NoMrBond Posted September 6, 2013 Share Posted September 6, 2013 The SABRE engines are dependent on a plugin which isn't working or hasn't/isn't installed correctly (or, in the case of Firespitter has been updated either directly, or via one of the mods which bundle it, like KOSMOS), I've managed to do exactly this to my B9 install a couple of times while trying to cut down memory usage. Link to comment Share on other sites More sharing options...
cy-one Posted September 6, 2013 Share Posted September 6, 2013 I would have a small feature request, once there is an update again instead of two seperate RCS-thruster, wouldn't it be more comfortable to have a maneuver thruster that can switch from compressed air to monopropellant? Link to comment Share on other sites More sharing options...
Torminator Posted September 7, 2013 Share Posted September 7, 2013 The SABRE engines are dependent on a plugin which isn't working or hasn't/isn't installed correctly (or, in the case of Firespitter has been updated either directly, or via one of the mods which bundle it, like KOSMOS), I've managed to do exactly this to my B9 install a couple of times while trying to cut down memory usage.I believe the SABRE engines use the Exsurgent Engineering Hyda engine controller plugin. It's what powers the dual-mode operation. I would have a small feature request, once there is an update again instead of two seperate RCS-thruster, wouldn't it be more comfortable to have a maneuver thruster that can switch from compressed air to monopropellant?It could likely be done using the same plugin as the SABREs, but I'm not sure how many people would find it useful. Sadly, I'm not so hopeful for an update to this pack, since bac9 has quite a bit more going on now. Link to comment Share on other sites More sharing options...
Tollazor Posted September 7, 2013 Share Posted September 7, 2013 Is it me, or are the VTOL engines included with this mod a bit OP. I built an 8 engine VTOL on a small plane, I'm using it to pick up Kethane from my Kerbal Kethane miner and want it to have a snappy response hence the engines. Anyway on my first flight of this plane I got distracted for about 20 seconds whilst at 20,000km and next thing I noticed I had flamed out and was well and truly heading for space, 120,000km's out or some such. If I had a small rocket and some oxidizer on board circlisation would not have been a problem. Now, I look at the numbers of the VTOL jets vs the stock jets and they seem fairly balanced, perhaps a little too light. I haven't built a stock engine VTOL just to see, however it seems a bit silly?? Thoughts? Link to comment Share on other sites More sharing options...
NoMrBond Posted September 7, 2013 Share Posted September 7, 2013 Is it me, or are the VTOL engines included with this mod a bit OP. I built an 8 engine VTOL on a small plane, I'm using it to pick up Kethane from my Kerbal Kethane miner and want it to have a snappy response hence the engines. Anyway on my first flight of this plane I got distracted for about 20 seconds whilst at 20,000km and next thing I noticed I had flamed out and was well and truly heading for space, 120,000km's out or some such. If I had a small rocket and some oxidizer on board circlisation would not have been a problem. Now, I look at the numbers of the VTOL jets vs the stock jets and they seem fairly balanced, perhaps a little too light. I haven't built a stock engine VTOL just to see, however it seems a bit silly?? Thoughts?I think it's to do with the VTOL engines not having the diminishing returns against speed that the other B9 airbreathing engines have, so their thrust doesn't drop off as you go faster. Link to comment Share on other sites More sharing options...
jfull Posted September 8, 2013 Share Posted September 8, 2013 Not sure if this is the place to ask this, but I'm looking for advice about getting my design to go SSTOAfter many tries with more conservative, SR-71 and fighter jet inspired designs, I decided to pull out all the stops and build something with serious power.What I ended up with had elements of space shuttle, WWII bomber, hot rod, and pod racer.As it turned out, it handles well, and has all the power it looks like it has.Unfortunately it still seems to run out of air before it ought to.on one flight, when I was fearing flame-out, I switched to rocket mode early and ended up with this trajectory(forgot to throttle down first, damn those big sabres pack a punch but they drain fuel so fast)This is, so far, the best result I've gotten out of it. Link to comment Share on other sites More sharing options...
briansun1 Posted September 8, 2013 Share Posted September 8, 2013 is it just me or are some of the parts missing? Link to comment Share on other sites More sharing options...
HeadHunter67 Posted September 8, 2013 Share Posted September 8, 2013 They're not missing, but it's not "just you"... it's everyone who doesn't read the FAQ on the first page. That's where you'll find the missing parts. Link to comment Share on other sites More sharing options...
jfull Posted September 9, 2013 Share Posted September 9, 2013 Well, now my problem seems to be that one engine starts putting out slightly more thrust than the other at high altitudes, making it extremely hard to control Link to comment Share on other sites More sharing options...
Torminator Posted September 9, 2013 Share Posted September 9, 2013 That sounds an awful lot like one engine is flaming out before the other. That or you have some aerodynamic anomalies. You're not using FAR, are you? Link to comment Share on other sites More sharing options...
jfull Posted September 9, 2013 Share Posted September 9, 2013 That sounds an awful lot like one engine is flaming out before the other. That or you have some aerodynamic anomalies. You're not using FAR, are you?No, I'm not.I actually can recall that on one flight, the engines did completely flame out at different times, causing an unrecoverable spin.What could be causing a slight difference in airflow?Also, I've been tweaking the design a bit, kinda "turbocharged" it, as well as made some preparations for it to carry cargo Link to comment Share on other sites More sharing options...
