capi3101 Posted December 4, 2015 Share Posted December 4, 2015 Last night I decided to try out a remarkable piece of technology called a "pencil" to log my activities, on account of still having issues with my iPhone. Apparently there's even some (probably inaccurate) anecdote about the Russians using these "pencils" in their space program, so it seems appropriate for use with KSP....... My activities last night pretty much centered on two separate launches of the Lawsuit 7 6-tourist orbital joyride spacecraft; the kinks in the craft have been worked out at this point and she's performing beautifully now. I made √150k profit from the first Lawsuit launch (about seven times the adjusted cost of the rocket accounting parts recovered thanks to StageRecovery) and cleared out three contracts in the process. I picked up a three star contract to launch six tourists to Kerbin orbit (offering a total of about √250k), a seperate VIP contract to orbit (paying √26k, which I haven't done yet), and a Science in Kerbin orbit contract (which, given my sci sats already in orbit, was a quick and easy √19k). After doing the sci contract, I had enough money available that I felt comfortable upgrading Mission Control to Level 3, and picked up contracts to put a satellite in keosynch orbit and another in equatorial orbit. After this I decided to try and collect on that √250k tourist contract, and did my second Lawsuit flight of the night. I was able to recover a few more parts successfully as compared to the first launch - total adjusted operating cost was only √14k for the flight for √240k profit (sixteen-fold the rocket's cost). I picked up another Kerbin-vicinity rescue contract and upgraded the Astronaut Complex to Level 3 before calling it a night. At this point I'm considering adapting the design of the Lawsuit into a new, low-tech rescue craft; the Project Peacock craft from 1.0.2, as reliable as it is, has some technologies I haven't unlocked just yet (most notably I haven't got docking ports unlocked in my current career save). I've got four rescue contracts now offering √271k between them - it'd be sweet to pick off all four of them in a single flight if I can pull it off. Probably just need to swap out the tank on the retro package (maybe add a chute or two so StageRecovery can think about bringing it back intact) and add RCS capabilities for close-in work (if I have them; I'm not sure about that). The sat contracts are also on my short-term to-do list; they'll pay √211k between them and the Beep Beep probe design is capable of doing the job easily enough. Definitely got the R&D upgrade to Level 3 on my mind at this point - sure would be awesome if I can get it in before Bob makes it to Minmus...which happens in 9 days and 1 hour. All in all, pretty standard fare for an early career game. Quote Link to comment Share on other sites More sharing options...
ROXunreal Posted December 4, 2015 Share Posted December 4, 2015 (edited) My Low Mun Orbital Laboratory just got twice as big. I added a huge module containing the Station Science lab, zoology bay, Cupola and fuel and monopropellant tanks. Getting this up wasn't actually that hard despite not having the largest diameter rocket parts researched yet, because it was pretty rigid and because struts struts struts. Also the first time in forever where I didn't feel I need to use a fairing for my payload. Edited December 4, 2015 by ROXunreal Quote Link to comment Share on other sites More sharing options...
Cuky Posted December 4, 2015 Share Posted December 4, 2015 I have finally started my new career in 1.0.5 now that I have most of the mods that I wanted to have. Nothing special has been done yet, only the usual science grind around the KSC. One thing that gives me a bit of a problem is Remote Tech. Probe descriptions say that they have built in omni-directional antenna with 2-3km range, but whenever I want to launch an unmanned craft it says that there is no connection. Quote Link to comment Share on other sites More sharing options...
jros83 Posted December 4, 2015 Share Posted December 4, 2015 3 hours ago, capi3101 said: Last night I decided to try out a remarkable piece of technology called a "pencil" to log my activities, on account of still having issues with my iPhone. Apparently there's even some (probably inaccurate) anecdote about the Russians using these "pencils" in their space program, so it seems appropriate for use with KSP....... My activities last night pretty much centered on two separate launches of the Lawsuit 7 6-tourist orbital joyride spacecraft; the kinks in the craft have been worked out at this point and she's performing beautifully now. I made √150k profit from the first Lawsuit launch (about seven times the adjusted cost of the rocket accounting parts recovered thanks to StageRecovery) and cleared out three contracts in the process. I picked up a three star contract to launch six tourists to Kerbin orbit (offering a total of about √250k), a seperate VIP contract to orbit (paying √26k, which I haven't done yet), and a Science in Kerbin orbit contract (which, given my sci sats already in orbit, was a quick and easy √19k). After doing the sci contract, I had enough money available that I felt comfortable upgrading Mission Control to Level 3, and picked up contracts to put a satellite in keosynch orbit and another in equatorial orbit. After this I decided to try and collect on that √250k tourist contract, and did my second Lawsuit flight of the night. I was able to recover a few more parts successfully as compared to the first launch - total adjusted operating cost was only √14k for the flight for √240k profit (sixteen-fold the rocket's cost). I picked up another Kerbin-vicinity rescue contract and upgraded the Astronaut Complex to Level 3 before calling it a night. At this point I'm considering adapting the design of the Lawsuit into a new, low-tech rescue craft; the Project Peacock craft from 1.0.2, as reliable as it is, has some technologies I haven't unlocked just yet (most notably I haven't got docking ports unlocked in my current career save). I've got four rescue contracts now offering √271k between them - it'd be sweet to pick off all four of them in a single flight if I can pull it off. Probably just need to swap out the tank on the retro package (maybe add a chute or two so StageRecovery can think about bringing it back intact) and add RCS capabilities for close-in work (if I have them; I'm not sure about that). The sat contracts are also on my short-term to-do list; they'll pay √211k between them and the Beep Beep probe design is capable of doing the job easily enough. Definitely got the R&D upgrade to Level 3 on my mind at this point - sure would be awesome if I can get it in before Bob makes it to Minmus...which happens in 9 days and 1 hour. All in all, pretty standard fare for an early career game. LOL! Naming a tourist orbital vehicle the Lawsuit. Love it. Nice touch! Quote Link to comment Share on other sites More sharing options...
