Jump to content

What did you do in KSP1 today?


Xeldrak

Recommended Posts

1 hour ago, Lyra said:

You have a direct-transmission antenna instead of a relay one! Done that too many times myself. Anything with "Communotron" in the name isn't meant for relays.

When did this change? In the past ive used the 88-88 for long range probes and what not without this being an issue. I cant fathom a giant bulky ugly antenna like the ra-100 to be on a probe or remote vehicle such as capture 2. Why is DSRN2.0 not talking to Capture 2 given its got 5 relay antennas on it? Im still just as if not MORE confused now as why this problem is happening. DSRN2.0 has more than enough range where its at to hear KSC AND Capture 2 yet it refuses to establish a data link. I need to know why. 165301212025 new page!

Edited by AlamoVampire
Link to comment
Share on other sites

4 minutes ago, AlamoVampire said:

When did this change? In the past ive used the 88-88 for long range probes and what not without this being an issue.

It's only use is for direct craft control from Kerbin, or direct science transmission from Kerbin.

7 minutes ago, AlamoVampire said:

Why is DSRN2.0 not talking to Capture 2 given its got 5 relay antennas on it?

If I had to guess, either you or your relay are behind a planet/moon/Kerbol, or if you're in career your tracking station isn't upgraded. A network of 3 equilateral-spaced relay satellites each with one RA-100 somewhere between Eve and Duna should provide almost full Kerbolar System coverage with a fully upgraded tracking station.

If your relays are around Kerbin and you're behind Kerbol, that's your problem.

Link to comment
Share on other sites

1 hour ago, Lyra said:

It's only use is for direct craft control from Kerbin, or direct science transmission from Kerbin.

Capture 2 qualifies then for direct control as i need to control it to dock, drill, refuel, and redirect. So the question deepens. 

 

1 hour ago, Lyra said:

If I had to guess, either you or your relay are behind a planet/moon/Kerbol, or if you're in career your tracking station isn't upgraded. A network of 3 equilateral-spaced relay satellites each with one RA-100 somewhere between Eve and Duna should provide almost full Kerbolar System coverage with a fully upgraded tracking station.

DSRN2.0 has connection to KSC and there is no astronomical body occluding it from Capture 2. The pictures show DSRN2.0 having signal. 1URB44S.png

Clarity sake this is before Capture 2 lost datalink. It maintained connection to both KSC and DSRN2.0 until just before DSRN2.0 it apoapsis. 
 

Again as you see on same plane. Nothing between them. Im on my phone so i cant tell if you can see the red connection lines or not but they are there. OsOvjdv.png

as to what mode i play, sandbox. I HATE career mode with a passion. Ive hated it since day 1 when it was added. It just doesnt feel worth playing. So again, why wont a probe accept communication? And around kerbin are 4 com sats with ra100s. Relatively equidistant, plus the 4 true relays across the system. Ill add a top down image in a bit. Not at home right this second. 181901212025

There is no rational explanation for what i am experiencing. None that I can find.

Again, here is top down: zU5cZ8T.png

I just cannot explain it. 183101212025

Edited by AlamoVampire
Link to comment
Share on other sites

3 minutes ago, Eclipse 32 said:

did anyone have problems with connecting to the forums las night/ this morning? i ask cus i was unable to connect, and just managed to reconnect now.

Well, every person who tried to connect. People on reddit thought whoever bought the IP deleted everything. Although I must admit, this is the first time (AFAIK) my browser said that it could not even find this address, so that was a little spooky.

Link to comment
Share on other sites

18 minutes ago, dok_377 said:

Well, every person who tried to connect. People on reddit thought whoever bought the IP deleted everything. Although I must admit, this is the first time (AFAIK) my browser said that it could not even find this address, so that was a little spooky.

yeah. the same thing happened on my end, and i had the same worries.

Link to comment
Share on other sites

So, KSP loads properly, but it can't leave the VAB without dying. Like, Windows-stops-working-and-the-PC-restarts dying. I suspect... well, I don't know what I suspect. My poor computer not being able to handle unloading all the modded parts? My best hope is to trim down the mod list again. Or maybe, if that is indeed the issue, Janitor's Closet can remove some of the more useless parts (or ones I don't care for) and things will get better. That's the hope, anyway.

Since I still can't actually play KSP, I thought about it a lot instead, and came up with some good ideas for the Kestrel launch system (what I was working on before I packed up the computer). It works kind of like the Space Shuttle. Scratch that, more like Energiya-Buran. The External Tank has wings and 2 SSMEs, and is technically an SSTO, since the entire assembly reaches orbit in one piece. The payload detaches and does its thing, the ET deorbits and lands at the KSC runway. The payload can be whatever you want, I'm planning on several crewed and uncrewed payload variants, all spaceplanes. I have an idea for a heavy-lift version as well, with two ET's on either side of a payload. That way you avoid asymmetrical thrust as well. The current setup counters the asymmetrical thrust by having the payload light its engines partway up, and gimbal taking care of the rest. Ideally, the main engines would be placed to be able to handle the CoM wherever it shifts to during flight, but the engines are already offset about as far as they can go. 

When KSP does its thing without dying I'm thinking of rebuilding the launch system from scratch, to incorporate new modded parts (linear docking ports were just what I needed) and everything I've learned since then. 

Link to comment
Share on other sites

14 minutes ago, Eclipse 32 said:

just finished setting up an aerobraking pass at duna, is 20 KM ASL low enough?

tbh i'm not even sure if this craft will survive aerobraking, but eh, it has wings. everything will be FINE.

what does the craft look like

also - can you do plot a retro maneuver at periapsis until the dotted line is straight into duna? should give a rough estimate of speed, that would also be useful

Link to comment
Share on other sites

Ok so I gave career mode another shot just now, and frankly, it still just is NOT my thing. I know a bunch of yall enjoy/love it, but, for me, its just too haphazard for my tastes. There is absolutely zero rhyme or reason to what the contracts want. Sure, you wont get a contract to reach jool lets say while you still lack the tech to reach even Mun or Minmus, but, its just too poorly done. I had hoped it had seen some improvements in my absence but, nope. its still as clunky and haphazard as always. Maybe science mode is better, but, idk. Maybe I will give science mode a try, but, for me, even 11 years in, sandbox where I can write my own story, blaze my own trail is where its at. Shame really, I had high hopes way back when, and even now, and even now it still fails to deliver a quality experience. Heck one of my complaints STILL exists to this day: Not a single ounce of story which leaves zero compulsion to do this or that. Oh well. I still have sandbox so yay! 035201252025

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...