NSEP Posted July 11, 2017 Share Posted July 11, 2017 2 hours ago, Julien Kerman said: Landed the 3rd Kerbal on the moon: I also started thinking about a manned sun flyby and tested a few concepts. Thanks, now i want to do a direct Moon Mission too! I tried it before and i recorded it, and im going to "analyze" that footage to see what went wrong. 4 hours ago, CaptainTrebor said: Launched my first rover to Minmus. Congratulations! Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted July 11, 2017 Share Posted July 11, 2017 This is KBC News. <BREAKING NEWS> "This just in from the KSC today, Col. Jebediah Kerman, flying the Apollo capsule with 2 other crew, is on course to the Mun. The ship lifted off from the KSC on Day 2 at 0:00:00 on the dot, climbing to an altitude of over 200,000 meters. However, an issue with the maneuver node meant that the craft would have a periapsis of just under 48 thousand meters. Wasting little fuel or time, Jebediah quickly fired up the secondary stage, and moved the craft into a less suicidal 70,000m periapsis. After one successful orbit, the vessel re-fired the secondary stage, and began burning on an encounter of the Mun. After a 34 second burn, the craft was on course to the Mun. Following the burn, the crew jettisoned the second Stage booster, and undocked from the LM, before re-docking with it on the nose port. In 1 day, the crew will encounter the Mun, before burning retrograde to capture inside the Mun's SOI. Once that is completed, Jebediah Kerman, the first Kerbal to space, and Valentina Kerman, the most decorated fighter pilot of the Owlian Republic, will move into the LM, and land it on the Mun. Following that, the 2 will rendezvous with Bill Kerman in the Command Module, which will dump the LM in LKO, before burning retrograde and going home to Kerbin. No-one at the KSC was available for interviews. This has been KBC news." <End of Report> Quote Link to comment Share on other sites More sharing options...
Maelstrom Vortex Posted July 11, 2017 Share Posted July 11, 2017 Orbited a Monstrosity of a Refueling station that can refuel almost everything. Quote Link to comment Share on other sites More sharing options...
SpaceOdissey Posted July 11, 2017 Share Posted July 11, 2017 On 10 de julio de 2017 at 2:33 AM, ARS said: Can you guess what's inside ? (Guess first before opening spoiler) Hide contents Okay, this could be one of the most ambitious (or insane) mission that I've ever performed. Well anyway, let's launch (Don't wanna spoil it too soon ) SRB separation confirmed Asparagus stage jettisoned Circularizing orbit Aaaaaand..... Hide contents BEHOLD! the self-sustaining deep-space observation vessel: Stella-Rium! Lately, I've been thinking, up until now, gathering science from a celestial body is fun for me, but kinda slow, and also quite limited (One probe at a time for each celestial body), so... I started a mission to collect science from every celestial body in one go! Mods I'm using: For maximum amount of science: Probe Plus and Dmagic Orbital Science ( I crammed as much science instrument as possible, along with stock instruments with the exception of some specific instrument such as asteroid science or bathysphere science). Sadly, due to the design of the craft, I cannot stuff enough landers for every celestial body with every ground-based science instruments from stock and those 2 mods without compromising launch stability (My initial plan is stuffing an array of small fairings as "Observation canister", each containing a relay and a lander, but it turns out that it's not the best solution because it makes the launch vehicle unbalanced) so this mission will be limited to gather orbital science from every celestial body. Anyway, I'm okay with that For the craft, 2 main mods: KSOS Space Station and Solaris Hypernautics. KSOS for ship's structure, and Solaris Hypernautics for resource systems to make it self-sustaining To make it self-sustaining, the ring in front of craft (It's not warp drive) is a dust accumulator that passively gathers cosmic dust by using magnetic charge, which can be replenished by using electric charge. The dust gathered can be compressed into ore, and from ore, it can be processed into Lf/Ox. All science instrument deployment, usage and reset are set into action group to access them with a single push of a button. Separation from fairing base Deploying all systems You can see how cramped there when I stuff nearly all science instruments from those 2 mods and stock game And finally... deploying Heat shield Anyway, today's objective has been completed (Launching). The next phase will be Kerbin observation and research before heading to the Mun. Well, that's all for today, I'm gonna take a rest now (haven't sleep properly for 4 days because I'm creating this ship) What a engineer! 22 hours ago, MiffedStarfish said: Built a minisub to explore Kerbins oceans. It's so epic! 6 hours ago, CaptainTrebor said: Launched my first rover to Minmus. Oh... I had launched rovers to Mun and Duna and I'm also going to Minmus today, with a rover! Quote Link to comment Share on other sites More sharing options...
Tyko Posted July 11, 2017 Share Posted July 11, 2017 On 7/10/2017 at 6:28 AM, Julien Kerman said: The Mars ComSat arrived. It performed an aerobreak maneuver and entered into orbit: It will support my upcoming Rover, Lander and manned missions. I also added a Processing Lab to my space station: The module was quite heavy, I had a few problems to move it during the docking. But it worked Which mod includes the station parts in the bottom pic? Thanks Quote Link to comment Share on other sites More sharing options...
