RoboRay Posted May 12, 2013 Share Posted May 12, 2013 They're compressed into the .7z format.You will greatly improve accessibility of your parts if you use a standard compression format like .zip that everyone has available by default. It's not like .7z's minor advantages make a difference with such tiny files. Link to comment Share on other sites More sharing options...
Konraden Posted May 15, 2013 Author Share Posted May 15, 2013 I intend to convert everyone over to the 7zip master race slowly and subtly by forcing adoption of their compression format. Or I'm lazy. Really only one of those two choices. Link to comment Share on other sites More sharing options...
wasmic Posted May 24, 2013 Share Posted May 24, 2013 Downloading this. SO downloading this (Hopes that it works for 0.20). Link to comment Share on other sites More sharing options...
bigdad84 Posted May 24, 2013 Share Posted May 24, 2013 Downloading this. SO downloading this (Hopes that it works for 0.20).I added it to 0.20 appears to work. Link to comment Share on other sites More sharing options...
xeon_1 Posted May 24, 2013 Share Posted May 24, 2013 Not everyone uses Windows, so Mac (and Linux?) users may have a tough time decompressing .7z files. One of the many reasons I prefer Macs- simple, universal file compressing.Anyway, this looks good! Radial drogues should have been stock from the beginning, not something that addon creators had to do.i don't have any problem decopressing 7z or any other rar or zip files on my mac.just use keka to decompres or compres the files.http://www.kekaosx.com/en/ Link to comment Share on other sites More sharing options...
Konraden Posted May 25, 2013 Author Share Posted May 25, 2013 Downloading this. SO downloading this (Hopes that it works for 0.20).I added it to 0.20 appears to work.I made the .20 config change in my "latest" update just so others won't have to guess. Considering this is a stock part with a new paint job, I can't imagine it wouldn't work. Link to comment Share on other sites More sharing options...
MmPMSFmM Posted June 7, 2013 Share Posted June 7, 2013 It works, love it! Link to comment Share on other sites More sharing options...
SiliconPyro Posted June 19, 2013 Share Posted June 19, 2013 This should definitely be a stock part. It's perfect for a STOL spaceplane. Link to comment Share on other sites More sharing options...
Spanier Posted July 4, 2013 Share Posted July 4, 2013 Please Squad, take that part and make it Stock Link to comment Share on other sites More sharing options...
Arran Posted July 4, 2013 Share Posted July 4, 2013 Funny, was working on the same thing, and Smaller sepratons as well (annoyed that they seemed to be too large and powerfull for some of my designs)..A well, thanks for the Drogue's can make good use of them Link to comment Share on other sites More sharing options...
pfpants Posted July 4, 2013 Share Posted July 4, 2013 Thanks for creating this! I use it all the time now. Wish I'd seen it sooner. Link to comment Share on other sites More sharing options...
runmug Posted August 11, 2013 Share Posted August 11, 2013 dose this work in .21? because it should, but i'm not sure. Link to comment Share on other sites More sharing options...
goldenpeach Posted August 11, 2013 Share Posted August 11, 2013 It work.I have added it to my munar craft(mun orbit rendezvous),it wasn't needed but it was cooler,and it worked perfectly! Link to comment Share on other sites More sharing options...
KerbMav Posted August 28, 2013 Share Posted August 28, 2013 Could a standard chute be integrated in to a drogue chute so they open in cue after deploying only once? Link to comment Share on other sites More sharing options...
KerbMav Posted August 28, 2013 Share Posted August 28, 2013 Yes, it can - but this might not be the most elegant procedure - yet the drogue opens, opens fully at 2500m and makes a sound at 500m - and slows as a normal chute.The second "MODULE" seems not to be necessary.MODULE{ name = ModuleParachute invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = canopy semiDeployedAnimation = semiDeployLarge fullyDeployedAnimation = fullyDeployLarge stowedDrag = 0.22 semiDeployedDrag = 4 fullyDeployedDrag = 170 minAirPressureToOpen = 0.007 deployAltitude = 2500 deploymentSpeed = 1 semiDeploymentSpeed = 1 }MODULE{ name = ModuleParachute invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = canopy semiDeployedAnimation = semiDeployLarge fullyDeployedAnimation = fullyDeployLarge stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.01 deployAltitude = 500 deploymentSpeed = 1 semiDeploymentSpeed = 1 }} Link to comment Share on other sites More sharing options...
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