Der Kosmos Posted September 9, 2013 Share Posted September 9, 2013 I'm upgrading the Stock Aries 4a with the F119 engines, but whenever I pitch up, the throttle shuts off by itself, only to come back like nothing happened once I pitch back down. What causes this? It dosn't seem to be present in the example craft that uses the same engines.I really wanted to try an SSTO with THRUST VECTORING :c Link to comment Share on other sites More sharing options...
drakesdoom Posted September 10, 2013 Share Posted September 10, 2013 Stock behavior will always have one engine flame out first as all air intakes are shared with all engines and when there is not enough air one shuts off, try a tri engine design and place the center engine last. Link to comment Share on other sites More sharing options...
jfull Posted September 10, 2013 Share Posted September 10, 2013 Alright, I might try thatThough first I think I might test a smaller design with a single large sabre engine Link to comment Share on other sites More sharing options...
Der Kosmos Posted September 11, 2013 Share Posted September 11, 2013 The best option is to turn off the engines and switch to rockets BEFORE you flameout. Link to comment Share on other sites More sharing options...
jfull Posted September 11, 2013 Share Posted September 11, 2013 yes, of course.But at the point that the engines are starting to put out differing levels of thrust, I should be able to go much further without flaming out. Link to comment Share on other sites More sharing options...
Der Kosmos Posted September 11, 2013 Share Posted September 11, 2013 When your engines aren't working properly, that's as far as you can go with them. Consider adding more intakes, going faster, or lowering your altitude. All of which increase airflow. Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 11, 2013 Share Posted September 11, 2013 I've got problems with my B9 install (no, not a part count issue) and I can't seem to isolate what they are. I'm hoping someone can give me some insight to what is going on.Bbackground: I have two installations of KSP: one for gaming and one for testing (like now). The testing is a clean install that gets wiped. I'm managing mods with MOD Admin 1.3.6. In my test setup I have only B9 and FAR loaded. My KSP log has the following errors:[LOG 11:38:44.652] Load(Model): B9_Aerospace/Parts/Aero_Intake_Ramp/Mount[ERR 11:38:44.655] Texture 'B9_Aerospace/Parts/Aero_Intake_Ramp/model001' not found!Can't fine a 'model001' anywhere.[LOG 10:30:44.207] PartLoader: Compiling Part 'B9_Aerospace/Parts/Engine_SABRE_M/part/B9_Engine_SABRE_M'[LOG 10:30:44.212] Added sound_rocket_hard to FXGroup power[LOG 10:30:44.213] Added sound_explosion_low to FXGroup flameout[ERR 10:30:44.215] Cannot find event '1856740933'[LOG 10:30:44.227] PartLoader: Compiling Part 'B9_Aerospace/Parts/Engine_SABRE_S/part/B9_Engine_SABRE_S'[LOG 10:30:44.233] Added sound_rocket_hard to FXGroup power[LOG 10:30:44.233] Added sound_explosion_low to FXGroup flameout[ERR 10:30:44.235] Cannot find event '1856740933'[LOG 10:30:44.246] PartLoader: Compiling Part 'B9_Aerospace/Parts/Engine_VA1/part/B9_Engine_VA1'[LOG 10:30:44.248] Added sound_jet_deep to FXGroup power[LOG 10:30:44.248] Added sound_explosion_low to FXGroup flameoutWhat the heck is '1856740933'? Yet, in a part that is virtually the same (B9_Engine_VA1) no error occurs.[LOG 10:30:44.410] PartLoader: Compiling Part 'B9_Aerospace/Parts/Utility_InfoDrive/part/B9_Utility_InfoDrive'[ERR 10:30:44.415] Invalid float valueThis one just has me baffeled. Lastly, an FYI, devs ...Gamedata\B9_Aerospace\Parts\Structure_P_Standard-Frame\P8_Surface.cfg node_attach = 0, 4, 0, 0.0, 1.0, 0.0is define twice in the config file.I just deleted one of the two entries and everything is fine.TIAKerfault. When the very best is just out of reach. Link to comment Share on other sites More sharing options...
Captain_Party Posted September 12, 2013 Share Posted September 12, 2013 Had this bug when I first got KSP 0.21 Link to comment Share on other sites More sharing options...
thescientist Posted September 12, 2013 Share Posted September 12, 2013 Hi everyone!Is there a way to add an internal view of the mk5 cockpit?Another thing: It's possible to show the crew "cam" of an crew tank? Link to comment Share on other sites More sharing options...
Der Kosmos Posted September 12, 2013 Share Posted September 12, 2013 (edited) So nobody has any idea what could be causing the F119 engines to throttle themselves down when i pitch the aircraft up? It happens when I add them to the Aries 4a but I can't seem to replicate it on the on the Haldeman.At first I thought it was mechjeb but none of the modules seemed to be active. Edited September 12, 2013 by Der Kosmos Link to comment Share on other sites More sharing options...
Razorcane Posted September 13, 2013 Share Posted September 13, 2013 So, all those parts, and not one of them are decent wheels? The stock ones are fine, but these planes are massive, and have 10+ wheels just to hold them up. Come on Bac9, you can do wheels! Link to comment Share on other sites More sharing options...
B787_300 Posted September 13, 2013 Share Posted September 13, 2013 look into Taverius Aerospace mod, it adds wheels and more wing options... it is compatible with .21 Link to comment Share on other sites More sharing options...
jrandom Posted September 13, 2013 Share Posted September 13, 2013 look into Taverius Aerospace mod, it adds wheels and more wing options... it is compatible with .21It doesn't use the .20 modular plug-in design, which is why I've not installed it. Link to comment Share on other sites More sharing options...
NathanKell Posted September 13, 2013 Share Posted September 13, 2013 ...yes it does. It's TT's flight mods that often don't.Or do you mean that it overwrites stock files? It doesn't use ModuleManager, true, but that's nothing to do with .20 or the GameData folder, and there's fixes to TVPP to make it use ModuleManager anyway. Link to comment Share on other sites More sharing options...
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