EpicSpaceTroll139 Posted October 11, 2016 Share Posted October 11, 2016 11 hours ago, Andem said: You see that there Kerbal stranded in orbit? The one by the name of Erfurt? Do me a favor, rescue him. Lol I plan to... It gets a bit tiring though. I have been getting an insane number of rescue missions. It's like they think I'm the space equivalent of the Coast Guard. Ah well at least it gives me a steady supply of kerbals to expand my operations with Quote Link to comment Share on other sites More sharing options...
magnemoe Posted October 11, 2016 Share Posted October 11, 2016 Pulling all kerbals back to ground because of update, running pre-release so find this safest. Just one shuttle in orbit now doing an upgrade it can do the reentry burn within 3 minutes. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted October 11, 2016 Share Posted October 11, 2016 (1.1.3) Spent the day yesterday with my laptop career save. If I did one, I did five rescue missions around Kerbin yesterday, with another one slated for today. Mostly low-level easy pickin's around Kerbin, with the notable exception being the mission to rescue Juluna; she was the Kerbal whose craft shot past Mün and whose initial rescue attempt failed. Taking the advice of @eddiew, I got her out of her debris and lowered her orbit using her suit thrusters: http://imgur.com/a/ANavP The game continues to cough up scientists, which I'm sure will be a good thing as I progress in this career save. Also did a ground temperature survey in the vicinity of KSC with Bob's Scimobile and a couple of parts tests. Looking forward to the release of 1.2 as scheduled for later today, though as usual I'm not liable to switch over until after a good number of my mods have been certified for use. So probably a couple of weeks at best. Quote Link to comment Share on other sites More sharing options...
gilflo Posted October 11, 2016 Share Posted October 11, 2016 Broke the record for the Grand Kerbin Elcano Challenge Tour on a 159T Catamaran driven by 2 KE-90 "Dudley" Turbojet engines: 1DAY 5H 44mns Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted October 11, 2016 Share Posted October 11, 2016 On October 8, 2016 at 9:09 AM, RoboRay said: I conducted the first hover and landing test of the DK-X Delta Klipper SSTO: Do you have a KerbalX file? Quote Link to comment Share on other sites More sharing options...
ShawnPhillips Posted October 11, 2016 Share Posted October 11, 2016 Finished editing and upload the first episode of OatMeme Space Program. This series is largely about messing around and having fun with KSP, but at the same time I am injecting a character drive narrative into the series, Following the OatMemes adventure through the Kerbol system. In case your wonder what the hell is an Oatmeme, it is a long running inside joke among me and some friends I game with. Other Oatmeme references can be found in other videos on my channel [/shameless plug] Quote Link to comment Share on other sites More sharing options...
Mjarf Posted October 11, 2016 Share Posted October 11, 2016 (edited) I started up my all new Mun/Minmus shuttle system that I've spent the past couple days setting up. It consists of the Valhalla science and refuel station and the Baldur, a NERV powered "science shuttle". It travels back and forth from the Valhalla station and Mun and Minmus to harvest raw science to be processed in the lab. I put the station in a 1000km orbit above Kerbin to simplify the logistics. The Valhalla station has a mobile lab, a hab module where the crew can rest and a small fuel depot in the back to refuel the shuttle: Baldur docking with the sation: The Baldur shuttle may look a bit weird to some, but it's proven to be a very capable workhorse. Fully fueled it has about 6km/s of delta-v, more than enough for trip to the Mun or Minmus and back. It's also a lot more agile than it looks, it turns very quickly and is easy to dock with. Edited October 11, 2016 by Mjarf Quote Link to comment Share on other sites More sharing options...
luizopiloto Posted October 11, 2016 Share Posted October 11, 2016 sent some kerbals to my orbital resort... Quote Link to comment Share on other sites More sharing options...
Mjarf Posted October 11, 2016 Share Posted October 11, 2016 Ooh, nice rings. Quote Link to comment Share on other sites More sharing options...
eddiew Posted October 11, 2016 Share Posted October 11, 2016 (edited) Exploring Eeloo comes as welcome relief in comparison to the brutal, hard edges of Slate. With modest gravity and gentle hills, this moon offers the option to just point in the direction you want to go and go there. Sure, the Telemachus' wheels tend to bounce over the grey rocks with more nimbleness than would be expected, but no damage is incurred and Jay Kerman is able to set a steady 25-30m/s pace. A handy spot near the equator provides the initial drop site, offering a potential total of five biomes within an easy driving range. Despite a surface that seems to offer minimal traction to the rover wheels, Thystle and Otter the engineers are pleased to discover that things placed on the ground actually stay where they are put and that the rover doesn't tend to run them over as it did on Slate. The scientists Llew and River are most pleased at a full haul of data. Well, except the one that always explodes. That exploded. But everyone's used to it now and nobody bats an eyelid as the fire swirls briefly around them. 6 hours ago, capi3101 said: (1.1.3) Spent the day yesterday with my laptop career save. If I did one, I did five rescue missions around Kerbin yesterday, with another one slated for today. Mostly low-level easy pickin's around Kerbin, with the notable exception being the mission to rescue Juluna; she was the Kerbal whose craft shot past Mün and whose initial rescue attempt failed. Taking the advice of @eddiew, I got her out of her debris and lowered her orbit using her suit thrusters: http://imgur.com/a/ANavP Now you're thinking like a kerbal Edited October 11, 2016 by eddiew Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted October 11, 2016 Share Posted October 11, 2016 (edited) Was returning a rocketplane that had just orbited 3 tourists and rescued yet another stranded kerbal. Performed the deorbit burn, got distracted by a youtube video (Cody'sLab), and forgot to pause the game. Came back to this: $15,500 down the drain (not counting loss due to the distance from KSC), but everyone's ok so I'm happy! Actually profits covered this like 5x over. Edited October 11, 2016 by EpicSpaceTroll139 $ Quote Link to comment Share on other sites More sharing options...
