Clipperride Posted November 26, 2016 Share Posted November 26, 2016 @Halfdan I'm liking the look of your Ike Mining Operations! One question though. Are the rovers (Hedgehog and Badger) able to use their side docking ports to dock with the Lab section, or are the ports part of the deployment process? I noticed in the first screen shot, they are close to the bases docking ports, but not actually attached. I ask as I'm looking for inspiration for my own Duna/Ike mission. Quote Link to comment Share on other sites More sharing options...
Fluburtur Posted November 26, 2016 Share Posted November 26, 2016 I sent a deep space relay at Dres to have a better acces to the outer system, capturing with 2kn of thrust from ions is fun. Quote Link to comment Share on other sites More sharing options...
Halfdan Posted November 26, 2016 Share Posted November 26, 2016 (edited) 26 minutes ago, Clipperride said: @Halfdan I'm liking the look of your Ike Mining Operations! One question though. Are the rovers (Hedgehog and Badger) able to use their side docking ports to dock with the Lab section, or are the ports part of the deployment process? I noticed in the first screen shot, they are close to the bases docking ports, but not actually attached. I ask as I'm looking for inspiration for my own Duna/Ike mission. glad you like it the radial ports on top and bottom of the miners are leftovers from their attachment to the skycrane and transfer stage, they dock using their klaw the movers on the other hand are using their docking ports to attach themselves to the base modules and as the name suggests move them into place or dock them to existing structures they are close to the lab because i forgot to drive them to a parking spot the movers in their transfer conficuration (carried by a nuclear propelled stage) are both docked to this part: it makes mounting the movers on the booster easyer, and after landing and finding a suitable location for a base, it makes a handy marker for a dedicated spaceport (i use mechjeb so my ships can lock onto it for landing guidance) Edited November 26, 2016 by Halfdan Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 26, 2016 Share Posted November 26, 2016 3 hours ago, eloquentJane said: I launched several more cubesats. ... Is it bad that I'm really hoping you eventually launch a Borg Cube? Quote Link to comment Share on other sites More sharing options...
LaytheDragon Posted November 26, 2016 Share Posted November 26, 2016 I proved(with Hack Gravity, sorry) that Standard and Senior Docking Ports can be doubled up into a single docking port's stack, with the Standard port both centered on or off center from the center of the Senior Port. This means that theoretically, one could triple up a port with all sizes for a 'one port to rule them all'. \ By the way, docking with the camera aimed on the port you're docking to is fun. Quote Link to comment Share on other sites More sharing options...
DocMoriarty Posted November 26, 2016 Share Posted November 26, 2016 (edited) excrements Happens (this should read 'S-h-i-t happens) Working on a new type of craft, the "Prospector", my professional Kerbals had a little accident on Minmus. So I ended up sending them a new Prospector so that they can continue their journey. Funny part is that their journey didn't really begin yet. The Prospectors mission is to hop from moon to moon and to low gravity planets and to scan them for resources and do some science on the way. For that matter the Prospector is equipped with all the scanning equipment and resource stuff to resupply on site. It's just not a good idea to take curves with too high speed, isn't it? Edited November 26, 2016 by DocMoriarty Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted November 26, 2016 Share Posted November 26, 2016 1 hour ago, LaytheDragon said: I proved(with Hack Gravity, sorry) that Standard and Senior Docking Ports can be doubled up into a single docking port's stack, with the Standard port both centered on or off center from the center of the Senior Port. This means that theoretically, one could triple up a port with all sizes for a 'one port to rule them all'. I've used it as an omni-port for refuelers and whatnot. "One size fits all," if you get what I mean. --- Used my new SSTO (which I have named Zeus) to deliver one of the landers! Unfortunately I ran out of fuel before I could de-orbit. So I had to send up a small refueler Another perfect landing! Quote Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted November 26, 2016 Share Posted November 26, 2016 Munotrod 1 (The first rover. Tried to land it on the Mun for testing by Minmus 11. Missed the Mun by running out of electricity.): Failure Cubesat 1 (A Kerbal Motion provided satellite. Failed to reach orbit.): Failure Munotrod 2 (A retry of Munotrod 1): Success Minmus 11 (Landed at Munotrod 2 and drove around for a while.): Success Cubesat 2 (Launched into solar orbit): Success MunBase 1 (The first MunBase. To be tested by Minmus 12): Success MunBase 1 Com Tower (The communications system for MunBase 1. Would also serve as a deep-space relay when not in use. Failed to land.): Failure Cubesat 3 (Launched into Kerbin orbit): Success MunBase 1 Com Tower (Landed at MunBase 1): Success Kerbodyne Comsat 3 (Launched into a 5725.88 km circular orbit): Success Minmus 12 (Landed at MunBase 1. Tested it for 10 days and returned back to Kerbin. The last