astroheiko Posted May 27, 2017 Share Posted May 27, 2017 5 minutes ago, JadeOfMaar said: Ah. My concern is real. I was hoping there was some form of counter weight for the ship's Bridge to prevent this problem since I think you never showed the underside. My grand tour station suffers a worse problem. I have to keep a fuel balancer mod running to stabilize it. One of its three stacks drains faster or slower than the other two. And I think I know why. So you know the problem. Thrust Offset Angle can be really difficult if you want to build asymmetrical. Without KER, it would not have been possible to get the ship to fly. I pushed the outer tanks slightly upwards so that the fuel tanks form a kind of counterbalance. The thrust offset angle is initially 0.3 degrees, then rises to 0.9, drops to 0 and then reverses and rises again to 0.9. Here is a picture from the bottom - after landing on Iota. Quote Link to comment Share on other sites More sharing options...
Triop Posted May 27, 2017 Share Posted May 27, 2017 Quote Link to comment Share on other sites More sharing options...
Bornholio Posted May 28, 2017 Share Posted May 28, 2017 (edited) 12 hours ago, EpicSpaceTroll139 said: @Bornholio Seeing as you're playing in RO, have you also encountered this problem in which many fairings do not generate in the sizes and positions appropriate for their bases? You are seeing the same thing I do. You scaled up the small and the fairing won't scale up with it. Don't see a good solution if you want to scale them up. KW Rocketry has some good ones, otherwise use the open side ones. I almost always use the standard "FB Payload Fairing - Base [Procedural]" & "IB Interstage -w/ Decoupler [Procedural]". TLI burn alignment, Brayton cryocoolers working overtime to keep the ICP modules fuel down to temp. For transit the LEM and CM are linked with a crew tube and stack separator. Nearly 30kW of solar power to handle the Cryo at max workload. Arriving lunar orbit, circ burn at 100km to yield a 75km final orbit. Descending to lunar surface. Mechjeb almost terminated my kerbs. I manually descend until near the surface, tap land anywhere and MJ burns all my ignitions left on the descent motor. Very bouncy landing. On the Moon, Far side basin. "Aren't you a little short to be an astronaut?" Back to orbit with the goodies. I'd have made a biome hop if the MJ issue didn't happen. LEM crew module does not transfer science easy. Had to use a science box to withdraw and put in CM. Don't think the Apollo crew needed to do Space walks... Left Lunar orbit with 3883 dV left in the tanks. Circularized in two stages at 150km orbit. De-orbited with the last two ignitions. must have dropped too low (63km PE) since the peak drag was 7.9G 1200 science from basically one biome. Couple more and manned mars mission is on the burner. Edited May 28, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
Ty Tan Tu Posted May 28, 2017 Share Posted May 28, 2017 As the sun slowly sets on Minmus, My miners are working away. Some times precariously While my rover explores the highlands on Minmus... Valentina is happy to be back home after her visit to the space station to deliver fuel for the up coming trip to Duna, Quote Link to comment Share on other sites More sharing options...
lovec1990 Posted May 28, 2017 Share Posted May 28, 2017 (edited) Spoiler here did some base expansion, but also removed old escape pods and relocated new ones into two hangars too keep part count on screen down. well if i want too fly it it takes too load this base as long as game is loading and its all my fault becose my base has 1678 parts and mass is 1840.65t. i cannot move this thing even if i detach it from asteroid it would break apart just by atempting too rotate it. Edited May 28, 2017 by lovec1990 Quote Link to comment Share on other sites More sharing options...
qzgy Posted May 28, 2017 Share Posted May 28, 2017 More BDarmory dogfighting fun. Cause I can't be bother with a spoiler, and copying over many BBcodes, here's an album... Quote Link to comment Share on other sites More sharing options...
MutatedPixel Posted May 28, 2017 Share Posted May 28, 2017 I tried to land on Eve. I didn't have a large enough heatshield and my stage wouldn't decouple right. Now I'm constantly fiddling with my maneuver node trying to get an encounter. Quote Link to comment Share on other sites More sharing options...
lovec1990 Posted May 28, 2017 Share Posted May 28, 2017 ^^use inflatable one its huge Quote Link to comment Share on other sites More sharing options...
