ddavis425 Posted March 16, 2014 Share Posted March 16, 2014 I took a ride on the Magic School Bus Quote Link to comment Share on other sites More sharing options...
cantab Posted March 16, 2014 Share Posted March 16, 2014 Learnt that "control from here", which affects navball indications and SAS reference point, works on an empty command pod. And that moving the pilot from one pod to another leaves the old pod in control. I found this out when my Mun encounter burn instead deorbited my spacecraft.Learnt that I need more delta-v than the dV map says. The orbiter will only just make it back from my current Mun mission.Also, in some "simulation" testing (ie I try stuff then revert), learnt that explosions show up on the map view and look nuts. Quote Link to comment Share on other sites More sharing options...
Jouni Posted March 16, 2014 Share Posted March 16, 2014 Yesterday I had some problems with landing base modules on Laythe. Today I decided to solve them.I sent some kerbals to investigate the situation - and immediately ran into another problem. Due to some glitch, the parachutes in their lander deployed automatically when the lander was low enough, making precision landing impossible. I had to land once, repack the chutes, and make a short hop to the future colony site.After Ludrigh Kerman fixed a broken landing leg, the whole contraption stood quite straight.Then, by playing with the landing legs of the habitation module, I managed to get the module properly positioned. It wouldn't dock, because the docking port in the utility tug glitched somehow.That was still enough to push the module into space.Then it was time for some persistence file editing and suborbital docking.I managed to get back to orbit, but the utility tug ran out of fuel on the way to rendezvous with the refueling station. After all, it was designed only to carry the payload to surface, not to return it back to orbit. Fortunately the station was nothing like my LKO stations, so it managed to intercept the ship.I lost the count of how many times I had to quickload. Quote Link to comment Share on other sites More sharing options...
Zaryulenko Posted March 16, 2014 Share Posted March 16, 2014 I was able to design a heavy transport truck for my future base on Mun (Its my first time trying to build one whit all my effort) And its working better than expected Quote Link to comment Share on other sites More sharing options...
Bioman222 Posted March 16, 2014 Share Posted March 16, 2014 I got my Kerbal-Purpose Crew Vehicle working. Quote Link to comment Share on other sites More sharing options...
WaveFunctionP Posted March 16, 2014 Share Posted March 16, 2014 Test Flight of Atlantis. It went well. Trip to Jool and back. Warp makes for some very interesting orbital maneuvers. Learning a lot of tricks.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Overfloater Posted March 16, 2014 Share Posted March 16, 2014 I landed on the Mun. And returned. Quote Link to comment Share on other sites More sharing options...
coreross Posted March 16, 2014 Share Posted March 16, 2014 My return mission to Ike is going well, apart from a little crash landing. First time I will have taken a Kerbal to another world outside of Kerbins influence and returned Quote Link to comment Share on other sites More sharing options...
pauix Posted March 16, 2014 Share Posted March 16, 2014 I finally managed to get a test probe in Duna's SOI. I could have probably landed the craft, but I forgot to add fuel lines and RCS to the last stage and now I'm stuck in a highly excentric orbit. Here's a shot of the ship:I can't wait to send Jeb, Bill and Bob to another planet! Quote Link to comment Share on other sites More sharing options...
BJ Quest Posted March 16, 2014 Share Posted March 16, 2014 I was experimenting with creating larger diameter space station center parts and came up with this experimental test rocket.Took off from Kerbin. Orbited at 85K. and landed on Kerbin. All self contained. No parts jettison. I was presently Surprised :-) Quote Link to comment Share on other sites More sharing options...
Mybackhurts Posted March 16, 2014 Share Posted March 16, 2014 (edited) Started a new career save, took a lander out to Minmus. Edited March 16, 2014 by Mybackhurts Quote Link to comment Share on other sites More sharing options...
ayana Posted March 16, 2014 Share Posted March 16, 2014 built yet another little space station after the lessons I learned from the last one. there were no spontaneous disassemblies or death rattles this time. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted March 16, 2014 Share Posted March 16, 2014 I technically did this yesterday, but still:It has enough dV to do a Mun flyby. I may do a Block II SLS with liquid boosters that has even more lift capability. Quote Link to comment Share on other sites More sharing options...
coreross Posted March 16, 2014 Share Posted March 16, 2014 To Ike and back Quote Link to comment Share on other sites More sharing options...
