameData/ExsurgentEngineering/Plugins/ExsurgentEngineering.dllThe class Propellant could not be loaded, used in The class HydraEngineController could not be loaded, used in ExsurgentEngineering, Version=1.0.5040.39249, Culture=neutral, PublicKeyToken=null Link to comment Share on other sites More sharing options...
seb-eisdrache Posted January 4, 2014 Share Posted January 4, 2014 it seems that the saber engines dont work? there not shown at the staging panel Link to comment Share on other sites More sharing options...
6.forty Posted January 4, 2014 Share Posted January 4, 2014 it seems that the saber engines dont work? there not shown at the staging panelI have (I assume) the same problem. They're showing thrust graphics while in the SPH, and when I launch the craft they do nothing. Link to comment Share on other sites More sharing options...
Dreadp1r4te Posted January 4, 2014 Share Posted January 4, 2014 Update your Firespitter DLL, guys. Sabres work fine after that. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 4, 2014 Share Posted January 4, 2014 Sabres work fine did you upgrade the DLL files for firespitter and excurgent engineering just read back a few pages and the guys give you plenty of info as what needs to happen I followed there advice my sabres work perfectly Link to comment Share on other sites More sharing options...
AveXx Posted January 5, 2014 Share Posted January 5, 2014 Sry for double Posting this image but i want to ask if there is any solution for this problem. I want to use my Shuttles again =(Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Surefoot Posted January 5, 2014 Share Posted January 5, 2014 You are either missing struts, or KJR (which i suggest you try first). Link to comment Share on other sites More sharing options...
FellipeC Posted January 5, 2014 Share Posted January 5, 2014 Has anyone gotten the F-22 engines to vector thrust? I'm pretty sure they were messed up by the new right-click options in the patch.Here the F119 are broken too. Can't make it works Link to comment Share on other sites More sharing options...
AveXx Posted January 5, 2014 Share Posted January 5, 2014 You are either missing struts, or KJR (which i suggest you try first).No it is not KJR. I deleted the files and nothing changed. And the same with struts. I can strut this pod like hell and this is happening. Link to comment Share on other sites More sharing options...
seb-eisdrache Posted January 5, 2014 Share Posted January 5, 2014 is it possible to use the mod with deadly reentry together? Link to comment Share on other sites More sharing options...
E T Posted January 5, 2014 Share Posted January 5, 2014 So, I updated my firespitter dll's and that has had no effect. The only options I get when i load a sabre are lock gimbal. Any suggestions? Link to comment Share on other sites More sharing options...
seb-eisdrache Posted January 5, 2014 Share Posted January 5, 2014 this solve the saber engine thing:http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures?p=883078&viewfull=1#post883078 Link to comment Share on other sites More sharing options...
E T Posted January 5, 2014 Share Posted January 5, 2014 ah ha! I needed exurgent dlls updated too. thanks for the help seb Link to comment Share on other sites More sharing options...
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