viperwolf Posted August 22, 2013 Share Posted August 22, 2013 I would download this mod if it wasn't so confusing. It gives me a headache just trying to figure out all the parts.It is so worth the time, and if you cant figure something out just ask here. someone will give you an answer( WARNING: Their answer may be followed by sarcasm ) Link to comment Share on other sites More sharing options...
NoMrBond Posted August 22, 2013 Share Posted August 22, 2013 You can also cull parts you don't want straight out of the B9 directoryDon't want that HL format body parts? just delete the HL folders out of the B9 directory, etc etc.If you want them back later after getting comfortable, just reinstall Link to comment Share on other sites More sharing options...
Designer225 Posted August 22, 2013 Share Posted August 22, 2013 (edited) Oh man... 176 parts... I'm considering adding some mod parts from this pack, mostly cargo-bays, some cockpits, and engines that uses liquid-fuel and air in one mode while using rocket fuels in another mode. I'm kind of afraid that once I add this mod the game may lag and crash... I wonder can my system hold it?System info word document is no.3 of the link list in the signature. Note that I'm using Google Drive for that. Edited August 22, 2013 by Designer225 Link to comment Share on other sites More sharing options...
Torminator Posted August 22, 2013 Share Posted August 22, 2013 I can't speak to how much space it takes up in memory, but B9 is absolutely miniscule on disk. I use Disk Space Fan to get a visualization of what is taking up space, and B9 is an almost imperceptible slice compared to the three biggest: SQUAD, KW, and NovaPunch. Again, who knows if that has anything to do with how much memory it takes, but there you go. Link to comment Share on other sites More sharing options...
Designer225 Posted August 22, 2013 Share Posted August 22, 2013 I can't speak to how much space it takes up in memory, but B9 is absolutely miniscule on disk. I use Disk Space Fan to get a visualization of what is taking up space, and B9 is an almost imperceptible slice compared to the three biggest: SQUAD, KW, and NovaPunch. Again, who knows if that has anything to do with how much memory it takes, but there you go.I'll install B9 to see. I need to clean BobCatind up, though, since I really don't need them.So B9 uses less memory? Link to comment Share on other sites More sharing options...
Devo Posted August 22, 2013 Share Posted August 22, 2013 I'll install B9 to see. I need to clean BobCatind up, though, since I really don't need them.So B9 uses less memory?I can't actually get it to run, but the couple of times it did work it chewed what remained of my 4 gig limit pretty quickly. Link to comment Share on other sites More sharing options...
jrandom Posted August 22, 2013 Share Posted August 22, 2013 I'm running B9 in conjunction with KW, KAS, Infernal Robotics, Kethane, KSPX, Procedural Wings, IonCross Life Support, and Procedural Fairings without difficulty.The main constraint you'll hit is not system RAM, but video RAM. It's the textures that do it. When I was running KSP on a system with 1GB of vRAM, I had to turn the texture resolution down to half. Now that I've got a machine with 2GB of vRAM, I'm running all those at full resolution. Link to comment Share on other sites More sharing options...
miro Posted August 23, 2013 Share Posted August 23, 2013 For some reason most of the body parts don't show up in the VAB. They're all there in the parts folder, but when I open the game, they're gone.Interestingly, at first they all had the prefix "Cockpit_..." but when I changed them all to "Structural_..." they still didn't work.Please help. Link to comment Share on other sites More sharing options...
Slye_Fox Posted August 23, 2013 Share Posted August 23, 2013 For some reason most of the body parts don't show up in the VAB. They're all there in the parts folder, but when I open the game, they're gone.Interestingly, at first they all had the prefix "Cockpit_..." but when I changed them all to "Structural_..." they still didn't work.Please help. Did you extract the mod files to the gamedata folder? Link to comment Share on other sites More sharing options...
NoMrBond Posted August 23, 2013 Share Posted August 23, 2013 B9 uses the MODEL{} node system, so if you rename files and/or folders within your GameData directory that B9 calls on, stuff might not work Link to comment Share on other sites More sharing options...
piloted Posted August 23, 2013 Share Posted August 23, 2013 Has anyone had problems with MK2 fuel tanks colliding with the fuel tank in front of it? I've been trying to make an SSTO spaceplane and the whole thing just blows apart once I get about a thousand meters off the ground. TWR is about 2.0 max, but they're the b9 turbojets at low altitude so they're still at the low range of thrust. Link to comment Share on other sites More sharing options...
jrandom Posted August 23, 2013 Share Posted August 23, 2013 Has anyone had problems with MK2 fuel tanks colliding with the fuel tank in front of it? I've been trying to make an SSTO spaceplane and the whole thing just blows apart once I get about a thousand meters off the ground. TWR is about 2.0 max, but they're the b9 turbojets at low altitude so they're still at the low range of thrust.Got a screenshot of your plane? I've found the larger B9 parts require some interesting struts strategies. Link to comment Share on other sites More sharing options...
