Felsmak Posted August 20, 2013 Share Posted August 20, 2013 (edited) Always make sure you have enough fuel (i am currently launching fueling stations into orbits around all planets and moons and have 4 in deep space just in case of an expatiation for out of solar system exploration)Heh, I just noticed that I forgot to include the actual picture. How embarrassing.But yeah, I realized that I lack the skills necessary for performing an unpowered pinpoint landing, so I've been testing a new refueling system that will allow the landers to both land at the base and ascend back to orbit. The idea is that this little tanker will transport fuel on-site from this huge tower and deliver it to future landers before they take off. Edited August 20, 2013 by Felsmak Quote Link to comment Share on other sites More sharing options...
BahamutoD Posted August 20, 2013 Share Posted August 20, 2013 I made a robot arm for my space station to "help" with docking. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted August 20, 2013 Share Posted August 20, 2013 I made a Long March 4C Quote Link to comment Share on other sites More sharing options...
leax256 Posted August 20, 2013 Share Posted August 20, 2013 I managed to dock an orange tank 100% full without any rcs and was using a mainsail as my engine. I had rcs ports, just forgot the actual fuel.what's that...proof you say. well here you go. Sorry for the static. I didn't realise it was there when I recorded. Quote Link to comment Share on other sites More sharing options...
Skorpychan Posted August 20, 2013 Share Posted August 20, 2013 Crew exchange with the Munbases, after I discovered there was actually a crew up there. And documented them with screenshots for Tumblr.http://skorpychan.tumblr.com/post/58789231716/munbase-crew-transfer-1http://skorpychan.tumblr.com/post/58790569873/munbase-crew-transfer-mission-2-pt1http://skorpychan.tumblr.com/post/58792321159/munbase-crew-transfer-mission-2-pt2http://skorpychan.tumblr.com/post/58795618548/munbase-crew-transfer-mission-2-pt3I also tweaked a few designs, but it was mostly practicing my orbital stuff, and moving kerbals around by jetpack. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 20, 2013 Share Posted August 20, 2013 Attempted to launch my Duna rover/orbiter/sat network on BlazingAngel665's delta IV heavy but couldn't get the staging right so I ended up making a giant asparagused monster which SRVD'd on the pad. Quote Link to comment Share on other sites More sharing options...
JHarvey Posted August 20, 2013 Share Posted August 20, 2013 I landed a small 'base' i.e. lander with solar panels on the Mun, within a short stroll of the 1st and 2nd Mun landings. So now there is a small cluster of 3 landers on the Mun. I'm so proud. Quote Link to comment Share on other sites More sharing options...
Immortalis Vexx Posted August 20, 2013 Share Posted August 20, 2013 Certainly wasn't today but this weekend I put some RemoteTech satellite into geosync orbit around the planet. I have one left to put into a polar orbit just because I like overkill. Quote Link to comment Share on other sites More sharing options...
Zeblote Posted August 20, 2013 Share Posted August 20, 2013 Today Ibought the game,built lame rockets,launched them,failed to bring them into orbit,installed a metric ton of mods,crashed the game on startup,removed metric ton of mods,installed some useful mods,created less lame rockets and even got 3 satellites to stay in orbit,installed mechjeb,launched a small space station of 3 modules using mechjeb (getting the modules together in orbit is IMPOSSIBLE without it i don't care what you say),downloaded the part tools,added a cube part,got bored,wrote a .mbm -> .png texture converter for no reason,tried to figure out a way to load .mu files in unity ( GameObject KSPPartTools.PartReader.Read(UrlDir.UrlFile) sounds very suspicious),couldn't figure out how to get a UrlDir.UrlFile,forgot about it,went to bed and am now posting on ipad. Quote Link to comment Share on other sites More sharing options...
