Dafni Posted October 22, 2018 Share Posted October 22, 2018 5 minutes ago, Xurkitree said: Now I need to get precise stats on Payload... No, now you need to post a picture! Quote Link to comment Share on other sites More sharing options...
capi3101 Posted October 22, 2018 Share Posted October 22, 2018 (edited) Surprisingly little actually accomplished over the weekend, and by "surprisingly little", I mean "pretty much nothing". Spent what time I did play in the game fiddling with Pathfinder, trying different out campsite configurations. One thing's for sure - the information on it's wiki is pretty far out of date; it may take a thorough readthrough of its forum thread - all ~90 pages of it - for me to figure out how to make everything work as intended. Not much has happened this morning either - Necessary Evil finally arrived at space station Kerbinport after an extended visit to Minmus. Her passengers were transferred over to Next Objective for a Mun-bound journey next. Another passenger will be joining that expedition; I'll likely be sending them up later today. And that's pretty much that. Edited October 22, 2018 by capi3101 Quote Link to comment Share on other sites More sharing options...
Inverurie Jones Posted October 22, 2018 Share Posted October 22, 2018 Today I came back after an absence of several months and found all my mods were out of date and my old saves were dead. There may have been a bit of screaming. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 22, 2018 Share Posted October 22, 2018 3 hours ago, RoboRay said: I was amused by the timing, but I was not amused when the capsule spun around backwards with the LES still firing and flew right through the debris cloud of the shredding rocket, clonking into a detached engine. Sounds like it’s time to make some upgrades to your abort system, especially if you’ll be carrying that capsule design forward. Fins and a shroud would likely help. Quote Link to comment Share on other sites More sharing options...
ZL647 Posted October 22, 2018 Share Posted October 22, 2018 (edited) This weekend I rebuilt a rocket multiple times without trying to use it because the node system told me I didnt have enough delta v to do my transfer. Finally I just went for the transfer anyway and it was fine. I had 15% fuel remaining after it even though the indicator said I didnt have enough. So, I wasted about 200k credits on a mission that only rewarded me 100k Also, Bob, Jeb and Valentina met their ends before ever getting to the Mun. Bob and Jeb died on the launch pad. Valentina died on reentry when the capsule flipped over and lawn darted into the ground before parachutes could deploy. I need to build a shrine to them. Edited October 22, 2018 by ZL647 Typos Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 22, 2018 Share Posted October 22, 2018 27 minutes ago, Inverurie Jones said: Today I came back after an absence of several months and found all my mods were out of date and my old saves were dead. There may have been a bit of screaming. If you’ve got the game on Steam, there’s an option in there to turn off automatic updates. Usually a wise choice with modded installs, since an unwanted upgrade can booger everything up. Quote Link to comment Share on other sites More sharing options...
TheKorbinjer Posted October 22, 2018 Share Posted October 22, 2018 With the update, I had to uninstall all of my mods, and I am finally playing KSP as it was intended, I usually play sandbox, but not this time!. Probably 1,000 hours of sandbox and less than 200 career. Not ksp related: Spoiler I got my student pilot's license, Time to solo! Quote Link to comment Share on other sites More sharing options...
RoboRay Posted October 22, 2018 Share Posted October 22, 2018 (edited) 45 minutes ago, CatastrophicFailure said: Sounds like it’s time to make some upgrades to your abort system, especially if you’ll be carrying that capsule design forward. Fins and a shroud would likely help. Yeah... it definitely needs re-thinking. I had done an in-flight abort test in the upper atmosphere and it was OK. Found out the hard way that it really doesn't work well near Max Q. Edited October 22, 2018 by RoboRay Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted October 22, 2018 Share Posted October 22, 2018 57 minutes ago, CatastrophicFailure said: If you’ve got the game on Steam, there’s an option in there to turn off automatic updates. Usually a wise choice with modded installs, since an unwanted upgrade can booger everything up. You can what now Quote Link to comment Share on other sites More sharing options...
Tyko Posted October 22, 2018 Share Posted October 22, 2018 17 hours ago, BadOaks said: which landing legs are those? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 22, 2018 Share Posted October 22, 2018 19 minutes ago, Kebab Kerman said: You can what now I’m not at home now, so I can’t talk you through it, but you can disable automatic updates in Steam. You can also copy your entire game folder and move it elsewhere to really protect it. I’ve got multiple KSP folders archived going all the way back to .19, but I bought the game outright as well. Poke around in the Steam settings for KSP, you May find it. 36 minutes ago, RoboRay said: Yeah... it definitely needs re-thinking. I had done an in-flight abort test in the upper atmosphere and it was OK. Found out the hard way that it really doesn't work well near Max Q. I’ve had good luck before using a procedural fairing pointing down on top the capsule, shielding it. Used to be able to attach fins to the fairing sections but dunno anymore. I had a fully working Soyuz abort system analogue at one point. Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted October 22, 2018 Share Posted October 22, 2018 (edited) 6 minutes ago, CatastrophicFailure said: I’m not at home now, so I can’t talk you through it, but you can disable automatic updates in Steam. You can also copy your entire game folder and move it elsewhere to really protect it. I’ve got multiple KSP folders archived going all the way back to .19, but I bought the game outright as well. Poke around in the Steam settings for KSP, you May find it. Thanks, I'll see if I can find in the haystack that is Steam Game Settings Seriously, it's like trying to find a single tardigrade in an ocean the size of Jupiter. It being the only tardigrade. Steam settings are cluttered and it makes me sad Edited October 22, 2018 by Kebab Kerman Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 22, 2018 Share Posted October 22, 2018 1 minute ago, Kebab Kerman said: Thanks, I'll see if I can find in the haystack that is Steam Game Settings Seriously, it's like trying to find a single tardigrade in an ocean the size of Jupiter. It being the only tardigrade. Metaphor is on point. Well if you haven’t figured it out in the next like 12 hours or so, I’ll take a look on my install and let you know. Someone else might chime in before then, too. Quote Link to comment Share on other sites More sharing options...