Torminator Posted August 24, 2013 Share Posted August 24, 2013 Just out of curiosity, does anyone else find it nearly impossible to place the Turbojets in symmetry? I usually do the whole drag-in-every-possible-way dance a few times before just placing each one singly. For that matter, is THAT normal? That a large number of parts (not just B9) require several attempts to get them to "go green"? It's especially bad when trying to use symmetry. As far as I can tell, there's nothing in the way, and if I try enough times it will eventually work. Link to comment Share on other sites More sharing options...
jrandom Posted August 24, 2013 Share Posted August 24, 2013 Just out of curiosity, does anyone else find it nearly impossible to place the Turbojets in symmetry? I usually do the whole drag-in-every-possible-way dance a few times before just placing each one singly. For that matter, is THAT normal? That a large number of parts (not just B9) require several attempts to get them to "go green"? It's especially bad when trying to use symmetry. As far as I can tell, there's nothing in the way, and if I try enough times it will eventually work.I've run into this as well -- my best guess is that the collision mesh is overly-large for the turbo jets and some of the other parts. Link to comment Share on other sites More sharing options...
piloted Posted August 24, 2013 Share Posted August 24, 2013 It wasn't a very large plane, just a simple design I was tinkering with to accustom to B9 parts as I just installed the mod. I'm not sure whether it's B9 anymore, since I decided to make an all stock plane and the same thing happened. Things are just colliding with each other out of nowhere but with spaceplanes (SPH) only, my rockets (VAB) fly just fine with B9 parts. Link to comment Share on other sites More sharing options...
Chingus Posted August 24, 2013 Share Posted August 24, 2013 When I can't get a part to attach when I know I can make them work individually, I just use the debug menu to allow part clipping. Link to comment Share on other sites More sharing options...
Sabor Posted August 24, 2013 Share Posted August 24, 2013 I put this video together today, It's my second version of my Orbiter that actually glides back to KSC. Much bigger and able to carry much more. The Orbiter itself is mostly B9, with some TTModular Multiwheels, and the Fueltanks and Engines used to get it to Orbit are from the AIES pack. Figured I'd share it Link to comment Share on other sites More sharing options...
Designer225 Posted August 25, 2013 Share Posted August 25, 2013 Okay, B9 Aerospace Mod pack have no crazy impacts to my KSP... I have so little RAM usage (49%~53% with setting.cfg tuning) even with tons of mods installed...Still, I can't get my craft to orbit due to perhaps weight and take-off speed issue... Link to comment Share on other sites More sharing options...
rasheed Posted August 25, 2013 Share Posted August 25, 2013 Hmmm, please add the MK2 cargo bay plox! Link to comment Share on other sites More sharing options...
EKS21 Posted August 25, 2013 Share Posted August 25, 2013 I love this pack! It adds some wonderful new parts! Link to comment Share on other sites More sharing options...
viperwolf Posted August 25, 2013 Share Posted August 25, 2013 I put this video together today, It's my second version of my Orbiter that actually glides back to KSC. Much bigger and able to carry much more. The Orbiter itself is mostly B9, with some TTModular Multiwheels, and the Fueltanks and Engines used to get it to Orbit are from the AIES pack. Figured I'd share itWould you be interested in testing the shuttle i built? Link to comment Share on other sites More sharing options...
Knas Posted August 25, 2013 Share Posted August 25, 2013 You guys need to fix the download, can't open with WinRaR. Here's the error:"C:\Users\SECRET\Downloads\uploads-2013-07-B9-Aerospace-Pack-R3-3.zip: The archive is either in unknown format or damaged" Link to comment Share on other sites More sharing options...
Railgunner2160 Posted August 25, 2013 Share Posted August 25, 2013 Your download was corrupt, redownload, and make sure the file sizes match.... Link to comment Share on other sites More sharing options...
Sabor Posted August 25, 2013 Share Posted August 25, 2013 Would you be interested in testing the shuttle i built?Sure thing! If it has wings I can fly it (Flying into the ground still counts as flying) Link to comment Share on other sites More sharing options...
astropapi1 Posted August 25, 2013 Share Posted August 25, 2013 Hmmm, please add the MK2 cargo bay plox!Artyom pls.But only after you're done with the R&D building! Link to comment Share on other sites More sharing options...
Recommended Posts