philhalo66 Posted September 24, 2013 Share Posted September 24, 2013 Finally landed on the mun it took me 3 days of fooling around with KSP but it paid off in the end. Quote Link to comment Share on other sites More sharing options...
Bishop149 Posted September 24, 2013 Share Posted September 24, 2013 Today I rescued Jeb and Bill from having been stranded on a very early attempt at a Space Station around Kerbin, they'd been up there for years with no way back.So I sent them a lander on my first serious attempt at an orbital rendezvous. . . having read some tutorials! It all went pretty well. . . aligned my orbits nicely and the closest intercept I got was 400m or so, RCS'ed to within 50m or so and matched speed as best I could.No docking . . . Jeb and Bill had to EVA it over which gave me something of a crash course in EVA controls. . . first time really doing that too!After a few attempts I got them both over, and burned down to a landing less than 10km from KSP!Jeb is available for missions again! Quote Link to comment Share on other sites More sharing options...
Zackaresh Posted September 24, 2013 Share Posted September 24, 2013 First SSTO flight achieved.Time to do some tweaking and payload tests. Quote Link to comment Share on other sites More sharing options...
KSK Posted September 24, 2013 Share Posted September 24, 2013 Made my best rendezvous ever in Munar orbit. Didn't quite get the launch window right from the surface so my lander ended up orbiting some way behind my command module. Switched to the command module, made one burn to put me on an intercept with the lander, a second burn to correct my inclination and put me on a nice 1.4 km closest approach. Made rendezvous within a single orbit and docked shortly after with plenty of fuel left to get me home.Probably never do it again but it felt great, just making those two tiny correction burns - about 10m/s delta-v for the pair of them I think - and winding up that close to target. Quote Link to comment Share on other sites More sharing options...
Rage097 Posted September 24, 2013 Share Posted September 24, 2013 I launched a satellite with intent of putting it in Munar orbit. Suddenly as I prepared to burn retrograde to attain orbit, I realized my satellite had run out of power, the solar panels were ever so slightly misorientated. It was slingshotted out of Kerbin's SOI and into interplanetary space. I eventually regained power and used my remaining fuel to make the orbit intersect the orbit of Duna and Eve before running out of fuel. If I'm lucky, it'll interact with their moons and the planets themselves and get contained in a stable orbit. At worst case, it gets flung off into even DEEPER space. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted September 24, 2013 Share Posted September 24, 2013 Finally landed on the mun it took me 3 days of fooling around with KSP but it paid off in the end.WTG! Now you can do anything . And welcome aboard! Quote Link to comment Share on other sites More sharing options...
JMap1 Posted September 24, 2013 Share Posted September 24, 2013 I finally got the largest 3m KW Rocketry fuel tank in orbit and have started docking parts for a mission to Duna and one to Eve. Quote Link to comment Share on other sites More sharing options...
Iceflame Posted September 24, 2013 Share Posted September 24, 2013 Todays greatest achievement: Sent a spaceship into an orbit around Kerbin. First time ever. Todays greatest failure: Forgot to extend solar panels, so the vessel ran out of power before re-entering atmosphere. Quote Link to comment Share on other sites More sharing options...
mellojoe Posted September 24, 2013 Share Posted September 24, 2013 I made a UFO. It flies. It carries a Kerbal. and only uses Procedural Fairings as the only mod. Quote Link to comment Share on other sites More sharing options...
Tidus Klein Posted September 24, 2013 Share Posted September 24, 2013 just got the first two pieces of my interplanetary ship helix stallion docked and launched the first half of the two part craft storage module in to orbit. It will eventually visit every planet to drop a hab module with ether a plane or a rover depending on the planet. Here is the load out if you care. moho. powered hab module+two roversEve. parachute hab module+kethplane and rover ( going to be hard because the plane has top weight the same as the rover.) Duna. powered/parachute hab module+two roversdres. powered habJool. parachute prob. laythe. powerd/parachute hab+ plane and rover. Quote Link to comment Share on other sites More sharing options...
Tw1 Posted September 24, 2013 Share Posted September 24, 2013 (edited) This was a few days back, but: I delivered a three piece satellite network to Minmus. Set them up so they are nice and spread out, covering at least half of it at one time.I then landed The Shtuule (that vessel) on Minmus.Due to miscalulation, I didn't quite land where planed, so used the RCS and landing gear to drive to a better spot for sight seeing. Then, they returned to Kerbin safely. Well, except for Camberry Kerman, he died in a jetpack accident. But, he's known for turning up again, and meeting fellow crewmates at the space center.Death may be his preferred method of returning home. I also made this:A prototype kite!That will be all for a while, I'm going to take a break from Kerbals, for a few weeks. Edited September 24, 2013 by Tw1 Quote Link to comment Share on other sites More sharing options...
Guest Posted September 24, 2013 Share Posted September 24, 2013 Made it to Mun, detached my lander, landed, got out, got back in, got back into orbit, now mothership / probe is not visible on the orbit map, or from the Space Center. What have I done wrong? Does there need to be a command element on the mother ship for it to remain in existence? Quote Link to comment Share on other sites More sharing options...
vetrox Posted September 24, 2013 Share Posted September 24, 2013 (edited) Made it to Mun, detached my lander, landed, got out, got back in, got back into orbit, now mothership / probe is not visible on the orbit map, or from the Space Center. What have I done wrong? Does there need to be a command element on the mother ship for it to remain in existence?If you dont leave it manned or with an on board computer it will default to "debris" when you seperate from it. Goto your map and hover your mouse at the top and highlight debris. You should be able to find it there.Over the last 5 days I have been trying the challenge to get an ssto to land on the mun and back on stock parts without docking for re fuel. I have made several contraptions that normally start of small and efficient but end up huge. I also tried making a c150 inspired cargo spaceplane...i even managed to get it into orbit. The first two pictures are of an earlier desing which had to be scrapped due to the cockpit randomly falling off and the wings would just drop off before the plane even started moving.Unfortunatley my landing was so slightly off. I was about 5 meters to short and almost landed before the runway (which has a slight lip) this meant i had to engage engines to gain some altitude so i could land again. Unfortunatley i came back to hard and...well the pictures show the results.http://imgur.com/a/o9ZN0Javascript is disabled. View full album Edited September 24, 2013 by vetrox Quote Link to comment Share on other sites More sharing options...