Wayfare Posted August 20, 2013 Share Posted August 20, 2013 The Munproof mission of the MOdular Mission System (MOMS) was a success. I've developed all the modules and lifters necessary for the next phase of development: a full-featured mission to Duna. This will be the final phase before initial release. Once we have a fully functional system in place, we can start development of more mission modules to take on more specific tasks. Today I put the finishing touches on the Munshine VII 75-ton launcher and used it in two flights to assemble Dunproof 1 which will carry a surface base and rover to Duna in advance of Dunproof 2, which will be the manned component. Full coverage of the Dunproof mission will be provided in the Mission Reports forum soon. Quote Link to comment Share on other sites More sharing options...
Westo454 Posted August 20, 2013 Share Posted August 20, 2013 This thread deserves a sticky.I've been playing around with an Apollo style mission for a while now. today I built the crew escape tower, and the lander. Quote Link to comment Share on other sites More sharing options...
annallia Posted August 20, 2013 Share Posted August 20, 2013 Kraken at my old save... Well not really I screwed something up somewhere so I started over. Second launch, first manned I went to circularize my orbit and saw this... Was very tempted to send Jeb to the Mun but his craft had no ability to land.Of course I spent too long looking at that which gave me a much higher orbit than I intended which lead to Jeb being stuck in a 332k/70132m orbit sooo he had to get out and push Quote Link to comment Share on other sites More sharing options...
boxman Posted August 20, 2013 Share Posted August 20, 2013 (edited) Been working on my very first shuttle with vanilla cargobay and opening doors/"hinges": Inspired by ej_sa and jasonlii's shuttles. It needs a bit of tweaking to one of the hinges and is nowhere near as good looking, but at least seems to work and has cargo room for one large red tank.Those wings will be replaced as well as I am not happy with how they look and how they clip into cargobay. Edited August 20, 2013 by boxman Quote Link to comment Share on other sites More sharing options...
JHarvey Posted August 20, 2013 Share Posted August 20, 2013 Managed my first Munar Orbit Rendezvous, connecting a new section of the Mun Station with the one that was damaged during the first attempt. Now the station has a mono tank for maneuvering. Quote Link to comment Share on other sites More sharing options...
blizzy78 Posted August 20, 2013 Share Posted August 20, 2013 Tried to use Procedural Fairings to recreate the Spacecraft Lunar Module Adapter on my Apollo craft, to no avail. I don't think it's possible with Procedural Fairings at this point because it always needs a base part as the fairing end point. The original SLA didn't. Quote Link to comment Share on other sites More sharing options...
Agent30632 Posted August 21, 2013 Share Posted August 21, 2013 Made an Apollo Replica. Failed on the first launch due to fuel not going to the 4 outer enginesFailed on the second launch because forgot to feed outer tanks to inner tanks on the 3rd stage.TL;DR: Apollo design failed. I'm really bad at replica Saturn V's Quote Link to comment Share on other sites More sharing options...
The Jedi Master Posted August 21, 2013 Share Posted August 21, 2013 Landed on Eve. However, I used infinite fuel, so I won't be adding it to my sig. Quote Link to comment Share on other sites More sharing options...
HeadHunter67 Posted August 21, 2013 Share Posted August 21, 2013 launched a small space station of 3 modules using mechjeb (getting the modules together in orbit is IMPOSSIBLE without it i don't care what you say).A month ago, I'd have said the same thing. It's how I built my first station. This time, I'm doing it manually - launched the core, maneuvered a pair of docked ships to separate rendezvous with the station's higher orbit, and delivered my power pylon... all manually. It's a tough learning curve and there's a lot of frustration and failure involved at first, but once you make the decision to learn how and study up on it, you can do it. In the meantime, don't let that hold you back from enjoying the game! Quote Link to comment Share on other sites More sharing options...
Kimberly Posted August 21, 2013 Share Posted August 21, 2013 Today I launched a probe to the Mun which arrived there in just 1 hour and 43 minutes of mission time! That has to be some kind of record. Unfortunately, my probe then impacted with the Mun at an orbital speed of 1600 m/s... Quote Link to comment Share on other sites More sharing options...