CobaltShock Posted May 28, 2017 Share Posted May 28, 2017 Downloaded a new KSP save, my fifth one, this one being 6.4x Kerbol System Quote Link to comment Share on other sites More sharing options...
scottadges Posted May 28, 2017 Share Posted May 28, 2017 (edited) Big Milestone: My First Munar Landing (5/28/17) The newest edition to the KSC Naval fleet: KSCN Hermes (Explorer KL-200) launched today. Its mission: First Munar Landing for the KSC. The primary feature of this spacecraft is the dockable Lander Section (Hermes A) that forms the front of the ship and decouples when ready to conduct a landing. With its own power supply, guidance system, RCS thrusters, and main engines, the Lander Section is a fully-functional spacecraft capable of multiple landings and ascents. The Drive Section (Hermes B) remains in orbit during landing operations and then provides the power and fuel capacity for an eventual return to Kerbin. Successful Launch, Stable Orbit, and Ready for Mun Transfer Landing success! The next chapter for the KSCN: Establishing permanent Munar Operations The excited crew celebrates with a picture in front of the KSCN Hermes Lander. It was a remarkable first landing on the Mun, with virtually nothing going wrong. The spacecraft performed perfectly on all fronts. After disembarking, planting the flag, and admiring the view for quite a while, the engineer looked up and asked, "Wait. Where's the ladder?" Edited May 28, 2017 by scottadges Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted May 28, 2017 Share Posted May 28, 2017 @scottadges the way your space program seems to be, as in, it's controlled by the Navy instead of a civilian agency,,I wonder if it's set in a timeline where NASA was never created, and the US Air Froce/Army/Navy controlled all space travel. Quote Link to comment Share on other sites More sharing options...
scottadges Posted May 28, 2017 Share Posted May 28, 2017 (edited) 6 minutes ago, NISSKEPCSIM said: the US Air Force/Army/Navy controlled all space travel That's a great observation. Yes, I like to think that spaceships are more "naval craft" and that while the United Kerbin Air Force (UKAF) maintains air operations, the Kerbal Space Command (KSC) focused on building spacecraft that were less like airplanes and a lot more like "ships" and hence became the KSC Navy. (But honestly, I just really liked "KSCN" as for all my call signs LOL) Edited May 28, 2017 by scottadges Quote Link to comment Share on other sites More sharing options...
xendelaar Posted May 28, 2017 Share Posted May 28, 2017 (edited) 3 hours ago, lovec1990 said: ^^use inflatable one its huge @MutatedPixel and use 3 to 4 heat shields in the back to keep your ship in a prograde angle. they work as heat resistant winglets. Edited May 28, 2017 by xendelaar Quote Link to comment Share on other sites More sharing options...
Jouni Posted May 28, 2017 Share Posted May 28, 2017 One more stock mission in 1.3 before reinstalling the mods. This time I went to Duna. Spoiler Duna may be the best-looking planet in the solar system. A shallow approach, an inflatable shield, and plenty of parachutes. Somebody made a mistake in the assembly, and everything below the capsule was 90 degrees off. Including the ladder. The usual tourist shot. Spoiler Bill discovered evidence of life on Duna. Spoiler Almost home. Spoiler Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted May 28, 2017 Share Posted May 28, 2017 Dyna-Soar testing continues. Attached to the rear of the shuttle is a small jet engine and fuel tank, to bring it up to the correct altitude before separating and allowing the spaceplane to glide down to the runway. Turning around. Jettison jet engine segment. And now, the cherry on the cake, the jewel on the crown... Deploy the paraglider wing! Beautiful! Uh oh. We're overshooting the runway! Abort landing! We're going to have to touchdown in the grass! Gear down! Don't land in the water! Please... YES!!! Test successful! Quote Link to comment Share on other sites More sharing options...
Alchemist Posted May 28, 2017 Share Posted May 28, 2017 Filmed the launch sequence of my recent development - fully reusable 2-stage shuttle Quote Link to comment Share on other sites More sharing options...
sirheinouslot Posted May 28, 2017 Share Posted May 28, 2017 (edited) I just landed on the moon for the first proper time today! Used some cheats though on very descent onto the Mun as I had no fuel left. I landed, then got rid of the infinite fuel. Now I have some redesigning and rescuing to do! I came at the Mun at a horrible angle so I never actually orbited the Mun, just landed on its side instead of being smacked and crash right into it because of its orbit. My first time Spoiler Edited May 28, 2017 by sirheinouslot Its Mun not Moon! :p Quote Link to comment Share on other sites More sharing options...
