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The Third Great Number War: The Long Haul!


AtomicTech

Choose your side!  

141 members have voted

  1. 1. Which one?

    • The Positive Guard
    • The Negative Mercenaries
    • The Neutralists (Can go either way)
    • The Other People. Chaotic beings, the lot of them.


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The Third Great Number War: The Long Haul!

 

I. Important Notice

As per instructions from the moderators: there is to be no role play elements to the battle. Simple exclamations that we are getting ahead or falling behind, or saying you need help are fine, but no suggestion that you are part of an army or fantasy faction in some epic confrontation. It is more or less attempting to reach a goal line and passing to another with the same goal, or getting intercepted by someone going the other way.


II. Rules

A. Definitions

Current Number (CN): the number around which the game revolves. At the beginning of each round, it is set to 0.

Round (or Battle): between two resets of the CN.

Ninja'd: if, while you are typing your post, someone else posts a move, which makes yours invalid, you have been ninja'd. Most of the time, you won't see it until you refresh the page. This then causes you to have to edit your post to correct for the new number. It is then not unheard of for someone to post before you have had a chance to edit your post, and so a cascade effect happens. To make clear your original intent in the hopes of lessening this, see under "Posts".


B. Goal

The goal is for the Positive Guard to reach ±70. Everytime this happens, the current round ends, a new one is started, and the CN is reset to 0 in the next post.

If the CN is 70, it is a Positive victory. If it is -70, it is a Negative victory.


C. Posts

Every valid post must contain at least a number, the CN (when you made the post, and prefaced by a letter, see below). Additionally, for your post to be valid:

  1. You must wait at least five minutes between two posts. This is to minimise spam and ninja posting.
  2. Any other player must have posted a valid post between your last post and your new post. In other words, you can't make two posts in a row.
  3. The CN in your post must be the one of the previous post, plus or minus 1 (one). No floating-point or decimal (etc.) shenanigans, please. "One" is neither 0.5 nor 32.
  4. Your number must have a preface letter before it, which is one of the following. By doing this, a player can see what you intended to put, and post knowing what it would be if you had not been ninja'd.
    • Positive Guard: if you are trying to get the CN to +70 (Positive).
    • Negative Mercenaries: if you are trying to get the CN to -70 (Negative).
    • The Neutralists:  if your goal is to get the CN to zero (Neutralist). Note: You do not win if you get the counter to zero; only the positives and negatives can win.
    • Chaotic People: if you are chaotic and just post as you feel, but your post's CN must only be 1 different from the last post's. The addition or the subtraction of the number 1. (Chaotic)


III. History of the Third Great Number War

Thanks to @Nazalassa, who went through every post in this thread (up to a certain point ago), and wrote down their CN, we have this graph, which shows the evolution of the CN across this thread. The horizontal scale is the CN, and the vertical scale is the post number (since the beginning of the thread). Here's the a Codeberg with Nazalassa's work: https://codeberg.org/Nazalassa/numberwar-graphs

Total posts: 21250 (as of page 850.)

Battles: 38
Shortest: #35: 19044-19156 [len: 113] -> Positive
Longest: #18: 10644-12355 [len: 1712] -> Negative

Positive wins: 19
Negative wins: 18
Times zero reached (from ±1): 742

Entire graph below:

Spoiler

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Old version of the rules below:

 

Spoiler

ColdJ's New Game Rules.

These are new game rules. 

As per instructions from the moderators. There is to be no role play elements to the battle. Simple exclamations that we are getting ahead or falling behind, or saying you need help are fine, but no suggestion that you are part of an army or fantasy faction in some epic confrontation.

It is more or less attempting to reach a goal line and passing to another with the same goal or getting intercepted by someone going the other way.

There is a term used in the forums called "Being Ninja'd". Basically if while you are typing your post someone else posts a move and you don't see it till you have refreshed your page. This then causes you to have to edit your post to correct for the new number. It is then not unheard of for someone to post before you have had a chance to edit your post and so a cascade effect happens. To make clear your original intent in the hopes of lessening this, There is a new rule for posting as follows.

 

When posting please preface your number by one of 4 letters.

P if you are trying to get the score to +75

N if you are trying to get the score to -75

Z if your goal is to get the score to zero

C if you are chaotic and just post as you feel, but your number must only be 1 different from the last post put. The addition of the number 1 or the subtraction of the number 1.

By doing this a player can see what you intended to put and post knowing what it would be if you had not been ninja'd.
 

There is a 5 minute rule for individual number posts done by you, this is to minimise spam and ninja posting. To post a new number post, there are 4 rules that must be followed for it to be considered valid.

To make a valid number post,

1: Your previous post must say it was made 5 minutes or greater before your current.

2: Any other player must have posted a number post between your last post and your new post.

3: Your post must be only 1 number different from the last post.

Clarification: The number must be the whole number known as 1, spelt One. Either the addition of 1 or the subtraction of 1.

4: Your number must have a preface letter.
 

All new games must start with a "0" .

If you posted the winning post, be it +75 or -75 , then it is asked that you copy this post into a new post and update the tally so that this is at the beginning of a new game.

 

Edited by AtomicTech
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