Guest Posted September 24, 2013 Share Posted September 24, 2013 Thanks for the tips! I think I will try to man it. I'll stick an MK2 cockpit on there just aft of my docking seal. Strangely, the probe does not appear as debris either. Also, I just horribly witnessed infront of my very eyes, my rescue probe mother-ship instantly disappear as I undocked from IT. I just had a brainstorm. Persistent debris is set to zero in my settings ....I cannot see the pic you might try some alternate http settings or whatever. I am a big fan of SSTO. Check out Mutant Hero on the Spaceport. Might be some sub assemblies on those two you can find a use for. Quote Link to comment Share on other sites More sharing options...
Toastie_Buns Posted September 24, 2013 Share Posted September 24, 2013 The forums were down and I was sad, so I forced my Kerbals to hold a candlelight vigil. However today I spent time manufacturing amusement rides and clocking 8G. Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted September 25, 2013 Share Posted September 25, 2013 Waited patiently for the forums to get back. But, while it waas down. I hadtested my Kerbal Mass Driver out on Kerbin. Found out it could propel a Kerbal almost 3 km up. Then Tested it out on the Mün. Due to the direction it was facing. I had to waste the poor Kerbals RCS Jet pack to get a stable orbit around the Mün I wanted. Don't remeber the orbit altitued right now. Then tested an improved version on Minmus:Needless to say. Again. I still need to work on how to angle the launcher batter. Good news is. I Don't Have to worry about using the Jetpack to get a stable orbit. Bad news. It is enough to make the Kerbal aquire a Solar orbit. Yeah. Enough force to leave Kerbin SOI. Then Tried to land on Duna. First try almost was able to do iit on a power landing alone. Still broke. Second attempt. I found out I had the chutes to low which caused the main sail to face downwards with no chance to correct it. Now I have fixed that issue I hope. Will see when I feel like playing KSP again. Quote Link to comment Share on other sites More sharing options...
soloz Posted September 25, 2013 Share Posted September 25, 2013 Flipped a rocket landed rover I had on the island runway so i built a plane to bring over the new one.And than flipped that rover as well... Quote Link to comment Share on other sites More sharing options...
capi3101 Posted September 25, 2013 Share Posted September 25, 2013 Tried out an SSTO rocket design. Went well except for the landing bit...the Kerbals would've survived but I don't think it counts as an SSTO if the vehicle breaks when the chutes deploy. Time to whip out the drag calculator. Quote Link to comment Share on other sites More sharing options...
Brofessional Posted September 25, 2013 Share Posted September 25, 2013 I built this thing based on the Jedi Starfighter warp drives to take spaceplanes to Laythe. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted September 25, 2013 Share Posted September 25, 2013 Got all the pieces for my Duna airbase on the ground and running. A Kethane drill with a Hitchhiker to serve as the main base, a fuel bowser rover that can also refine Kethane into fuel, a Kethane-electric hybrid airplane with enough wing to fly reasonably well on Duna. and 2 Kerbals to use it all. Quote Link to comment Share on other sites More sharing options...
Bishop149 Posted September 25, 2013 Share Posted September 25, 2013 Today Bob and Jeb took my newly designed manned rover out for a spin around KSP.Rather pleased with it, looks nice and works well. My first rover for moving Kerbals around . . . all the others to date have had no seats.Also built delivery system than can drop two of them at a time. . . two have joined the stack of stuff bound for Laythe. Quote Link to comment Share on other sites More sharing options...
mordin86 Posted September 25, 2013 Share Posted September 25, 2013 After long break from KSP I was able to crash Kethane harvester to the Mun... again Quote Link to comment Share on other sites More sharing options...
nimiety Posted September 25, 2013 Share Posted September 25, 2013 I've been trying to figure out a decent enough sky crane to get my rover onto the mun.. It hasn't went well so far. Quote Link to comment Share on other sites More sharing options...
fatfluffycat Posted September 25, 2013 Share Posted September 25, 2013 I've been trying to figure out a decent enough sky crane to get my rover onto the mun.. It hasn't went well so far.Get a FL-T200 fuel tank and 4 24-77 engines around it, posting pics would help Quote Link to comment Share on other sites More sharing options...
Sma Posted September 25, 2013 Share Posted September 25, 2013 (edited) Worked on finishing up for the Out of Control reddit challenge. Here is a teaser shot:These 2 tanks were "discarded" after brining components up. They're basically identical except I already disconnected the poodle engine from one via sr docking port. Got another one that needs to be "disposed" of so I may bring it over to these 2 and see what I can do with it. Unfortunately the one that just came up only has one docking port, where the poodle engine is, the other end is a decoupler. I should have just used docking ports...oh well. I may try to make it a habit to use only docking ports on upper stages, and boosters that aren't expected to fall back down of their own accord.Of course it's on my reddit save game so it's not entirely important but it does give good docking practice, not having rcs lol Edited September 25, 2013 by Sma Quote Link to comment Share on other sites More sharing options...
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