Jatwaa Posted December 4, 2015 Share Posted December 4, 2015 Today (yesterday) I learned that failure is a step away and awesome.... This most epic explosion: http://gfycat.com/AppropriateNarrowIbizanhound From: https://www.youtube.com/watch?v=gbQoMU71jX4&lc=z12qxhnh5sfsthklk22jf3ga3ziujlws1 Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted December 4, 2015 Share Posted December 4, 2015 17 hours ago, adsii1970 said: I know for many of you what I achieved today was a pretty small deal; however, since I began playing KSP in 2012, I have NEVER been able to accomplish what I did today in a matter of three hours... I designed, flew, and *landed* my first helicopter! Yeah, I'm pretty stoked about it. Can't believe it has taken me this long to master it! Try sticking a prop on the back on the heli, facing forwards. Fauxgyros are fun! Quote Link to comment Share on other sites More sharing options...
Trann Posted December 4, 2015 Share Posted December 4, 2015 (edited) After some time test driving the new forum, I'm feeling good about this one... Edited December 4, 2015 by Trann Quote Link to comment Share on other sites More sharing options...
Hyomoto Posted December 4, 2015 Share Posted December 4, 2015 What else? Stupidity, that when taken out of context, probably looks even stupider. Still awesome though. The context is, I was trying to find a way to complete four contracts in the same flight. If solving problems is KSP at it's best, some contract configurations can give it in spades. Quote Link to comment Share on other sites More sharing options...
Gaarst Posted December 4, 2015 Share Posted December 4, 2015 Made a Soyuz-like rocket (not an exact replica, because I am really bad at exact replicas): Overall it is a good rocket: takes 12t to LEO, very controllable, TWR not too high (actually had to shut down one of the two boosters engines for that), and more importantly: it has the coolest Korolev cross I've ever made !! Coincidence ? I think not ! Quote Link to comment Share on other sites More sharing options...
LordFerret Posted December 4, 2015 Share Posted December 4, 2015 Such disappointment. I was up on Mun rovering around again (a manned rover), a 70+km trip out to the Highland Craters (one way). On the return trip, just a scant 18km from the lander, the rover took a bad hop and got squirrely and flipped - my countermeasures failing me. I should have known better than to exceed 15m/s. Now I've got a rescue mission underway. To add insult to injury however, the lander from the rover mission, with the two remaining crew, burned up and exploded on return to Kerbin. Since when do heat shields explode??? This wasn't a steep descent either, the Pe was10,000m coming in, and the ablator wasn't even close to being half toasted. RIP Joepond and Linke, I've had them forever ... how will I break this to Fredpond?!? Quote Link to comment Share on other sites More sharing options...
maccollo Posted December 4, 2015 Share Posted December 4, 2015 Actually found a good use of the mk-55 thud. Vernier thruster on large solid booster stages . Used them to make this fairly basic expendable launcher that can deceived 0.8 funds per kg to orbit https://www.youtube.com/watch?v=qotIgqrEqTw Quote Link to comment Share on other sites More sharing options...
Vermil Posted December 4, 2015 Share Posted December 4, 2015 1 hour ago, LordFerret said: Such disappointment. I was up on Mun rovering around again (a manned rover), a 70+km trip out to the Highland Craters (one way). On the return trip, just a scant 18km from the lander, the rover took a bad hop and got squirrely and flipped - my countermeasures failing me. I should have known better than to exceed 15m/s. Now I've got a rescue mission underway. To add insult to injury however, the lander from the rover mission, with the two remaining crew, burned up and exploded on return to Kerbin. Since when do heat shields explode??? This wasn't a steep descent either, the Pe was10,000m coming in, and the ablator wasn't even close to being half toasted. RIP Joepond and Linke, I've had them forever ... how will I break this to Fredpond?!? That's horrible! I feel your pain. <cough> f9 <cough>. I suppose that's why I take two rovers and only let females drive . Though? One thing, I would say that Pe 10,000 seems steep to me? Quote Link to comment Share on other sites More sharing options...
quasarrgames Posted December 5, 2015 Share Posted December 5, 2015 I feel a lil bad since i already posted this, but YAY! You know your spaceplanes are determined when the cockpit blows up mid flight, but the rest of the spaceplane continues into orbit on its own, without any control! In fact, it had enough delta v to reach escape velocity. Made my day. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted December 5, 2015 Share Posted December 5, 2015 Pushed out a FuelTanksPlus update that includes matching color-changing stack decouplers, with built in separator motors. And for SpaceY Lifters, I started work on alternate paint schemes for SRBs: Quote Link to comment Share on other sites More sharing options...