Julien Kerman Posted July 11, 2017 Share Posted July 11, 2017 (edited) The Processing Lab, docking ports and RCS thrusters are stock, the grey parts on the left side and the grey parts between the white crew modules are procedural tanks. I am not quite sure about the white crew modules. I think if you install Realistic Progression Zero with its required mods, you should get them. Edited July 11, 2017 by Julien Kerman Quote Link to comment Share on other sites More sharing options...
NSEP Posted July 11, 2017 Share Posted July 11, 2017 29 minutes ago, Julien Kerman said: The Processing Lab, docking ports and RCS thrusters are stock, the grey parts on the left side and the grey parts between the white crew modules are procedural tanks. I am not quite sure about the white crew modules. I think if you install Realistic Progression Zero with its required mods, you should get them. Im not really sure, but the crew modules could be from SXT, i think. Quote Link to comment Share on other sites More sharing options...
Tyko Posted July 11, 2017 Share Posted July 11, 2017 33 minutes ago, Julien Kerman said: The Processing Lab, docking ports and RCS thrusters are stock, the grey parts on the left side and the grey parts between the white crew modules are procedural tanks. I am not quite sure about the white crew modules. I think if you install Realistic Progression Zero with its required mods, you should get them. Using procedural tanks to round out the crew modules is genius! Thanks Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted July 11, 2017 Share Posted July 11, 2017 This is.. a KBC News Break <Breaking News> Yesterday, we reported on the Apollo program and it's crew's trip to the Mun. Today, we continue. The first words from the crew this morning were "Control, we are in the SOI." Immediately following that, the crew burned periapsis to remain in the gravitational sphere of influence of the Mun. After multiple corrections and 2 more burns, the crew is now in a low- but stable- orbit of the Mun. Within the coming hours, the crew of Eagle 1 will descend from the orbit, and drop down onto the surface of the Mun, becoming the first kerbals to do so. This has been KBC News Quote Link to comment Share on other sites More sharing options...
MiffedStarfish Posted July 11, 2017 Share Posted July 11, 2017 (edited) Look, I was bored... http://imgur.com/QC5yJAf Edit: how do you embed Imgur gifs? Edited July 11, 2017 by MiffedStarfish Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted July 11, 2017 Share Posted July 11, 2017 WORLD KERBIN NEWS SUCCESS FROM THE MUN! Astronauts first to land on surface. "Control, the Eagle has landed." Were the first words spoken from the Mun by Col. Jebediah Kerman. The vessel landed shortly after the decoupling of the LM from the Command Module, and when the Eagle Munar Modular landed, the Colonel was the first one out. "That's one small step for Kerbal. One giant leap for Kerbal-kind," He inspirationaly said, planting the flag as Valentina Kerman came out of the module to join him. The two become the first kerbals to walk on the un-explored surface, and propel themselves into the history books. Quote Link to comment Share on other sites More sharing options...
Azimech Posted July 11, 2017 Share Posted July 11, 2017 This is Spinning Spectre, uploaded today. Album A6yFG will appear when post is submitted And this is the Petyrbolt MRMF, also uploaded today. Both are stock. Album WTNcs will appear when post is submitted Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted July 11, 2017 Share Posted July 11, 2017 WORLD KERBIN NEWS Splashdown! Apollo 1 Astronauts make it home safely After a 5-day, high-stakes mission to the Mun, the 3 Astronauts of Owlia's Apollo 1 landed safely off the coast today. The capsule was carried by the Eagle LM, which unfortunately didn't make it back to the surface of Kerbin. After a brief medical check, the 3, who are now members of an elite club, will be doing a full tour of the surrounding nations of the world. Quote Link to comment Share on other sites More sharing options...
MiffedStarfish Posted July 11, 2017 Share Posted July 11, 2017 1 hour ago, DarkOwl57 said: WORLD KERBIN NEWS SUCCESS FROM THE MUN! Astronauts first to land on surface. "Control, the Eagle has landed." Were the first words spoken from the Mun by Col. Jebediah Kerman. The vessel landed shortly after the decoupling of the LM from the Command Module, and when the Eagle Munar Modular landed, the Colonel was the first one out. "That's one small step for Kerbal. One giant leap for Kerbal-kind," He inspirationaly said, planting the flag as Valentina Kerman came out of the module to join him. The two become the first kerbals to walk on the un-explored surface, and propel themselves into the history books. Congratulations! Theres nothing quite as satisfiying as your first time landing on the mun. Quote Link to comment Share on other sites More sharing options...