Jabbman Posted October 11, 2016 Share Posted October 11, 2016 3 minutes ago, EpicSpaceTroll139 said: 15.5k down the drain Funds or Delta-V?! Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted October 11, 2016 Share Posted October 11, 2016 Just now, Jabbman said: Funds or Delta-V?! Funds lol Quote Link to comment Share on other sites More sharing options...
eddiew Posted October 11, 2016 Share Posted October 11, 2016 Had a sudden realisation that it's only been two real-time months since I was bimbling around on Mun looking for monoliths... Feels a lot longer. Probably means I've logged quite a lot of play time Quote Link to comment Share on other sites More sharing options...
Talos Posted October 11, 2016 Share Posted October 11, 2016 Currently working out several designs for an ICBM. The general build is the same but I still need to work out how to properly manage the trajectory of the warhead as it re-enters. Quote Link to comment Share on other sites More sharing options...
AstroBovice Posted October 11, 2016 Share Posted October 11, 2016 9 hours ago, capi3101 said: Looking forward to the release of 1.2 as scheduled for later today, though as usual I'm not liable to switch over until after a good number of my mods have been certified for use. So probably a couple of weeks at best. I would like to do the same, im modded up at the moment! How do I keep my game on this version? Thanks! Quote Link to comment Share on other sites More sharing options...
RoboRay Posted October 11, 2016 Share Posted October 11, 2016 While waiting for the 1.2 download, I explored the highlands on the Peninsula of Disappointment just across Booster Bay from KSC. Quote Link to comment Share on other sites More sharing options...
RoboRay Posted October 11, 2016 Share Posted October 11, 2016 (edited) 21 hours ago, Lo Var Lachland said: Do you have a KerbalX file? Here's the .craft file: https://dl.dropboxusercontent.com/u/14176520/DK-X Delta Klipper.craft It does require the SpaceX landing legs from... Edited October 12, 2016 by RoboRay Quote Link to comment Share on other sites More sharing options...
Kuansenhama Posted October 11, 2016 Share Posted October 11, 2016 Made an interesting discovery about mining. Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted October 12, 2016 Share Posted October 12, 2016 1 hour ago, Kuansenhama said: Made an interesting discovery about mining. The part where the drill as to be deep enough in the ground? If that is your issue you can retract the landing legs and have your ship rest on the engines. The harvester might stick out a bit too much though. ME Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted October 12, 2016 Share Posted October 12, 2016 (edited) Still trying to get to Eeloo under 50t. So much to learn. The right combination of parts is still eluding me. That and getting the darn thing out of Kerbin's atmosphere. Right now I gave up on Atomic engines though I might go back to them. Ion is a lot lighter. Powering the engine and making it "Land" is another. The burn is so long with Ion that I have difficulties with the nodes. Edited October 12, 2016 by Martian Emigrant Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted October 12, 2016 Share Posted October 12, 2016 1 hour ago, Martian Emigrant said: The burn is so long with Ion that I have difficulties with the nodes. One trick with long burns is start way high up - where the burn is less than 1/8 of your orbital period if possible. Quote Link to comment Share on other sites More sharing options...
Vanguard319 Posted October 12, 2016 Share Posted October 12, 2016 (edited) I've been trying to build a simple aircraft, only to find that it's almost impossible to build one with the early stock parts. EDIT: Tried one of my old SSTOs and found it runs fine, building a simple aircraft is hard now. Edited October 12, 2016 by Vanguard319 Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted October 12, 2016 Share Posted October 12, 2016 5 minutes ago, DerekL1963 said: One trick with long burns is start way high up - where the burn is less than 1/8 of your orbital period if possible. I was considering circularizing my orbit outside the Mun....after doing some Oberth manoeuvres. But with your rule of thumb 8 time my 41 minutes burn is close to 320 mins or 5.5h orbit. Might as well call it a day. Which would make it Geostationary....Or Half way to the Mun I believe. ME Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 12, 2016 Share Posted October 12, 2016 6 minutes ago, Martian Emigrant said: I was considering circularizing my orbit outside the Mun....after doing some Oberth manoeuvres. But with your rule of thumb 8 time my 41 minutes burn is close to 320 mins or 5.5h orbit. Might as well call it a day. Which would make it Geostationary....Or Half way to the Mun I believe. ME Check out the Node Splitter mod. Exactly what it says on the tin, splits your nodes up to make those long burns possible with a low PE. Quote Link to comment Share on other sites More sharing options...
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