Hyomoto Posted December 5, 2015 Share Posted December 5, 2015 MY DESIGNS ARE GETTING DUMBER! Also, that feel when it finally flies. Quote Link to comment Share on other sites More sharing options...
Draconiator Posted December 5, 2015 Share Posted December 5, 2015 i do know that feeling...I was struggling to get my Arrow into the air for the longest time....when I did it was like...ANGELS EVERYWHere!!!! Quote Link to comment Share on other sites More sharing options...
Valerian Posted December 5, 2015 Share Posted December 5, 2015 (edited) <deleted> Edited December 5, 2015 by Valerian images were not working, too late to fix now Quote Link to comment Share on other sites More sharing options...
Mikki Posted December 5, 2015 Share Posted December 5, 2015 I tried to make a cool landing on the KSC runway. But my Kerbals never learn ... Quote Link to comment Share on other sites More sharing options...
Waxing_Kibbous Posted December 5, 2015 Share Posted December 5, 2015 I love rescue missions, today I did a double rescue- one in Munar orbit, the other in Kerbin orbit beyond Munar orbit (Bonus: name is Pepe Kermin), using *almost* no mods, just this: http://forum.kerbalspaceprogram.com/index.php?/topic/54876-10x-ksp-alternate-resource-panel-v2730-aug-16/&page=1 plus I got the science around Kerbin and Science around Mun contracts, it was a good haul today Quote Link to comment Share on other sites More sharing options...
Columbia Posted December 5, 2015 Share Posted December 5, 2015 (edited) It's just 8:00 in the morning, but I've accomplished something out-of-the-blue already: My fastest Mk3 jet. It was designed as a heavy expeditor and "Base-on-wings" with a crapload of fuel (relative) and a gargantuar cargo bay. Since it was heavy, I equipped it with four Goliath jets. And I always promised myself that since it was my own imagination that made it, and not a replica, no clipping was allowed, which made the design look absurd since I had to make the CoL stable with the CoM: I implemented an odd taildragger design because there was no where to mount the rear wheels in a tricycle configuration that it wouldn't roll on takeoff. On my first test flight, the performance was pleasing. A very decent climb rate. Hell, it's better than the WWII planes I made! I was immediately pleased. After a quick change when the Mk3 Passenger compartment was blocking the cargo ramp (Hasty designing, I know, I know) I took it out for another test flight. i learned the hard way that the aircraft has limits too. It somewhat reminds me of this: http://www.nasaspaceflight.com/wp-content/uploads/2011/09/A113.jpg After more tweaks, I thought it was ready for the main flight test: An island about twice as far as Insular is from KSC. It still didn't have baselike features, so what I flew was slightly stripped down. Taking off! The aircraft was a little too fast.. So I had to throttle down for every maneuver and course change I made. Eventually, I made it with the top speed of 321 m/s -- Nearly supersonic! And landed. Woo! More to come. EDIT: Damn, I started making this post around 8:15 and finished 9:25. Edited December 5, 2015 by Columbia Quote Link to comment Share on other sites More sharing options...
fourfa Posted December 5, 2015 Share Posted December 5, 2015 Huge taildragger makes a lot of sense - I've always had trouble getting the CoM and CoL to work with tricycle gear too Quote Link to comment Share on other sites More sharing options...
The Optimist Posted December 5, 2015 Share Posted December 5, 2015 I had the crew of my space station return to Kerbin. Along with the space station by accident. Quote Link to comment Share on other sites More sharing options...
jros83 Posted December 5, 2015 Share Posted December 5, 2015 3 minutes ago, The Optimist said: I had the crew of my space station return to Kerbin. Along with the space station by accident. Post of the year. Quote Link to comment Share on other sites More sharing options...
The Optimist Posted December 5, 2015 Share Posted December 5, 2015 On December 2, 2015 at 11:07:23 PM, Ghostt said: I bought KSP just a few days ago, maybe a week. So i am a new player here. Some time ago i made a rocket to travel to different bioms on Kerbin to collect more science (playing science-sandbox). Today i found that this can actually go to the Mun (without landing) and back to Kerbin. So happy about this Tad bit overengineered, but that's okay for your first mun rocket. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 5, 2015 Share Posted December 5, 2015 (edited) 3 hours ago, Columbia said: Wait a sec, where did you get those nifty flames & smoke trails?! Edited December 5, 2015 by CatastrophicFailure Quote Link to comment Share on other sites More sharing options...
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