Mun landing mission for the Minmus program.): Success Cubesat 4: Success Cubesat 5: Failure ST 3 (A space telescope to be placed into solar orbit between Eve and Kerbin.): Failure Shuttle Test 1 (A landing test for the upcoming shuttle spacecraft. Failed to gain sufficient altitude and crashed.): Failure Cubesat 6: Success Cubesat 7, 8, 9, 10 (A multi-Cubesat launch. Failed to achieve orbit.): Failure Shuttle Test 2: Failure Cubesat 11, 12, 13, 14 (A retry of the previous mission. Successfully launched 4 Cubesats into Kerbin orbit.): Success C7 Microsat 1 (A commercial spaceflight. Launched a tiny probe into LKO.): Success Minmus 13 (The first mission to KerbinLab 2. Launched on KerbinLab 2's second birthday. Monitored the docking of KerbinLab 3 to KerbinLab 2.): Success KerbinLab 3 (The second module to KerbinLab 2): Success Winter Owl ImageSat 1 (A commercial probe from Winter Owl to image the north and south poles. Had 4 image return capsules.): Success Cubesat 15: Success Shuttle Test 3 (Upon landing, a back landing gear buckled and destroyed the left wing. The flight portion of the test was proven successful.): Partial success Minmus 14 (The second mission to KerbinLab 2. Conducted research.): Success Shuttle Test 4 (Same events as Test 3. It was realized that the completely-loaded fuel tanks were the cause of the landing problems.): Failure Shuttle Test 5 (A completely successful landing): Success Cubesat 16: Success Shuttle Test 6 (The first vertial launch of the shuttle. Immediately nose-dived into the ground. [Ugh.]): Failure Quote Link to comment Share on other sites More sharing options...
Dazpoet Posted November 26, 2016 Share Posted November 26, 2016 The initial 4 did their first landing on the Mun today. Shortly after the did a flyby and orbit of Minmus but have yet to recieve a contract to acctually land there. Quote Link to comment Share on other sites More sharing options...
Triop Posted November 26, 2016 Share Posted November 26, 2016 Pumping some higly needed sacred holy ore for my trip back home . . . Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 26, 2016 Share Posted November 26, 2016 I launched the first space station for my new career, the Medusa Orbital Laboratory. Quote Link to comment Share on other sites More sharing options...
Ty Tan Tu Posted November 27, 2016 Share Posted November 27, 2016 Oh, I got so close. I am struggling with landing at a precise spot on planets with atmosphere. I got closer, but I still missed it. Quote Link to comment Share on other sites More sharing options...
idamoofus Posted November 27, 2016 Share Posted November 27, 2016 (edited) After attempting an Apollo-Saturn V launch using BDB and watching the rocket bend and tip so hard it ripped itself in half, I went back to the drawing board and created what I like to call the "Oh Dear God What Am I Doing" launcher, intended to bring a payload the size of a Komatsu dump truck into interstellar space. I started with the BDB CSM-LEM-3.75 meter shell, then put a medium 3.75 meter stock tank with a Sarnus upper stage adapter and Diocnes Diocenes that engine below it (readers who are experienced with BDB are probably seeing where this is going). Below that, the bulk of the launcher: A core stage of a medium Kerbodyne tank above a small above a large, with the x4 engine rounding it off - then a ring of four identical core stages surrounding it, with fuel feeding into the central core to top it up and let the "boosters" deplete faster. Click launch, go to pad, rocket starts imitating a Wacky Waving Inflatable Arm-Flailing Tube Man the second the clamps retract. Revert, add autostruts, click launch, rocket still bends about but I'm tired and full of cheap fast food so I keep the launch going anyway. As expected, it's like using a Thud as a ullage motor. I very nearly make orbit with the boosters still attached, jettisoning them and carrying on. At this point I could almost certainly make it into Mun orbit (and back) with the core stage (assuming I can stand waiting ten minutes every time I want to turn the thing around), but this is a test flight so I get into a higher orbit between Kerbin and the Mun and lower my periapsis into the atmosphere when I hit apoapse, intending to use the upper stage to reorbit. Activate engine, throttle up. Click click click. The BDB engine wants the Liquid Hydrogen its mod provides, and all I have is plain, boring Liquid Fuel. The upper stage is effectively spent upon activation, except with all the weight of a full tank. Sometimes I'm so stupid I astound myself. I detach the CSM and do a TDM, then detach the MEM ascent stage since I have no idea how to detach the whole MEM, because what do I look like, a rocket scientist and reading the manual is for commies who don't have their flag on the moon. At least I have a craft with a working engine now. I do a bit of messing around with the MEM, then detach, then re-attach and deorbit because I forgot to do that the first time. Detach, reorbit, lower my apo at peri, then deorbit and splash down to test the heat shield. A complete mess, but the crew got home safe so I'm chalking it up as a win for the space program, now give us more federal funding so we can launch a launcher into orbit and land it on the Mun to see how far it can go on a different body. Edited November 27, 2016 by MrLake Quote Link to comment Share on other sites More sharing options...