Julien Kerman Posted May 28, 2017 Share Posted May 28, 2017 I decided to try my first Venus fly by mission. I built 2 probes ( Mariner 1 & Mariner 2), the first one was a success , the second one failed. Night launch. Finishing the transfer burn. 3 days until SOI switch. Just beautiful... Quote Link to comment Share on other sites More sharing options...
xendelaar Posted May 28, 2017 Share Posted May 28, 2017 (edited) 39 minutes ago, sirheinouslot said: I just landed on the moon for the first proper time today! Used some cheats though on very descent onto the Mun as I had no fuel left. I landed, then got rid of the infinite fuel. Now I have some redesigning and rescuing to do! I came at the Mun at a horrible angle so I never actually orbited the moon, just landed on its side instead of being smacked and crash right into it because of its orbit. My first time Hide contents congratulations on your first victory. must have been fulfilling! i do would like to advice you to do a mun visit without cheats. it's even more fulfilling when you're performing one without cheating. (sorry for being that guy). Edited May 28, 2017 by xendelaar Quote Link to comment Share on other sites More sharing options...
sirheinouslot Posted May 28, 2017 Share Posted May 28, 2017 (edited) 4 minutes ago, xendelaar said: congratulations on your first victory. must have been fulfilling! i do would like to advice you to do a mun visit without cheats. it's even more fulfilling when you're performing one without cheating. Next time I'll definitely pack some more fuel and rescue Valentina hopefully :C Edited May 28, 2017 by sirheinouslot Quote Link to comment Share on other sites More sharing options...
xendelaar Posted May 28, 2017 Share Posted May 28, 2017 that's what i did too! i stranded jeb and it took me almost two months (real life time) to get him back. goodluck with your mission good sir! i hope you get vall back sooner than i manged to get jeb though Quote Link to comment Share on other sites More sharing options...
rnramos Posted May 28, 2017 Share Posted May 28, 2017 (edited) I play stock mode, I spend my time creating rockets to minmus. If somebody plays RSS/RO send me a Private Message, please. Edited May 28, 2017 by rnramos Quote Link to comment Share on other sites More sharing options...
The Moose In Your House Posted May 28, 2017 Share Posted May 28, 2017 On 4/19/2017 at 0:22 PM, hazard-ish said: In a feat of Kerbal engineering, the boys at the SPH have devised a way to make fully stock hinges and pivots! Using this breakthrough, the technology has been incorporated into the design of a new SSTO to give it VTOL capabilities, as well as enough fuel to go to Laythe and back without refueling or need for mining! In order to rotate the wings, the tilt-wing section un-docks to become a separate craft that can move independently of the main ship. It's held in place by two rings of cubic octagonal struts around some of those Oscar-B fuel tanks as a sort of axle. Torque wheels are used to rotate the wing and lock it into position using the 'radial out' marker on the navball. Finally, 4 small docking ports lock the section back in place- rejoining it with the rest of the craft fairly securely in a quadruple seal! Here's the video I made that I have had in the works for a while now. A lot of time and effort went into making this but I am really happy with it so I hope you enjoy watching it! Why I didn't press the like button: Quote Link to comment Share on other sites More sharing options...
Halfdan Posted May 28, 2017 Share Posted May 28, 2017 after launching a new career game, i finally managed to make a working SSTO for cheap crew transfer in LKO main propulsion is trough six RAPIER engines while orbital manouvers are handled by a single terrier engine crew capacity is six kerbals, also suitable for orbital rescue by switching the docking port for a KLAW In Formation Flight with the new duna transfer vehicle Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted May 28, 2017 Share Posted May 28, 2017 8 hours ago, NISSKEPCSIM said: Deploy the paraglider wing! Paraglider wing?? PARAGLIDER WING?!?!?!? SOMEONE'S FINALLY MADE A PARAGLIDER WING FOR KSP?? What sourcery is this?? Quote Link to comment Share on other sites More sharing options...
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