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About scottadges

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    Junior Rocket Scientist

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  1. 44 (-) I come back to something about RP'ing planes and Space Force?? (too lazy to read back 4 or 5 pages...)
  2. Ah, yah no it's not officially updated to 1.7.1 as far as I know. But at least for me, it does work if you use the most recently-updated ExtraplanetaryLaunchpads DLL (which itself isn't updated to KSP 1.7.1 either, but it still works) swapped out with the 1.4.4 SimpleConstruction files which you can download from CKAN or the repositories. Also, I'm not affiliated with the mod in any way, I'm just an avid long-time, non-coding user who it seems to work for!
  3. If you're referring to KSP 1.8 then I'm not sure. I have been using it in KSP 1.7.1 without issues.
  4. I love these! Great use of minimal design to create really compact, efficient vehicles. What mod are the wings from in your fighter jet above? Is that from Airplane Plus?
  5. @captinjoehenry I've been using Simple Construction without any issues, but you have to use the latest ExtraplanetaryLaunchpads DLL by overwriting the file provided by SC with the one from the latest EL file which includes later KSP compatibility. The production chain is super-streamlined with SC (Ore > Metal > RocketParts) since basically SC is just EL functionality with a bunch of modified configs to simplify things.
  6. I absolutely LOVE the way the 6-way adapter looks with the variant docking ports on it. Looks like like a Russian docking node thingy. So awesome @Orbital_phoenix!
  7. I get this is probably something else... or maybe it's just your abject exhaustion with what you mentioned as these kind of updates... but what is "chicken" in this context?
  8. This aspect of the Russian language has opened my eyes to a whole new side of the Russian psyche - deeply, fatally ironic and probably laughing your asses off without cracking a smile. LOLнежность
  9. I think there's some nice irony there. I imagine anything you're using that tool for isn't exactly "thrilling" LOL
  10. Awesome, thanks for the update @Flupster. Any chance you've had a moment to look at the issue(s) we're seeing with Universal Storage II and the DMagic Advanced Material science unit? (No pressure, just wondering if you might have time to look at that)
  11. I so want to see what the UI looks like to control this. Is it something that you script together in the VAB? or use various key combos in flight? It would have to be pretty flexible, I'm hoping it's an intuitive interface or keybinding. Or is there something on screen that lets you control the axes of movement? Regardless, looks super-cool and can't wait to try 'em!
  12. Awesome Tonka, thanks for putting together this code for us. I love CC and had resigned myself to getting all the Agent issues Muchas gracias!