Clipperride Posted November 27, 2016 Share Posted November 27, 2016 @Halfdan Nice work. I've just accepted a contract to build a base on Ike. I've almost always played Science Mode and have only just learned to love the Career aide of things. But I'm enjoying building the things I want by looking for contracts to pay for it! Mk 1 vs Mk2 aircraft Having just unlocked the Panther Jet Engine, I built a small and simple Mk1 'plane with a single Panther and a stumpy little MkII 'plane with two Panthers. Although the MkII was slightly faster to 400m/s the single engined MkI beat it on top speed. Makes you realise how much extra drag you get from using the cool looking MkII parts! Quote Link to comment Share on other sites More sharing options...
Triop Posted November 27, 2016 Share Posted November 27, 2016 Having a busy day, doing sum scanning m'kay . . . Quote Link to comment Share on other sites More sharing options...
LordFerret Posted November 27, 2016 Share Posted November 27, 2016 7 hours ago, JadeOfMaar said: Is it bad that I'm really hoping you eventually launch a Borg Cube? I've been quietly thinking the same. You might as well go ahead @eloquentJane, because resistance is futile. Quote Link to comment Share on other sites More sharing options...
DBowman Posted November 27, 2016 Share Posted November 27, 2016 I've managed to convince myself that this is possible for about $500 million - a flyby in mid 2024 using 'mainly' off the shelf hardware. Too much information here Quote Link to comment Share on other sites More sharing options...
Sharpy Posted November 27, 2016 Share Posted November 27, 2016 8 hours ago, LaytheDragon said: I proved(with Hack Gravity, sorry) that Standard and Senior Docking Ports can be doubled up into a single docking port's stack, with the Standard port both centered on or off center from the center of the Senior Port. This means that theoretically, one could triple up a port with all sizes for a 'one port to rule them all'. Just don't attach the ports to top nodes of other ports - the port with occupied top node won't work, and if you pick 'decouple node' on it, stuff may explode. https://kerbalx.com/sharpy/Universal-Docking--Port Quote Link to comment Share on other sites More sharing options...
LaytheDragon Posted November 27, 2016 Share Posted November 27, 2016 (edited) Oops. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- There we go. Now, it doesn't require ridiculous numbers of launch clamps, thanks to some small panels under each engine, which still work, and have visual aerodynamic shrouds! Lights and the CargoBay work, too. Now, it is time to get this thing's TWR above 1, and to fly it. Edited November 27, 2016 by LaytheDragon Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted November 27, 2016 Share Posted November 27, 2016 (edited) Currently 11:49 PM. Tomorrow is my dad's birthday. On vacation, no access to video editing software, have enough footage for five more episodes of Reusable Space Program, but nothing to edit them with. I need a probe to go to Duna. It's not finished yet, and I hope to get it launched in time for my dad's birthday, but that thing has over THIRTEEN Kilometers per second of Delta V. EDIT: I'm an idiot. I was making it actually spaceworthy so I added some crew compartments and I began sending it on its way to Duna. Without realizing that the crew compartments changed "DAD" to "BAD." Ehh... It's not too terribly noticeable... And it's pretty much too late to relaunch. I guess the "Duna Adventurer Delta" is now the "Beacon At Duna." Edit2: Huh, it actually flies excellently. Nearing Duna, but I should probably go to bed seeing as it is nearly 1 AM. Two problems I've noticed: I forgot symmetry when placing the solar panel, and I forgot the antenna so these Kerbs are gonna be without comms for a year or so. But I made it to Duna in record time thanks to the huge amount of Delta V this thing has. Edited November 27, 2016 by Ultimate Steve Quote Link to comment Share on other sites More sharing options...