NoPanShabuShabu Posted March 16, 2014 Share Posted March 16, 2014 So, still re-learning how to fly with FAR. Made a spaceplane which flew really nice and stable, made some changes and went to test. Wound up orbiting the Mun, ran out of gas leaving Munar orbit (not really surprised at that), pushed for Kerbin atmosphere with jet pack, and miracle of miracles, wound up landing at the runway.Spaceplane 1D, not much to look at, but works. Quote Link to comment Share on other sites More sharing options...
NoPanShabuShabu Posted March 16, 2014 Share Posted March 16, 2014 Stupid question but i keep seeing mention of eva parachutes now and again. Where does one learn such sorcerycapi3101 pointed to KAS, but also for EVA chutes there's Vanguard Technologies EVA Parachutes:http://forum.kerbalspaceprogram.com/threads/25305-0-23-Vanguard-Technologies-EVA-parachutes-23%21-Sry-4-not-fixing-earlier-%28Dec-30%29I don't use KAS, but it looks like that mod allows your Kerbal to take a parachute off a ship and stick it to his back, which will allow him to parachute. Vanguard will add a chute specifically for the Kerbals to use. Also an ejection system. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted March 16, 2014 Share Posted March 16, 2014 ^^^I should mention that I tried to do that very thing last night - take a chute and stick it on a Kerbal's back - in order to do some base jumping off the VAB. Didn't work. Jeb had an annoying tendency to drop the chute. Probably had something to do with its mass or something. Might've worked for an orbital skydive, base jumping not necessarily so much. Quote Link to comment Share on other sites More sharing options...
NoPanShabuShabu Posted March 16, 2014 Share Posted March 16, 2014 I accidently hit the space bar over Dres... Quote Link to comment Share on other sites More sharing options...
Liowen Posted March 16, 2014 Share Posted March 16, 2014 I accidently hit the space bar over Dres...CTRL+L would be a wise move once you have gotten to a stage you do not wish to accidentally let go. I tend to rest my thumb over the space bar a lot and have finally started using this trick again. Quote Link to comment Share on other sites More sharing options...
Wooks Posted March 16, 2014 Share Posted March 16, 2014 I have a triple video update, busy week!Rover Adventures - Around Kerbin - Episode 10After a very helpfull poll in the forums I decided to use a transport ship to move our rover over a lake. We discover a new use for one of our ships, and our trip continues pointing south east, aiming for the souternmost part of the continent. Let´s Build - Pyramids - Kerbin´s Pyramid ComplexAfter a truckload of work my giant flying pyramid is at last finished, and ready to be delivered to the pyramid complex on Kerbin´s deserts. The Lost Files - The Curse of the PyramidOf course not everything went smoothly with that last video, and here´s proof that everything on Kerbal Space Program is made of dynamite. Quote Link to comment Share on other sites More sharing options...
zeppelinmage Posted March 16, 2014 Share Posted March 16, 2014 Lifted a constellation of 8 CommSats to LKO. Now to separate each one and transfer them to kerbistationary orbit.Got the first set of 4 up and aligned. A far better setup than my last attempt at a kerbistationary constellation. The other four will get done later tonight. Quote Link to comment Share on other sites More sharing options...
m1sz Posted March 16, 2014 Share Posted March 16, 2014 I landed a bipedal robot on the "mun". Moonwalk was not possible this time!The video will be soon up, but here's the 1st one showing the Robot! Quote Link to comment Share on other sites More sharing options...
NoPanShabuShabu Posted March 17, 2014 Share Posted March 17, 2014 Completed the Dres mission. This thing was really wobbly in this configuration. But doing that using less than 2200 units of fuel was pretty economical. Quote Link to comment Share on other sites More sharing options...
NoPanShabuShabu Posted March 17, 2014 Share Posted March 17, 2014 CTRL+L would be a wise move once you have gotten to a stage you do not wish to accidentally let go. I tend to rest my thumb over the space bar a lot and have finally started using this trick again.Yeah, I know, but for some reason I never do that... Oh well, made it more of a challenge to complete the mission. Quote Link to comment Share on other sites More sharing options...
NoPanShabuShabu Posted March 17, 2014 Share Posted March 17, 2014 All this talk about BASE jumping made me try it, Vanguard EVA chutes equipped:I don't know what happened, but I tell you no chute opened!F-9'ed, and it looks like somehow he doesn't have the chute anymore, and I can't reach the lander on the helipad. The good news is that it appears that Jeb can just jump off the VAB and survive! Who knew? Quote Link to comment Share on other sites More sharing options...
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