Tripzter Posted August 21, 2013 Share Posted August 21, 2013 Unfortunately, my probe then impacted with the Mun at an orbital speed of 1600 m/s...Haha Should have added a little better way to slow it down eh? Quote Link to comment Share on other sites More sharing options...
LameLefty Posted August 21, 2013 Share Posted August 21, 2013 Today Jeb and Bill returned from my first-ever landing on Minmus. I sent them there in the prototype lander (a minimal change to the stock 2-stage lander design that comes with the game, coupled with a launcher built using KW Rocketry and Kommit Nucleonics engines). The lander isn't designed for atmospheric entry but I had fitted it with a pair of chutes for launch abort contingencies. Good thing I did ... Minmus' gravity is so low that my usual Munar launch routine of jumping up a few kilometers, then switching to map view to check out my trajectory and add a maneuver node, proved unworkable. By the time I switched to map view, I was already on a Kerbin escape trajectory entirely! Fortunately, I still had a Kerbin flyby en route. I added a midcourse correction to lower the periapsis and then time warped. Unfortunately, I was bitten by either a time warping bug or one related to Kerbal Alarm Clock (or maybe both - maybe it's how they interact). When I came out of warp near my predicted periapsis of 150 km, I found myself inside 120 km and dropping rapidly. I was under 100 km before I realized the full extent of the situation. By the time I double-checked the map and switched back, I was under 70 km. Ah, what the heck ... full retro thrust until depletion and by then I was under 40 km and in full-on entry mode. Turns out my lander can in fact survive entry! Good to know. And good thing I had installed those launch abort chutes. Totally out of fuel, there was no way to make a powered landing. Chutes deployed nominally and the lander upper stage splashed down off the western coast of the continent where KSC is located. Whew! Quote Link to comment Share on other sites More sharing options...
Kimberly Posted August 21, 2013 Share Posted August 21, 2013 Haha Should have added a little better way to slow it down eh?Well, the probe actually had quite a lot of delta-V initially. Unfortunately, its booster was shaking a little during ascent, and this put the probe on an escape trajectory--I had to spend 600 m/s to correct that to an impact trajectory. It didn't help that I used RemoteTech and KSC went just out of view right before I was supposed to decelerate! Quote Link to comment Share on other sites More sharing options...
Niccolo Posted August 21, 2013 Share Posted August 21, 2013 I docked! I docked I docked I docked! Man, I am so happy. I think I might sacrifice my firstborn to Blizzy in thanks for that tutorial....Now to see if I can do it without the hand-holding... Quote Link to comment Share on other sites More sharing options...
SRV Ron Posted August 21, 2013 Share Posted August 21, 2013 (edited) Using the Mother of all Probe launcher which uses onion staging to reach escape velocity, I reached a Eve aerobraking intercept with fuel left in the second stage, some 58 tons.The probe just before cutting lose the remaining second, third and fourth stage. They crashed on Eve 10 km ahead of the probe.Aerobraking before landing with parachutes.Landed very close to Eve's liquid whatever.This rocket, using Novapunch mods, will certainly go anywhere in the Kerbal system. Interestingly enough, of the three launched an hour apart, the Eve 1 was able to intercept 18 days ahead of Eve 2 and Eve 3. A mid course correction burn was needed on all three probes to align the intercept plane and obtain the closer intercept. In the case of the probe pictured, I had to do a short burn to hit the aerobraking window since the correction course put me into a suicide encounter.Launch weight 748 tons to escape velocity 73 tons. Edited August 21, 2013 by SRV Ron Quote Link to comment Share on other sites More sharing options...
Ironwatsas Posted August 21, 2013 Share Posted August 21, 2013 Today's mission was the first crew to the Inari KSS-IV station, consisting naturally of Bill, Bob, and Jebediah kerman, launched using a Tamamo-21K orbiter. They will be unpacking supplies from the docked supply vessel and getting comfortable before the first round of science experiments, and testing all on board systems in preparation for the next crew.Here is an image of the station in better lighting, with a Tamamo-20K cargo orbiter docked at the end of the Science/EVA module. Quote Link to comment Share on other sites More sharing options...
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