panarchist Posted November 27, 2016 Share Posted November 27, 2016 What I did in KSP today was install a bunch of mods and update everything to 1.2.1 - and start (and delete) a new career save, and start a new sandbox. I also figured out how to launch spacecraft with both Kerbal Construction Time and KerbalKonstructs installed and still manage to launch without crashing KSP. Now I am rebuilding my grand Interstellar spacecraft so I can fly to Cercani (Outer Planets mod). Thanks to RoverDude's recent "downgrade" of the Orion nuclear rocket, I can't launch using the Orion drive anymore, so I have a VERY LARGE BOOSTER on the bottom. Which is a little more realistic given that the ship is dropping nuclear bombs out the back. and eventually I will get around to posting pics - but not tonight. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted November 27, 2016 Share Posted November 27, 2016 In our last *snicker* thrilling episode, four Kerbals schlepped all over Duna, became six Kerbals, now finally get to go home. Having made it to orbit in a ship built mostly muchly sort of from bits found lying by the side of the road trail dirt they happen to be going past, first it's up to Mito Kerman once again to do her engineer thing. While the engineer I actually brought along for this sort of thing continues to lounge in the back & hog the snacks... Whatisname Kerman. Spoiler Don't need these parachutes anymore, either. Finally, the Skipper that's been laying around in the dusty, freezing Dunian environment for Kerm knows how long actually manages to ignite on cue, sending our intrepid band homeward... What do you mean, you have to go, Mito? Go where? You're already going somewhere. Oh. That. Well why didn't you go before we left? Just hold it. It's only a couple of hundred days. No, we're not there yet. Still not there. Nope. DO NOT make me turn this thing around! *** Ahem, so, meanwhile, I flew an asteroid. Kind of hard to tell, but after the probe exploderfied on entry somehow the 'roid ended up going sideways faster than it was going down, which is kind of the definition of flight. More or less. It's science, look it up! A little while later, the crew finally arrives in Kerbin SOI, already on course for a perfect 100km peri-kee, and, to my eternal shock, with almost exactly the fuel needed to circularize! Mito, if you have to go, go that way, we're a bit tight on d-V... After a thoroughly uneventful capture burn, the crew is safely in a 100km orbit and can look down on their final destination... Hiigara... Home... Er, wait, wrong game... So, the task still remains to return not only the crew but several tonnes of mostly useless space junk without it all burning to a crisp. So my accidental spaceplane is once more called into service... Dumping engines for recovery. At least it's not an SSTO... No rest for the weary, yet... The spaceplane couples together with the Frankenkerbian monster for the final piece of rocket surgery... Mito goes back out the hatch to take stuff apart, and home there's no pieces left over this time... The simplest solution is the best one, here, the whole lab/crew/radiator module is simply relieved of it's nose cone, snapped off, and popped into the cargo bay of the waiting spaceplane. Might as well stick the nose cone back one, no sense littering up the orbit. Now to swap engines... Then it's time to return. Better get back inside, Mito. But go first, for cripe's sake! A completely mostly only moderately unstable reentry later, and KSC is in sight! Another tricky night approach... And... touchdown! And bounce... and touchdown!... and bounce... and touchdown!... and bounce... and... they've done it! The crew and the parts are successfully back home after more than 10 years since this whole mess began! The mission yields well over 7000 in recovered science, of course not including all that was transmitted back or generated in the labs. And I have spent a truly ridiculous amount of roots bringing this all to fruition, far far less than the paltry rewards paid by the contracts, but this is the gummint, after all, so who's counting? After that √40,000 toilet seat... Still need to get rid of this old thing. I'm sure, with that nose cone just slapped on the cargo bay like that, it's still perfectly stab... oh. Lookie! I'm flying backwards! Sort of... That'll buff out... And because it somehow wound up in the que, here's my anemone... Quote Link to comment Share on other sites More sharing options...
KingPhantom Posted November 27, 2016 Share Posted November 27, 2016 yesterday. i wrote this little helper and posted it in the wrong forum SDOC - Satellite Deploy Orbit Calculator Quote Link to comment Share on other sites More sharing options...
Halfdan Posted November 27, 2016 Share Posted November 27, 2016 9 hours ago, Triop said: Having a busy day, doing sum scanning m'kay . . . pretty much how sattelites and probes in warhammer 40k work Quote Link to comment Share on other sites More sharing options...
cy4n Posted November 27, 2016 Share Posted November 27, 2016 (edited) Weirdest Bug Ever. The skybox appears to have been changed to Bill's face. Edited November 27, 2016 by Osmium Quote Link to comment Share on other sites More sharing options...
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