eddiew Posted July 11, 2017 Share Posted July 11, 2017 (edited) FINALLY got an explore contract that wasn't a moon of Mars (which have both been visited already...) Mariner is basically a carbon copy of the initial Triking probe to Mars, including the data-return capsule to bring those lovely materials studies back home. Mission control did consider a probe lander (plander?) but... the surface is such an unknown below the clouds that it was decided to wait for the radar maps and orbital data. Which it turns out are really slow work, what with this planet's incredibly long rotational period... Launching from Earth as Mariner arrived at Venus, Takei Kerman arrived at Mars before the Venusian maps were complete With Aries Station in an equatorial orbit around Mars, its old-school lander has visited all the biomes it can tackle. Cue the Aries Lander II, with room for two crew, and towing a rover designed to allow excursions to the elusive spots within a few degrees of the equator The original lander is moved away under remote control and parked in a nearby orbit. Spoiler: the wheels all broke during warp. We have no idea how. Fortunately Doohan Kerman was able to repair them on arrival... and thus earned her spot on the next landing. It would be bad to lose a wheel on the surface, so we won't risk it. Spoiler On the up side, we had some spare fuel, which was transferred to Aries Station. Also, another leaked photo from the testing range... Edited July 11, 2017 by eddiew Quote Link to comment Share on other sites More sharing options...
xendelaar Posted July 11, 2017 Share Posted July 11, 2017 23 hours ago, Jouni said: Last time my Tylo circumnavigation had reached a crater rim at 7S. Today I continued following the prime meridian north, crossing two major craters and stopping at 35N. The point where the prime meridian met the equator was rather boring. On the other hand the terrain between the two craters was quite interesting. I often had to drop out of physics warp to keep the rover from crashing. There was a convenient ramp going down into the second crater. It descended 3 km in around 20 km of smooth terrain. Hide contents It was time to do some mountaineering after the crater, as I had noticed an interesting peak on the north wall. The mountain was bigger than I expected. The batteries ran out of power on the way up. 8 RTGs were not enough for going uphill, and the terrain was too steep for the brakes, so I had to some interesting maneuvers to avoid sliding all the way down. Ultimately I reached the summit, which was around 6 km above the crater floor. Hide contents i think your mission is so awesome. it takes a lot of effort and patience circumnavigate Tylo. I enjoy reading your updates. Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted July 11, 2017 Share Posted July 11, 2017 50 minutes ago, MiffedStarfish said: Congratulations! Theres nothing quite as satisfiying as your first time landing on the mun. Especially when the landing gear's upside down, the engine serves as the landing gear, and the ladder's too short for the crew to get back in. Other than that... Quote Link to comment Share on other sites More sharing options...
TheMiniKerbal Posted July 11, 2017 Share Posted July 11, 2017 Today, in KSP I tried going to the moon but I failed because my rocket isn't strong enough. I just need to work more on my rocket I guess. Quote Link to comment Share on other sites More sharing options...
joacobanfield Posted July 12, 2017 Share Posted July 12, 2017 I sent a probe to Eve, and of course the only part that melted during entry was the probe core. Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted July 12, 2017 Share Posted July 12, 2017 Did not do to much with KSP that would be newish... Did notice how close I was coming to Minmus's surface when preforminga docking op: Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted July 12, 2017 Share Posted July 12, 2017 About to go to the Mün again. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted July 12, 2017 Share Posted July 12, 2017 (edited) Did a bunch more testing of RP-0 and Orbital testing and sample return. make sure the upper stage returns to earth, don't want too much space junk. RCS and avionics to de-orbit it from up near 500km circular. Spoiler Lamont's PEG pushing the MJ ascent to orbit on two stages and Boosters. Ready to send the samples home Moon tripping lunatic Spoiler Bam Orbit smooth again thanks to automation Spoiler Small sat launcher Is this Gem in eye or Gem in knee? [Imgur](http://i.imgur.com/90s2RAz.gifv) Spoiler Back Home Edited July 12, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted July 12, 2017 Share Posted July 12, 2017 2 hours ago, Bornholio said: Bam Orbit smooth again thanks to automation Have a link for that PEG add-on for MechJeb? How do you like it? Does it take a lot of fiddling to work well? Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted July 12, 2017 Share Posted July 12, 2017 4 hours ago, Bornholio said: Is this Gem in eye or Gem in knee? Dude, if you have a gem lodged in either your eye or your knee, you should probably get that checked out. But, in all honesty, I don't think anybody knows. To-may-toe, to-maw-toe, you know? Quote Link to comment Share on other sites More sharing options...
Bornholio Posted July 12, 2017 Share Posted July 12, 2017 5 hours ago, CatastrophicFailure said: Have a link for that PEG add-on for MechJeb? How do you like it? Does it take a lot of fiddling to work well? It is a development fork of MJ available on Github. https://github.com/lamont-granquist/MechJeb2/releases Provided as is no warranty Lamont has some RO specific optimizations in addition. (handling Ullage and starts) PEG is not appropriate for Kerbin, a gravity tun module is added for that but I've not tested it. For PEG you set both target PE and AP, set how many powered stages (ie >20m/s dV) are to be used. Set the booster time to ~same time as 1st stage or 1st+boosters, make sure your ending pitch is reasonable (~20deg) and tune it on further runs to orbit. Initialize stages (also use this button if the timer sticks or anything gets wonky). You can mess it up by hot staging and fairings are touchy. Works very well with a good design 2 stage to orbit. If it can't find a solution it will change modes to unpowered gravity turn and display NaN for some data. In this case the rocket may not have been lofted high enough or may just not have enough dV to make it to specified orbit. Quote Link to comment Share on other sites More sharing options...
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