NHunter Posted October 22, 2018 Share Posted October 22, 2018 That tiny, pale-green dot near the center of the picture is Jool. Almost there... Ready to perform the capture burn... And at long last, after a long journey that lasted 1 year, 79 days and 2 hours (okay, maybe it wasn't that long of a journey ), the first of the Jool relays has entered its designated orbit... "This is Jool Relay #1 commanding AI. We can hear you loud and clear, KSC." Quote Link to comment Share on other sites More sharing options...
BadOaks Posted October 22, 2018 Share Posted October 22, 2018 2 hours ago, Tyko said: which landing legs are those? They're from RoverDude's MKS pack. Wide footprint, aesthetics, and lack of suspension make them my favorite landing legs. Quote Link to comment Share on other sites More sharing options...
Itsdavyjones Posted October 22, 2018 Share Posted October 22, 2018 (edited) Visited a bunch of easter eggs (no spoilers) on kerbin with SP3, which turns out to be the best iteration of the SP series I have made, as it can land on the mountains 5km up and stop fast. Had a few other locations to visit for missions, and one of them was in a valley in mountains, and on the nearby peaks as well. All in all, only lost one half of a wingtip due to landing on a 45 degree slope for the final destination. Couldn't get a picture of that one as I had to get a crewmember out of the craft that was accelerating downhill and get the mission done before falling/flying off of the cliff face. Edited October 22, 2018 by Itsdavyjones Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted October 22, 2018 Share Posted October 22, 2018 I finally came around to release a video about the biggest spaceship I ever built, measuring 108 x 70 x 32 meters and having a wet mass of 4528 t ... it's also 1658 parts, so using it is a hell of an ordeal. Quote Link to comment Share on other sites More sharing options...
Ganymede20 Posted October 22, 2018 Share Posted October 22, 2018 We are lift off! International Kerbal Space Station Quote Link to comment Share on other sites More sharing options...
NHunter Posted October 22, 2018 Share Posted October 22, 2018 Just a few pretty pics: Nightime Kerbin launch. Orbiting Laythe. Quote Link to comment Share on other sites More sharing options...
Zosma Procyon Posted October 23, 2018 Share Posted October 23, 2018 I landed a car with limited VTOL capability on Tylo. I ran out of fuel in the descent stage at about 2000 m. Luckily the car itself had its own lift engines. I hit the wrong keys a few times, so I didn't capture the more impressive explosions as the descent stage hit the ground. Here it is on the ground. A single Mastodon engine and a few pieces of I beam are all that remain of the descent stage. In the distance is the home base, itself landed under 100 days ago. And here it is docked with the base. The point of the car is to drive to nearby biomes to get more science for the base's four science labs to process. Quote Link to comment Share on other sites More sharing options...
Chel Posted October 23, 2018 Share Posted October 23, 2018 I tried creating the Pelican transport from Halo on KSP:EE. As I don't know how to upload pictures from my Xbox, I unfortunately can't show them. Quote Link to comment Share on other sites More sharing options...
GDJ Posted October 23, 2018 Share Posted October 23, 2018 Flew an old friend from KSP 1.0.5 in KSP 1.5.1. Still a beauty to fly. Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted October 23, 2018 Share Posted October 23, 2018 (edited) I did an overhaul of the guidance scripts that control the return of the side cores of my Failcan Heavy, trying to make them easier to understand and use as well as perform better. Improvements include side core script consolidation, in that now there is just one script that controls either booster given a parameter n=1 or n=2, instead of a separate script for the port and starboard boosters. I hope to eventually make it so that the parameter is n=1, 2, or 3 and the script controls all 3 cores. Also, the guidance loops have been changed to focus more on glide, which should give a modest reduction to the amount of fuel needed for the boost-back burn. But really what this has meant is I've been doing debugging. Lots and lots of debugging By the way... Spoiler Did I mention there was debugging? Still not finished with that... Hopefully will have a landing tomorrow. Edited October 23, 2018 by EpicSpaceTroll139 Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted October 23, 2018 Share Posted October 23, 2018 I reinstalled KSP yesterday, and built this! It has seven Goliaths, 4 NK-12's, and 4 wheesleys, and it barely gets off the ground. I bet it needs more lift... On an unrelated note, last night, I figured out why my graphics are absolute rubbish. I have Intel. INTEL. Quote Link to comment Share on other sites More sharing options...
Aquaticfantastic Posted October 23, 2018 Share Posted October 23, 2018 I embarked on an epic early career rescue mission last night. 4 contracts, 4 kerbals in munar orbit, 2 prograde very low orbits, 2 retrograde very high orbits. The mission was going well, nearly 'landed' (crashed) into the moon on one encounter but with a sub 10,000m ap and pe rescue that was to be expected. So Ive loaded all four stranded kerbals aboard my ship, get myself into a nice aerobraking maneuver around 45,000m kerbin pe, at this point im confident the mission will be a success, I mean who wouldn't! Ah but this is kerbal remember! I'm watching my ap drop nicely and switch to the ship view in preparation of deploying my chutes ..... oh crap, I forgot to put chutes on my return pod! I should know better. RIP brave kerbals Quote Link to comment Share on other sites More sharing options...
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